Metal Gear Solid 2: Sons of Liberty

Review

Metal
Gear Solid 2: Sons of Liberty

Developer: Konami
Publisher: Konami
Release Date: November 2001
Platform: Playstation 2

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Review by Dawn Johnson
March 11, 2002

 

 

 

Metal Gear Solid 2 box front

Since I was 8, I wanted
to be a mercenary. While other girls were playing with dolls, I was
hunting down secret missions. The boys thought it was cool, but mom
had issues with it. After growing up I ended up doing the usual adult
things, going in the military, working corporate, starting a business.
But in the back of my mind there were jungles with rebels and countries
needing to overthrow dictators. Thinking the closest I would ever
come would be books I pretty much shelved the whole idea. Then Snake
came knocking.

click to enlargeFor
anyone who has ever dreamed of carrying a gun and sneaking into a
top secret base, Metal Gear Solid 2 is for you. You start out
playing Snake, a mercenary of the usual high training and lethal force.
But don’t get me wrong, this game is not kill or be killed. It takes
a lot of critical thinking to slip around guards, steal pictures,
and get your butt back out before you are caught. Oh, and killing
everyone you meet is considered socially unacceptable here. To do
so is to end up with a ton more security. Better to knock em out and
hide the body while they snooze away.

Konami has taken their
idea of the ultimate metal weaponry and carried the second game to
new levels. The interaction in the game can change the story line
tremendously. While the end result is still the same, you save the
planet from a mad dictator, there are enough twists and turns in the
game to make your head spin. No one is truly your friend, yet those
who are your enemies can swiftly turn out to be allies. In other words,
playing this game makes you a little paranoid.

click to enlargeThe
graphics are fantastic. The body movements are fluid, from rolling
to sliding around a corner, to even dropping to the ground. The angles
of the camera allow you to see everything in first person as if you
were there, there are no real blind spots…unless you are trying
to look through something. The detail which went into the graphics
of the game allows you to see pictures inside lockers, shoot seagulls
which retaliate with reinforced poopers, and well basically creates
a fun filled hours on end play. The spy toys you get to play with
also enhance game play, such as the microphone which listens to conversations
over extreme distances…if you have it pointed in the right direction.

The dialogue is infinite,
depending on where you are and what you are doing some of the conversations
can get quite hilarious. I personally recommend calling HQ from the
lady’s room. It will leave you in stitches. The rest of the sound
effects are just enough to give you a better feeling of virtual play,
but not enough to be annoying. I personally hate it when a theme is
playing in the background over and over to the point you just want
to turn off all sound instead of hearing it in your sleep.

click to enlargeJust
when you think you have a handle on good old Snake, the game switches
characters on you. After playing the hardened mercenary, the new kid
can get on your nerves. Yeah, he has some awesome moves and cool toys,
but man is he naive or what? I found his little romantic dialogue
with his sweetheart annoying. She seems to want to discuss romantic
issues in the middle of firefights. Personally, I would have killed
her myself. I found throwing in the background of Jack was a bit over
the top. Trying to add more drama to the game when it really wasn’t
necessary. They could have left the whole thing about his childhood
out and it would not have detracted from the game. It seemed to be
the only complaint I had playing MSG2. Other than his whining,
her mooning over him, and their little love chats, the game is a definate
buy and keep.

Finally, the boss fights
in this game are hairy. And I do mean HAIRY. There are several where
you are not going to win…you just need to stay alive long enough
to get out of there. These are what I truly consider boss fights.
The villains are hardcore and they all want a piece of you. If that
means wiping out their own platoon to get it, it doesn’t seem to bother
them. You definately love to hate these guys. Oh, and the boss fights
are not over just because you kill them. No, you are not going crazy.
The secret is they are already dead for the most part. Deal with it.

click to enlargeThe
producers spaced out the boss fights as well, so you are not stuck
low on ammo and then realizing you have to take on yet another super
villain. That doesn’t mean the game is going easy on you. It means
the producers are sadistic and want to prolong your agony. I know
I invented several new swear words.

I am on the second try
around, and have found after playing it the first time, the second
has some sneak bloopers which make it hilarious…ever see an entire
platoon of marines in happy face boxers? Do yourself a favor. Buy
the game. Play it the first time through. Play it the second to better
your score. You will find after the second time around, you will want
a third shot. You just can’t get enough of Snake!

Final Grade: A

 

Dawn Johnson

Dawn Johnson