| Point-n-Click, FMV, Myst-like (with 360° panning) , Fantasy | ||
| 1997 | ||
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First Person "You
are once again thrown into the role of the ageless, faceless, gender neutral,
culturally ambiguous adventure person, or AFGNCAAP as Dalboz refers to
you. It is the time of the great magic Inquisition where any kind of magic
is illegal. All magic creatures have gone into the underground. All those
caught or found to be associating with magic are taken to the old monastery
(now Inquisition headquarters) and 'totemized;' basically, flattened into
a small disc about the size and thickness of a hockey puck. You, as the
AFGNCAAP, must join forces with the Dungeon Master Dalboz who was imprisoned
in a lantern by the Grand Inquisitor. Together, you must make it to the
Underground and find the three legendary objects that will restore all
magic to the realm and destroy the Grand Inquisitor. To do this, you will
need to wield your dwarven sword, your spell book, and your trusty vacuum.
This is a Zork game after all." - |
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Patches, Technical Support, FAQ's, Demos (PC), Demos (Mac), Desktop Themes, Screen Saver, Desktop Wallpaper, Music, Sounds (enter Hotel New Zork, click on Piano Bar), Movies, Trailers, The Making, Saved Games, Easter Eggs, Cheats, Trainers, More Info. | |
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Hints |
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CD-ROM version: DVD-ROM
version: |
Power Macintosh G3/233 MHz
or Can be played with Virtual PC 4, on a 466 MHz iBook with no glitches. |
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| 2 CD-ROM's or 1 DVD-ROM | ||
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