| Point-n-Click plus Keyboard, 3-D Adventure/Action Sci-Fi/Fantasy | ||
| September 1999 |
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Both First & Third Person "Outcast is part of that new breed of action/adventure games, and I will immediately and wholeheartedly recommend it for any adventure gamer. "The game begins with your introduction to the story's hero, a studly Navy Seal named Cutter Slade. He's called in to help with a teensy-weensy problem a bunch of government scientists have--they've accidentally created a black hole that's in the process of, ahem, eating the world. Don't you just hate it when that happens? "There are literally hundreds of characters in Outcast. Unlike adventure games that seem sparsely populated, or action adventures in which the population consists of mindlessly attacking bad guys, the world of Outcast feels real because the characters seem real. Your quests are generated by interacting with these characters. Each of them has his own agenda (I'm not being sexist; you meet no female Talan in the course of the game), and this agenda can possibly be used to help further your own aims. "There's an enormous amount of exploration to be performed. The regions of Adelphia are all distinct, yet diverse, but it is the inhabitants of this world and their extraordinary personalities that will most appeal to the gamer in search of more than action or puzzles. The developers of Outcast have detailed or given origin to every nuance in order to infuse the six worlds of Adelphia with as much realism as possible. The outcome is a game that is more immersive than any that have come before." |
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| 2 CD-ROMs | ||
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