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Accuracy of detail for cheats, easter eggs, trainers, puzzle solutions, hints, saved games, patches and walkthroughs have not been verified. Grammar and spelling have not been checked.

Walkthrough

Tracked down by Bradford Roberts

Comments: when you see marked "cliquez 2 times", that does not want to say "double cliquer", but cliquer first once in order to actuate a mechanism, and once actuated, still cliquez one 2nd time.

With the hotel

Take the key on the table and outward journey close to the bed. Open the gate to go in the bathroom, just beside the bed. Take the bag on the ground and open it (carries it document is put automatically inside). Open the gate of the room which gives on the corridor and to advance of a step. Turn you 2 times on the left and speech to the man sitting on the chair. Leave the room and outward journey to the gate half-opened opposite then speaking to the man who is behind. Bring out and take the Cliquez elevator on the switch of the central column right under the lamp and take the elevator of left. In front of the young boy take the bag of right-hand side. The boy leaves the elevator, cliquez on him then go down in the hall. Go straight towards the hall where are sofas reds and speak to the man who sat there: it says to you to contact the scientist " Horselover ". Look at the photograph that it shows you: The third character on the basis of the left is Horselover. Take the photograph which will be put automatically in your bag and speak one 2nd time at this man. See the man with the counter: you will give the key to him: it gives you in exchange a train ticket (kinematic: you move towards the station).

In the Hall of the Station

Take the large iron staircase opposite the input which leads you to the quay of the departures and will speak to the controller. Advance straight and speak to the controller whom you see. Turn you left, open the gate of the train and go up on board (kinematic)

In the Train

Turn over you on the left and open the gate. Speak to the 2 characters sitted present and all at the end of the corridor. Open the gate and speak to the controller. Open the bag and cliquez on the binoculars (kinematics) Parlez one 2nd time at the controller (kinematic:vous enter in station) Sortez the train and will speak to the man sitting on the bank. Go up in the train by the already open gate (kinematics) Tournez you on the left and speak to the man equipped in green. Turn over you and advance you. Open the gate and speak to the 3 men sitted. Go all at the end of the corridor and open all the gates which you see.

In front of the Machine

In front of the machine: cliquez on side table right and the small button to start it. **time-out** a time this make, always on the panel of right-hand side, cliquez on the serrated roller (with the figure of 1 with 5) on the figure 2, then on the 2nd serrated roller (just in bottom, with the letter of A with D) cliquez on " A ". On the table on the left (which resembles a calendar or a planning): you found the good stone with the good chemical formula, that which perhaps comes from the asteroid). Extinguish the machine while pressing on the switch and turn over you, speak to the controller (kinematic) About return in the Hall about the Station

Leave the train. Once outside, climb, will speak to the controller, will speak to the man man with a moustache sitting on the bank (he is a detective and you must contact him, after having seen Horselover). Turn right and go until the end of the hall and use the phone box: open the gate, a voice speaks to you at the end of the wire: you owe to espionner the scientists of Horselover thanks to the photograph which you have at your disposal). Leave the cabin, then will speak to the man who is held right in front of the staircases. Descend the staircases. Open the cupboard chestnut of right-hand side: a monitor (television) is inside: cliquez above. (Kinematics)

In Musé

Visit the museum and test if possible all the machines at your disposal. To test the 3 juke-boxes which are close to a recess of wall, then at the end of the hall, after a red curtain, you will meet a scientist. Speak to him, turn you then left and cliquez on the species of ball out of glass surrounded by metal to start it (kinematic). Turn you right and speak to the man again. He says to you to withdraw the " battery " or " pile " of the sensorama: Turn you left and cliquez in bottom of the ball out of glass surrounded by a metal reinforcement and take the pile. Cliquez on the bag, then on the pile to put it inside. Turn you right and speak to the man " it is the right arm of Horselover ". (Kinematic)

Disc 2
On the Aircraft

Advance and climb of the " lightplane ", open the gate. Go towards the cockpit: cliquez on the 1ere lever on the left then on that of right-hand side, on the ground. Lastly, cliquez on the central lever. (Kinematics) After the landing, turn over you, arise from the vessel. Advance towards the railway line, close to the bridge, cliquez on the bag 2 times of continuation and on the pair of binoculars 2 times. (Kinematics)

