| Point-n-Click, Adventure/Action | ||
| June 2001 |
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Third Person "The story, while okay, can drag along at the pace of a snail weighted down with lead and towing a Ford Expedition through three-foot deep molasses in the peak of winter (that is, slowly). "And the graphics, while okay, can drag along at the pace of a snail weighted down with lead and towing a Ford Expedition through three-foot deep molasses in the peak of winter (that is, slowly). Even at the lowest detail level, the speed of the game made me feel sorry for my computer...Once you start to add in the water, the sky, and crowd effects (I had to turn all of those off for halfway decent playing), you might as well read a good (and long) book while you play Casanova. The complete, untranslated works of Nietzsche, for example. "And don't get me started on the gameplay, which while okay, can drag...Okay, the gameplay outright sucks. "Don't get me started on the combat. Casanova can kill both fierce Mongol pirates and random robbers with either a rapier or a crossbow. That is, in theory he can. Considering the Suckiness Factor© of the combat system (a 9,984 out of 10,000), Casanova will die a tad bit more than he will kill. The crossbow is next to impossible to aim and the supposedly intuitive sword commands are best utilized by randomly ramming the keyboard with your open palm. "In short, Casanova isn't a bad game if you want some pants-charming-off-deformed-computer-generated-women action. But if you wanted a quality adventure game, I'd look somewhere else" |
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![]() ![]() ![]() box front (English-language version), box front & back (German-language version) |
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![]() ![]() Jewel case front & back (English-language version) |
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| 2 CD-ROMs | ||
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