Review: Clock Tower

Clock Tower

Developer:
Human
Publisher: Ascii Entertainment
Release
Date: 1997
Platform:

By
Randy Sluganski

 

“In the mountains of Romsdaaren, Norway, stands the
Barrows Family Mansion. This mansion had a large clock tower by which the locals
tended their flocks in the surrounding fields. The local people called the mansion
the Clock Tower. In 1986, the mistress of the Barrows Mansion gave birth to twins.
From the day they were born however, it was obvious the twins were not normal
and were evil. The twins were given the names Bobby and Dan, who were later to
become the murderous Scissormen. In 1995, Jennifer, a young girl from Granite
Orphanage, whose parents died when she was quite small, was lured into the Barrows
Mansion where she was attacked by a monster wielding a giant pair of scissors.
That monster was the grown-up Bobby. She managed to escape from the terrible horrors,
destroy the monster, and flee the mansion. For the next year all of Norway was
caught up with the sensationalized Scissorman Murders.

“But then a
new series of brutal murders swept the front pages of the local news … the Scissorman
had returned! After her rescue, Jennifer had been taken in by Helen Maxwell, an
assistant professor of criminal psychology. Helen had heard every detail of Jennifer’s
encounter and now she searched for any information that could put an end to this
killer. How could this madman be back? Somehow she had to find the secret to the
seemingly immortality of this crazed, psychotic lunatic. But the murders are moving
closer and closer to home. Will she survive long enough to uncover all the secrets
that could finally destroy him forever?”

If
you’re not hooked by now, don’t bother reading any further. If, though, you are
ready to face the evil that is Scissorman, read on.

Clock Tower is,
as concerns the history of adventure games on the Playstation, an anomaly. It
plays much like a 1940s black-and-white parlor murder mystery that you watched
on any city’s Chiller Theater when you were a kid (unless you’re a Just Adventure
staff member; we would have seen it first-run at our neighborhood theatre for
a quarter); except it is in color and on a console system and … well, you get
the point. It is an old-fashioned, point-and-click horror game that would be more
than welcome on any adventure gamer’s computer.

Clock Tower was
released in 1997 by Human Entertainment Japan. It is the sequel to another game
called Clock Tower released for the Japanese Nintendo Super Famicom in
1995. The first Clock Tower was never released in North America, so there
was no need to name the sequel Clock Tower 2. There was a Clock Tower
2
later released for the Playstation, but it was not a sequel to the second
Clock Tower, which was named Clock Tower but was actually a sequel
to the Japanese Clock Tower. I could go on like this for another paragraph
or so, but I think I’ve screwed with your minds enough already.

Even
though Clock Tower is perceived as what might be construed as a “slasher”
game, it actually relies very heavily on its characters, their personalities,
and their reactions to horrific situations. In fact, this is the only game I can
ever remember in which a character stumbles upon a mutilated body and actually
falls to her knees and regurgitates in disgust instead of the usual, nonchalant
“I stumble upon dead bodies every day” claptrap we are usually fed.

You
cannot be a hero in Clock Tower, only a heroine. You must play as one of
two characters, either as 15-year-old Jennifer Simpson, the star of the original
Clock Tower (which was released in Japan as …) or as Helen Maxwell,
an assistant professor of criminal psychology who profiles serial killers like
Scissorman and is also Jennifer’s mentor and confidant. There are also at least
25 more characters in the game; not only do they serve as red herrings, but one
of them is also the new Scissorman … but which one?

The character you
choose to be determines the course that the game will follow, and it is suggested
that you play as both characters just so that you can experience all of the different
scenarios. There are five different endings per heroine for a total of ten endings.
The conclusion you see depends on your actions and progression through the different
scenarios. While this might have sounded like a great idea on the drawing board,
it is actually a huge deterrent–a game will sometimes abruptly end, and you are
not sure what event triggered the ending, and if you have not recently saved the
game, well, then you are up the creek …

Map screens, similar to those
in Gabriel Knight 2, simplify travel, and noninteractive intermissions
advance much of the plot. The 3D-animated graphics, while not outstanding, seem
to add rather than detract from the eerie ambiance of the game, as does the sinister
music that plays whenever Scissorman is in the immediate area. By the time you
arrive at Barrow’s Castle for the denouement, you really do care who lives and
who dies.

Scissorman, who at first glance seems to be a ludicrous character
while swinging his grotesquely oversized scissors, gradually grows into a menacing
figure. He randomly appears at the most opportune times, and as you cannot kill
him, you must devise ways to escape from his shears. Sometimes it is simply a
matter of running from the building he occupies, but more often than not you will
find yourself hiding in closets, under benches, or in toilet stalls as you patiently
wait for the metallic echo of his scissors to fade away. If all of this running
and hiding from Scissorman sounds too much like an action game to you, believe
me when I say it adds immensely to the fear factor and also increases the urgency
you feel to solve another link in the puzzle before he claims another victim.

Do
give Clock Tower a try–you won’t be disappointed. You may even find yourself
sleeping with the lights on for fear of Scissorman sneaking into … [Editor’s
note: The remainder of this review seems to have been snipped short.]

Final
Grade: B

If you liked Clock Tower:
Watch:
The Snake
Pit

Read: The Strange Case of Dr. Jekyll and Mr. Hyde by
Robert Louis Stevenson
Play: Clock Tower 2

Randy Sluganski

Randy Sluganski

Randy Sluganski was a true adventure gamer and his passion for these games made him just as important as the developers and publishers of these games. Randy passed away after battling lung cancer for over 10 years. Randy can never be replaced but we would like to light a torch in his memory for what he did for us with his love of adventure gaming. We dedicate this site to the Memory of Randy Sluganski and his love for adventure games.