Again in the train

In front of the train, advance towards the controller and speak to him. Advance you and turn right, open the gate and enter the train. (Kinematics) Turn left and open the gate. Enter the compartment and speak to the 2 characters sitted then advance and open the gate. Speak to the controller. (Kinematics) Open the gate and leave the train. Turn left and take the staircase which goes up. (Kinematics) Go straight and speak to the character sitting on the bank. Once that you spoke to him, go up by the staircase and advance straight to the Controller. Speak to him and turn right. Open the gate and get into the train. (Kinematics) Parlez to the controller turn over and enter the compartment. Speak to the 2 sitted people. Advance straight and open the gate. Speak to the character with a sweater in blue. (Kinematics)

In the compartment

In the compartment Speak to the man opposite you and turn over you. Open the gate and enter the compartment. Speak to the 2 people present once again. Advance all with the end, open the gate, will speak to the controller. Turn over you and cross the corridor of the compartment, Ouvrez the gate and speak to the man who wears a blue shirt. (Kinematics) Open the gate and leave. Speak to the man behind the grid. (Kinematics) Turn 3 times on the left and open the gate. Speak to the boy. (Kinematics)

Meet with the little boy and the asteroid

Advance and open the gate. Leave and advance to the 2 men in front of you. Cliquez above (they are turned over then). Make half-turn and advance straight to the boy. Cliquez on its face and made half-turn. Advance, (the 2 characters disappeared). Make half-turn and advance to the train. Open the gate, enter, cliquez in bottom of the asteroid. Advance 2 times and take the stone. Advance and open the gate. Advance to speak to the man. (Kinematics)

Of return in the station

Open the gate and leave the train. Turn right and advance until the end of the train. Speak to the controller: he takes your ticket of transport then to you. Advance to the man who is held with far at the end of a tunnel. Take the " monorail now ": the input is beside a sculpture in the shape of planetarium. (Kinematics) In the Monorail

Turn over you and speak to the man sitting on the bank. Turn over to the input of the monorail and cliquez on the grid to open it. Advance to the monorail and open in the gate, then enter. Go to the monitoring station and cliquez once on the 2 levers on the right and once on that of left. (Kinematics) Turn over you and open the gate then leave. Go down by the staircase and take that which is opposite. (Kinematics) In the room, speak to the man. (Kinematics)

In the research center

Turn you and speak to the man, Parlez him again. Go then in the control board with the levers then cliquez on the console of right-hand side. Cliquez on the 2 iron handles and finally on the lever of left and that of right-hand side. (Kinematics) Cliquez on the laser with the ceiling, right under the metal cupola, cliquez once again on the laser, cliquez on the gray bag 2 times, cliquez on the laser 2 times to close again the bag. Cliquez last once on the bag. Go towards the office, direct you towards the telephone, take down compound, listen to the message, cliquez on the telephone once the message finished, Cliquez once again on the telephone. Turn right and cliquez on the gate beside the telephone, speak to the man, Avancez. Once outside, turn right, advance of a step, turn right and speak to the man inside the phone box. (Kinematics)

Disc 3
In the train

Advance straight, then turn left, get into the train (Kinematic) Tournez on the left, open the gate, enter the compartment. Speak to the 3 characters sitted present, advance until the end of the corridor, open the gate and speak to the man who is behind. (Kinematics) Turn over you and speak to the man man with a moustache. Turn over you again and advance. Open the gate, advance 2 times and go towards the man sitting to table. Cliquez on the radio posed on the table 3 times and listen to the message. The finished message, cliquez once on the radio to extinguish it and cliquez outside the radio to arise. Cliquez on the man 2 times for him to speak and 2 times on the bag. Cliquez on the pair of binoculars 2 times. (Kinematics) until the end of the dining room, open the gate and will speak to the controller. Turn over you, open the gate, cross the dining room entirely. Open the gate and will speak to the man man with a moustache. (Kinematics)

In the discharge

Cliquez on the gate, leave the train and will speak to the controller, Avancez five times: you are in the discharge. Turn right, advance 2 times and speak to the man. Turn once on the right and cliquez on the green ball in the shape of prism 2 times and cliquez 2 times on the bag, Cliquez on the battery in your bag (just with the top of the binoculars), Cliquez once again on the battery and cliquez once on the bag, Cliquez on the battery installation and cliquez 1 time on the green ball. (Kinematics) Turn left and speak to the man man with a moustache on the bank. Advance and turn right. Take the staircase which goes down and advance always straight. Once left the tunnel, advance once and turn right. Speak to the man hidden in the underwood (it does not speak but disappears). Advance towards the grid of the observatory, open it, advance straight.

