Cover art for Prezzemolo in un Viaggio da Sogno

Prezzemolo in un Viaggio da Sogno

2004, Microids, Prograph Research Srl

The chapter begins with a recap of the previous events, in which Parsley and his friends learned that Bamboo, the panda inventor of Tanaboo, had been drawn into the world of dreams by the Televisogno after a lightning strike hit his laboratory antenna. After reactivating the machine and speaking with Bamboo, they try to bring him back by repeating the process, but Parsley is also sent into the dream world.

There, Parsley and Bamboo discover that the sun will not rise for two months, so they split up to search for a way home sooner. Parsley explores a giant lemon and Bamboo a giant shell, before Parsley finds Bamboo trapped in a gelatinous candy inside a room full of sweets. Parsley also discovers a visual link between the dream world and Tanaboo, allowing him to contact Aurora, Pagui, and Mously in Bamboo’s laboratory.

Aurora offers a loosening potion from her magic book, and Bamboo explains that a device he was building could exchange objects through the Televisogno, making it possible to send the potion. Pagui looks for the project and parts, while Aurora prepares the potion. With it, Parsley frees Bamboo, who reveals that two sugar crystals are needed for the return plan.

After one crystal is broken and another is found in the giant lemon, the two are ready to leave. Zenda then appears disguised as the Inu sorcerer, reveals her role in causing nightmares in Tanaboo, and disappears. Parsley and Bamboo return to Tanaboo, where the game ends with them thanking the player and Zenda shown in shame after her defeat.

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