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Walkthrough
Written by Karen July
The game begins in the Ruins
of Abydos. Turn
around, go forward three, take left, and the statue of Osiris
will flash and take you back in time to present-day Abydos.
Navigation:
F=Forward, R=Right, L=Left,
U=Up, D=Down,
LA=Angle Left, RA= Angle Right, T=Turn Around
During this first part of
the walkthrough,
follow these directional abbreviations to guide you to the
necessary locations/items.
At different locations throughout
the game,
visions of Isis, Osiris, and the Priestess will appear. Listen to
what they say as they will give clues. You can rehear their clues
by pushing the Play button that appears on the screen after the
first time you hear it. This Play button will always appear
anytime you are in the exact location/direction of when you first
heard the message.
You are in Osiris Court.
Go F,L Priestess
appears with message to find Horus' Amulet and restore it to
him. Go F, F and you are standing in front of the door to the
Great Court of Horus. Open it. Go F, F, F and you will be
standing in front of the Statue of Horus. Go F, L, F, R, D and
pick up Horus' Amulet (to pick up, click the
"hand" on it; automatically it will be transferred to
your inventory). Note there is a video-tape machine next to the
Amulet. You can't do anything with this until you have put
the Amulet in Horus' chest. Go U, R, R, R, F, L, F, L, L to
again stand in front of the statue of Horus. Click on the Amulet
in your inventory and drag it to the light spot in Horus'
chest. The Priestess will appear and say you can now pass.
Go R, F, RA, F, D and read
the ragged parchment
paper. Go U, L, F, F, L and note the three symbols on the pillar.
This is one of the four combinations to enter the Isis Chamber.
Go F, R, F, L, F and open the wooden chest to find another of the
four combinations to enter the Isis Chamber. Go U, U, L, L, F, L,
F, LA, F to find the third of four combinations to enter the Isis
Chamber. Click hand to back away from wall. Go L, F, R, F, F, R
and click on table. Read ragged parchment paper on top of table.
Open drawer in table and find fourth combination to Isis Chamber.
You now have the four combination codes to enter the Isis Chamber
across the courtyard:
Go U, L, F and open the
chest and read the ragged parchment paper.
Go U, T, F, R, F and read
ragged parchment
paper on the desk. Next, click on the scroll on the desk and the
scroll will open. If you move the cursor over the right side of
the opened scroll, to the right-pointing finger, and click, you
will read more of the scroll. Keep clicking on the side until the
entire scroll is read. Note one scroll page with symbols of the
four elements (air, fire, water and earth) and another page with
symbols for the four directions (North, East, South and West) --
these eight symbols are needed to solve the Obelisk Puzzle. Note
other pages talk about the offerings needed to take a boat ride
across the river to the east bank (Anubis, Horus, and Urn of
Wheat).
Go U, R, F, R, F, L and
move cursor around till
it turns into a hand. Click the hand to open the scroll titled
The Book of the Dead. Read this scroll all the way through. It
has clues to the four gates later in the Labyrinth.
Go L, F, F, R and click
hand on scroll to open
the Book of Gates. Note specifically the following four pages
which are clues/solutions to rooms in the Labyrinth (pages about
the First, Second, Third, and Fourth chambers):

1st Chamber: Hint for the
Labyrinth Jackal Room

2nd Chamber: Hint for the
Labyrinth Hall of Scales

3rd Chamber: Hint for the
Labyrinth Crystal Orb Room

4th Chamber: Hint for the
Labyrinth Mummy Room
Go L, RA, and click hand to read scroll about Akhenaten.
Go T, F, F,F,F,F,F,F,U,U,RA,F
into the Priestess' Room.
Go F,F,D and read the letter from Menet on the desk.
Read the scroll titled the Betrayal of Osiris.
Read the scroll titled The Serpents of Sakkara, which is the solution
to
the snake puzzle. Go U,T,F,R, and click hand on the snake puzzle.
(Right click your mouse and push the Help Button to see the
Egyptian number equivalents.)