In front of Horselover

Circumvent the telescope and you will see Horselover with far Juste behind the 2 structures which resemble 2 batteries. Speak in Horselover and once this made, turn once on the right. Advance once towards the generator in front of you and cliquez 2 times above, cliquez 2 times on the bag to open it and take the laser beam for that: cliquez 2 times above (it is all at the bottom of the bag), Cliquez on the bag to close again it and cliquez on the laser beam set up. (Kinematics) Advance towards Horselover which is close to the console, under the telescope (or telescopes). Speak to him, once and cliquez on the port-hole. (Kinematics) Turn over you and speak in Horselover. Descend the staircase, speak to the boy (it does not speak but disappears). (Kinematics) Advance. (Kinematics)

Of return in the train

Open the gate and advance. Cross the dining room and open the gate. Speak to the man and turn over you. Cross all the dining room and open the gate, speak to the controller. (Kinematics) Open the gate and leave the train. Turn right, advance and speak to the man beside the controller. Go towards the 2 screens the tele one (or monitors) and cliquez above then cliquez on the 2 handles, yellows, open your bag and cliquez on the battery (just above the pair of binoculars in your bag). Close again the bag and place the battery on the empty round: the tele one is started, turns over you and will speak to the man close to the controller. Turn over you and advance until the other end of the train. Turn you left and will speak to the man inside the train close to the machine with the green ball. (Kinematics)

In the dining room

Speak to the controller, speak to the man man with a moustache and to cross the dining room. Open the bag on one of the tables: where is the photograph of several men who did not make a success of the " test " of the " Sensorama ". Open the gate and speech with the man with the black glasses. Speak to the controller and turn over. Open the gate and to advance in the corridor. Open the gate n°2 and speak to the man. Open the gate n°4 and speech with the man. To go all at the end of the corridor and open the gate. Advance and open the gate. Advance and go towards the machine in front of the green ball. Cliquer right below the green ball and cliquez on the site in the shape of lantern 2 times. Open the bag, take the battery, then place it on the hole and cliquez on the battery installation. Cliquez on the ball. (Kinematics)

In front of the little boy

Cliquez on the boy. (Kinematics) Turn over you and open the gate. Advance and speak to the man. (Kinematics) Open the gate and advance. Open the gate n°6, speak to the man. (Kinematics) Speak to the man. (Kinematics) Speak to the controller and turn over you. Go up in the train. (Kinematics) Speak to the man with a moustache close to the gate and open the gate. Cross the corridor, open the gate and speak to the controller. (Kinematics)

In the hall of station and in front of the levers

Open the gate and leave the train. To go all to the end and open the small gate out of wooden and to enter. Speak to the man with glasses. To actuate on the basis of the left: the 5th lever and THEN, 2nd. To speak to the controller and turn over you. To advance in the narrow corridor and to speak to the man. Turn over you and speech to the controller. (Kinematics) Open the gate and leave the train. Speak to the controller and advance you. Climb. Once all in top of the staircase: turn 2 times on the right and will speak to the man in blue sitting on the bank. (Kinematics)

Disc 4
A new in the train

Advance and will see the controller then go up aboard train. (Kinematics) Turn left and open the gate n°12. Open the bag which is on the armchair and take its contents. Open YOUR bag and to place the object (a scanner) inside. Bring out and open the gate n°10. To listen to the radio which is inside and arise. Open the gate n°8 and look at the book, then arise. (Kinematics)

In the compartment of the travellers

Advance and open the gate. Advance second once and open the gate. To advance third once and open the gate n°6 then to speak to the character. Arise then in the corridor and Ouvrez the gate n°4. Speak to the character and open the gate n°3. To speak to the character and leave. Open the gate n°2 and speech with the man. Open the gate n°1 and speech with the man. Arise and to open the gate n°5 finally. To speak in Horselover and open the case. Take the scanner (which are in bottom on the right in the bag) and cliquer on the scanner. Cliquer on the button of left (among the 3 buttons present) After use, to arrange it in the bag.

