| Point-n-Click, Myst-like, Sci-Fi | ||
| 1996 | ||
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First Person "The game is based on books by Arthur C. Clarke and Gentry Lee, and I bought the game because I'm such a huge fan of the books. Psych! The game starts out promisingly, with your arrival by shuttle at the huge alien rotating cylinder known as Rama. You get introduced to the crew (decent acting) and start exploring. So far, so good. However, very quickly I began to realize that this game was primarily about math. This was not a horrible technical problem, because math doesn't scare me, but it's not a very warm and fuzzy basis for a game. Virtually every puzzle deals in some way with math, mostly in alternative base systems. And if I thought the puzzles were chilly, how about the game logic? I know I was supposed to figure things out from multiple alien viewpoints, but all Rama did was make me feel sad and stupid. I began resenting the time I was spending stumbling around and getting lost."- |
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Patches, Technical Support, FAQ's, Demos (PC), Demos (Mac), Desktop Themes, Screen Saver, Desktop Wallpaper, Music, Sounds, Movies, The Making, Saved Games, Easter Eggs,Cheats, Trainers | |
Hints |
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486
DX/66 |
68040/33 to PowerPC |
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| 3 CD-ROM's | ||
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