| Point-n-Click, Mystery | ||
| Summer
2004 (US and Canada) |
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| Note: Successor to Dark
Fall: The Journal "It is one thing for a team to develop a game. It is quite another for a single individual. Not only must they master every skill of art and technology, but they must subject themselves to endless review and repetition of their creation. "Developing an adventure game single-handedly is not something a mere mortal can do. "So when one comes along and it isn't just a nice effort, but a thoroughly professional piece of work that can go toe-to-toe with the Big Boys, then you can be assured that you are in the presence of greatness. "The game begins in 1912 Cornwall, England. You play a character of a young cartographer dispatched to a remote village to work on some coastline maps. Almost immediately you notice something extremely odd: A lighthouse that's conspicuously missing from any maps you've ever seen of the region! "And, uh, yep, that's all of the plot I'm going to tell you. Four sentences. No way am I going to spoil any of the cool surprises in this game. Surprises abound in the world of Lights Out, and if I tell you any more I'll start giving them away. Wouldn't be prudent. "Lights Out is a creepy, engaging, tastefully built adventure that no aficionado of the genre should miss." |
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![]() (1) US - box front; (2) US - inside flap |
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![]() (1) US - box back; (2) UK - box front |
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| 1 CD-ROM | ||
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