Horselover

Horselover Speech once again in Horselover and arise. (Kinematics) Turn over you and speak to the man. Turn once on the left and cliquez on the small latticed cupboard attached to the wall to open it then take the blue bulb on the left and put it in the bag. Close again the cupboard and turn over you towards the machine. Cliquez on the green panel. (Kinematics) Turn over you and open the gate. Leave and speak to the man with the blue shirt. (Kinematics) Turn you 3 times on the left and speak again to the man with the blue shirt. Advance you and speak to the man in front of you. (Kinematics) Turn 1 on the left time and advance you for speak to the man. (Kinematics)

In front of the engine and the scanner

Open the gate and advance. Speak to the man with the black hair and turn once on the right. Cliquez in bottom of the tele screen and cliquez on the engine in front of you. Open the bag and take the scanner (in bottom on the right of the bag). Close again the bag and cliquez on the engine opposite you to then place the Cliquez scanner on the scanner. On the screen of " television ": cliquez on the handle of bottom, just on the right, under the screen. Cliquez finally on the lever top. Speak to the bald person, to be turned over on the left. Cliquez on the column 2 times and once opened, cliquer on the round pedestal. Open the bag and take the laser. Once this last in place, cliquer once again on the laser. Speak to the man who is back with the gray hair and once this made, cliquez on the console which is beside him. Cliquer on the pedestal and open the bag. Take the battery and cliquer on the battery once installed it on the pedestal and cliquer on the central lever. To go to see the 2 monitors in the corner, just opposite the man to the black hair with a gray costume. Then, outward journey to open the gate in the corner, just behind the 3 scientists Outward journey to see Horselover and speak him. To assemble the scale and open the hopper Entrer inside. Once inside, to close again the hopper.

In the cockpit

Descend the staircase and direct you towards the cockpit (or control control station under the cockpit). Cliquer right UNDER the port-hole which is in front of you. Cliquer a second then third once UNDER the port-hole so that the receptacle opens. Cliquer above and open the bag. Take there the bulb (which is in top, on the right). To close the bag, once the bulb installation, cliquer to close again the receptacle above. Cliquer once again to turn over above to the console. Cliquer on the 4 small serrated rollers which follow screen on the left and wait until the engine starts. Cliquer on the handle in bottom on the left. (Kinematics) Cliquer on the 2nd handle in bottom, on the basis of the left. (Kinematics) Cliquer on the very small handle on the right of the screen, right under the red and yellow buttons. (Kinematics)

In the labyrinth

You are in a labyrinth: TO ADVANCE: cliquez on the 2nd handle on the basis of the left, bottom. TO TURN A RIGHT OR A LEFT: cliquez on one of the 2 transverse levers in bottom on the right, just on the right of the 2 large handles. RETAIN WELL ALL THESE PROCEDURES FOR YOU DEPLACER AND REPEREZ WELL ALL THAT ON THE COCKPIT. To leave this labyrinth, directions to be followed here. Advance straight once, turn Avancez once on the right straight once, turn Avancez once on the left straight once, turn Avancez once on the left straight: it is the output (finally almost...). (Kinematics) Cliquez on the very small lever which is on the right, just below the red and yellow buttons. (Kinematics) Cliquez on the red square, just in the center of the green screen. (Kinematics) Cliquez still on the central shield. (Kinematics) Cliquez on the small lever right under a series of red and yellow buttons. (Kinematics)

After the landing

After the landing, turn over you and cliquez on the staircase. Turn 2 times on the right and cliquez on the blue seat. Cliquez on the hopper on the ground 2 times and penetrate inside. Once outside, cliquez on the hopper to close again it. Advance straight to the man and cliquez several times on the bag for passing to him, speak to him several times. (Kinematics) Cliquez 3 times on the right then advance 3 times. Cliquez on the panel in bottom of the wall. Cliquez once again above. Cliquez on the destroyed vessel and turn 3 times on the left. Advance straight towards the boy and cliquez on the gate. Advance, and still advance. Turn over you and open the gate enter the room and cliquez on the mirror. Even make a full rotation on you then cliquez on the mirror. Cliquez one second then third once on the mirror. (Kinematics) Turn over you and open the gate, advance. (Kinematics) Advance, make it tower of the machine by the left and circumvent it. Advance towards the chair and cliquez on the green ball out of glass. (Kinematics) Made a half-turn, cliquez on the large window. (Kinematics) Turn 2 times on the right, cliquez on the boy 2 times. (Kinematics) Cliquez 2 times to on the left turn you, cliquez finally on the window. (Kinematics and end).

 

 

 

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