The Snake Puzzle Scroll
Hints

The Snake Puzzle
Note that the Snake Puzzle
abstractly looks
like a pyramid with four number disks on each of the three sides
(4 on left, 4 on right, 4 on bottom). Note that there are six
snakes, each with two heads, a number disk in each head. Disks
numbered 10, 11, and 12 are fixed. To solve this puzzle, the sums
of the 4 disks on each side of the pyramid must total 26, and at
the same time, the sum of the two heads of each snake must total
13. Once you have done this correctly, the drawer will open and
you can pick up the Eye of Horus.
Now, we want to go back
and look at the video
tape that was next to the Amulet of Horus we found on the floor
below. We also have to find the four Element Keys.
Before we leave the Priestess'
Room, go back to the desk across the room.
Don't look Down.
Move the cursor over the wall above the desk until it turns into a hand
Click the hand to open the secret cache. Click on the Element Key
for Air and it transfers to your inventory.
Go back downstairs to the
Great Court of Horus
to find the video tape on the floor. Push the blue button to
activate the video and listen to it. When you come Up from the
tape, Priestess appears with message about the Travelers.
Go into the Great Hall to
the side of the Altar
facing the Library. Move the cursor around the base of the altar
until it turns into a hand. Click the hand to open the secret
cache. Click on the Element Key for Fire and it transfers to your
inventory.
Leave the interior of the
Great Court of Horus
back out into Osiris Court. (Before you leave, you might want to
wander around to see if you can trigger any more appearances of
the Priestess with messages and clues.)
Two steps out the door,
turn left to the water pool.
Move the cursor till it becomes a hand and click to
retrieve the Element Key for Water and transfer it to your
inventory.
Go U, R, F,F,F to the door
of the Isis Chamber.
Move the cursor till it becomes a hand and click to focus on the
door combination. Enter any one of the four combinations (noted
earlier) to open the door. Enter the Isis Chamber. Once inside,
Isis will appear with a message (you might have to turn left once
to trigger the appearance). Her message will be a clue to getting
past one of the Isis Gates in the Labyrinth. After her message,
an item will appear on the floor. Click on the item to transfer
it to your inventory. Leave the Isis Chamber, turn around. Repeat
these instructions for all four of the combinations, hearing four
total messages with clues to the four gates in the Labyrinth, and
receiving four total items: a golden Ankh, a golden Urn of Wheat
Offering, a golden statue of Anubis Offering, and a Golden statue
of Horus Offering.
Back in the Osiris Court,
head towards the Boat Dock.
Notice the two clay pots on either side of the Dock. Facing
the dock, the left-hand pot contains the fourth Element Key of
Earth. Find it, click on it to transfer it to your inventory.
Go to the Obelisk in the
Courtyard.
Right click your mouse and push the Help Button; turn the pages of the
help
book until you come to the glyphs for the four directions. Note
which one is East. At the Obelisk, walk around it (there are four
sides, one for each direction) until you find the glyph for East
on the Obelisk. Go forward for a close-up of that direction. On
the top of the Obelisk your cursor turns to a hand. Click until
the Ankh glyph appears, that back away. You have just set one of
the four Obelisks to East.
Wander around the Osiris
Court to see if you can trigger any more visions.
Go to the front of the statue
of Osiris.
Move the Eye of Horus from your inventory to the indentation on the
base of the statue in the shape of the eye. This opens the
stairway down into The Dark Way. Go down the stairway and forward
to the room with the orb above the four-sided pedestal, with four
doors other than the one you came in. Drag the four Element Keys
in your inventory onto the corresponding side of the pedestal.
When you have all four in place, push the Earth Element Key on
the pedestal to open the doorway. Go down the open door tunnel
and pick up the bucket of dirt which transfers to your inventory.
A gap appears in the wall before you, but you can't do
anything with it yet.
Go back to the Orb Room
and push the Element Key for Water.
Go down the open door tunnel and pick up the
bucket of water which transfers to your inventory. Move the
cursor around until a hand appears over a "scale". Drag
the bucket of dirt from your inventory onto the "scale"
to trigger a bridge over the moat surrounding the Obelisk. Go to
the Obelisk and set this Obelisk to East as well. (Same as you
did to the Obelisk in the Courtyard.)
Go back to the Orb Room
and push the Element Key for Fire.
Go down the open door tunnel and click on the torch
on the wall which transfers to your inventory. Go the rest of the
way down the tunnel and drag the bucket of water from your
inventory onto the fire to put it out. Go further down the tunnel
to the Obelisk, and again set this one to East.
Go back to the Orb Room
and push the Element Key for Earth again.
Go to the end of the tunnel and drag the
torch from your inventory onto the gap in the wall before you to
open the door. Go further until you find the Obelisk. Set this
one, too, to East.
Go back to the Orb Room
and push the Element Key for Air.
Go to the end of the tunnel into the organ room.
The door shuts behind you. The only way to open the door to get out
is to solve the organ puzzle. Listen to the sounds being played.
You must make the pipes in the puzzle sound the same tune. The
solution looks as below. When the hand appears, click it to play
the pipes in order from right to left as they appear in the rack.
You have to move the pipes around in the rack until they look
like this and play the same song. When successful, the door will
open again. There is no Obelisk, here.

