| Console, Point-n-Click PC - Action/Adventure RPG/Fantasy | ||
| September
2005 (PC-US, Australia, Germany) |
||
| |
Lionhead
Studios (acquired by Microsoft in April 2006) |
|
|
Third Person "Fable: The Lost Chapters is the PC version of the Xbox-only release of Fable. Fable is a role-playing adventure game (RPG), where you can become a character of great evil or great good and anywhere in between. Like a traditional RPG, Fable has a series of quests. The difference is the twist on the quests, which can be for good or evil. The choice of quest directly changes the alignment of the character and the responses of the non-player character population to the hero avatar of the game. "The new version is purported to have 'more quests, more weapons, and more choices!' The 'Expanded Content' allows the player to 'discover additional regions, storylines, and side quests as well as new optional missions.' The 'Tons of New Choices' is described as 'We’ve added more spells to master, new armor and weapons, and even new monsters to use them on!' The designers plan to release an expanded Xbox version of the Fable: The Lost Chapters soon. (Ed. Note: Release Date field above reflects release information for both platforms.) "Once your training is finished and you pass your final tests, you are released into the world to find your way as an evil, good or neutral character...Your main goal is to find and rescue your mother from the evil Jack of Blades who emerges as a rather nasty villain whether you are good or evil. "Save games are incremental similar to the save games seen on most consoles. You can only save your game at certain places in the game (save points). "The designers took extra time to optimize the graphics for the higher graphics resolution and power of the PC and the higher output, high-end, graphics expansion cards of NVIDIA and ATI...The PC graphics engine takes advantage of up to 1600x1200x32 resolution, higher (up to 100 Hz) refresh rate, anti-aliasing, texture detail, mesh detail, shadow detail, effects detail, automatic screen aspect ratio and vertical synchronization to produce a great picture. The video can be set to lower resolution and refresh rate, and shut off certain effects to accommodate machines with less video sophistication. "The game had great innovative design elements such as the multiple folder organization of the inventory and the complex alignment structure...The quest content was too little to support a traditional role playing game. Game value was in the replaying the game over and over and trying out different things. Frustration was heightened by incorporating diverse elements that did not mesh in a smooth manner." Ed. Note: This game is not to be confused with Telstar/Sirtech's Fable for PC (1996). The two are totally unrelated. |
||
![]() ![]() box fronts: US (PC), UK (XBOX) |
||
![]() ![]() box fronts: Germany (PC & XBOX) |
||
![]() ![]()
|
||
![]() ![]()
|
||
![]() |
|
|
UHS Hints More
Hints |
||
|
|
|
|
| 4 CD-ROMs (PC) | ||
|
|
|
|
|
|
![]() |
![]() |
|
|
|
|
|
|
|
![]() |
|
|
|
|
|
![]() |
|
|
|
|
|
|
Optimized for 1280x1024, 32-Bit Color, MSIE
6.x
& Netscape 8.x
or later.
Earlier versions or other browsers
may produce less than perfect results.