| Keyboard/Mouse, Adventure | ||
| December
1994 (North America) |
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First Person "Sentinel is a Triple Threat – it has a great story, enjoyable puzzles and gorgeous graphics. And it balances all three so that you are left wanting more of everything. It is as if Maciek of Detalion ignored the fan sites, the forums and the marketing droids and just did what was right. "The story was gripping and held me captive for the entire game. The concepts were intriguing and had me thinking for days later. "I had only two minor criticisms with the navigation. First, the mouse was a bit too sensitive for me. I had it on the lowest setting, but I still felt like I was swinging wildly...Second, you needed the keyboard to move backwards. It would have been nice if the third mouse button or two button chord had been mapped to backup. "The puzzles in Sentinel are some of the most enjoyable I have encountered in a long time. They are well thought out and logical. The clues to their purpose and solution are near at hand. They were meant to solved by the average gamer. "The overall balance of the game and its total playability puts it in 'A' territory. Unfortunately, it falls just short of being a classic. What does it lack? Puzzles which fit the story. The puzzles are great and the story is great, but the two have nothing to do with each other." Editor's note: Please see important info in System Requirements section. |
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EDITOR'S NOTE: Sentinel also requires a hardware TnL capable video card. This isn't reflected on the official Sentinel page, the Adventure Company game page, the Adventure Company Tech Support Knowledge Base, the game's box, or the ReadMe file. According to the developer, you can still play the game without TnL enabled, but "it is not officially supported and may result in crashes, lockups, and poor performance." So caveat emptor, my friends. |
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