
No Man’s Sky E3 Gameplay & Infinite Worlds Trailers, Screens, Info
A game about discovery and filling the universe from indie developer Hello Games







No Man’s Sky Trailer Has World Premiere at VGX – December 8, 2013
No Man’s Sky is a science-fiction game set in an infinite procedural universe. It has trading, combat, weapons, ships and a core game; but it also offers much to be discovered.
Every planet has a single number, a random seed, that defines everything about that planet: every blade of grass, tree, flower, and creature. There are no load times because nothing needs to load, as the planets are entirely computer-generated.
This seed also defines how many planets you can discover before things start to go a bit crazy and undefined. Hello Games is working with a 64-bit system, which is 2 to the power of 64…or 18,446,744,073,709,551,616 possible planets. Even if a planet is discovered every second, it’ll take 585 billion years to find them all!
Procedural technology helps fill the universe, but the game is also be governed by systems and rules that influence spaceship design and types of creatures, from relatively familiar to weird and not-so-friendly.
Features:
- A Truly Open Universe – If you can see it, you can go there. You can fly seamlessly from the surface of a planet to another, and every star in the sky is a sun that you can visit.
- Exploration – Seeing things that no one else has ever seen before. Every creature, geological formation, plant and spaceship is unique.
- Survive on a Dangerous Frontier – You are alone and vulnerable, and threats are everywhere: from deep space to thick forests, from barren deserts to dark oceans.
- Build for an Epic Journey – Collect precious materials and trade them for better spacecrafts and upgrades for your suit and equipment.
- A Shared Universe – On a map of the galaxy, choose to share your discoveries with other players; strike out for unexplored frontiers or build your strengths in known space.
No Man’s Sky is the game Hello Games has always wanted to make. It’s an immense undertaking by a small indie studio, but the team is up to the challenge. Platforms and release date are TBD.
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