When you've solved the Organ
puzzle and
set all four Obelisks to East, the Boat from across the river
will be waiting for you at the dock. Leave the Dark Way back to
the surface. When you step back into the courtyard and the statue
of Osiris moves back to cover the stairway to the Dark Way, turn
around and click on the Eye of Horus you put in the Osiris
statue's base, to put the Eye of Horus back in your
inventory. You will need the Eye later in the game, and if you
don't pick it up now, you'll have to come back for it.
Go to the Boat Dock. Go
forward to the end of the dock,
turn left and forward to the boat. Turn left and face
the altar. This is where you place the three offerings you
received from Isis: The Golden Urn, the Golden Anubis, and the
Golden Horus. Drag each item into its cubbyhole in the
altar. From left to right: Urn, Anubis, Horus. To get
successfully across the river to the East Bank, you must get all
three offerings across without them eating each other. You can
only carry one offering at a time, so:
1. At the West Bank altar,
click on the Horus
and take the Horus across the river and place it in the
East Bank altar on the other side. Come back across the
river (empty-handed).
2.At the West Bank altar, click on the Urn
and take the Urn across the river and place it in the
East Bank alter there. Pick up the Horus in the East Bank
altar and bring it back across and put it in the West
Bank altar.
3.At the West Bank altar, click on the
Anubis and take the Anubis across the river and place it
in the East Bank alter there. Come back across the river
(empty-handed).
4.At the West Bank altar, click on the Horus
and take the Horus across the river and place it in the
East Bank altar on the other side.
You have successfully solved
the Boat puzzle.
Abydos - East Bank
Click on the three offerings
in the East Bank
altar to put them back in your inventory. Leave the Boat Dock and
head for the doors straight ahead. Enter the chamber and go
forward to the foot of the statue of Osiris. Drag each of the
three offerings onto its corresponding spot at the feet of
Osiris. The door will unlock behind Osiris into the Labyrinth.
Enter the door into the Vestibule (first room in the Labyrinth).
Use the map provided in the Strategic Clues Booklet provided with
the game.
Go to each of the crew's
living quarters.
Look around and observe things. Each room will have a video
player with five crystals in front. Each crystal, when placed,
shows chronological videos made of the rooms' inhabitant.
Look at all the videos on each crystal in each room to get clues
and understanding of what is going on. These are the Travelers.
Take special note in Lantis' quarters of the torn paper on
the desk. The numbers on the paper are the solution to the
end-game crystal puzzle.
Go to each of the Rooms:
Crystal Orb Room,
Scale Room, Jackal Room, and Mummy Room. Each has a puzzle you
must solve. Earlier in this walkthrough are pictures of the hints
from the scrolls in the Library back on the West Bank
corresponding to each room. In each room, after you solve the
puzzle, find the crystal and click on it to get coordinates
needed to open the various time gates:
Jackal Room: Use the Eye of Horus on the
statue. Click on the cube for coordinates to Lhasa 85:80:40.
Mummy Room: Use the sequence
provided in
the Hint Picture (above) for this room to solve the puzzle. Click
on the obelisk for coordinates to the Space Station 14:25:50.
Crystal Orb Room: Hands
appear over tiles in front of you on the floor.
Use the map provided in the Hint Picture (above) for this room.
Step on tiles according to the map picture:
Star, Star, Moon, Moon, Star.
This will get you across the room.
Click on the orb for co-ordinates to Atlantis
19:60:30.
Hall of Scales: The scroll
page to solve
this puzzle is provided above in the Hint Picture for this room.
The solution is to pour blood from the biggest pitcher into the
middle pitcher; then pour blood from the middle pitcher into the
smallest pitcher; then compare the biggest with the smallest and
they should be equal. Once solved, click on the crystal pyramid
for coordinates to Tikal 64:90:20.
After you've visited all
living quarters
and solved the four room puzzles, you can go on to solve the four
Isis Gate puzzles. When you get to each gate door, a pillar will
rise from the floor. When you click on the pillar, Isis will ask
a question - the same ones she told you about back in the
Isis Chamber on the West Bank. You need to answer by clicking the
correct number on the pillar:
Isis Gate 1 = 074
Isis Gate 2 = 018
Isis Gate 3 = 004
Isis Gate 4 = 014
After you've opened the
fourth gate,
before you go through the Guardian Doors, go investigate
Howard's Living Quarters (between the third and fourth
gates). As you did in each of the other living quarters, listen
to all the crystal video tapes and look around. On the desk in
Howard's room is a box with a key inside. You must pick this
up and put it in your inventory for future use.
Now you can go to the Guardian
Doors.
Drag the Golden Ankh from your inventory onto the doors to open them.
Go
through the doors to the elevator. Take the elevator up one level
to the Time Gate room. Stepping into the room, you face the Time
Gate Console. Walk around the room to find the planet for Earth
and click the red button on its pedestal to activate. Go to
the Time Gate Console. On the console are a red and green button
and a triangle to the right. Click on the red button to activate
the triangle. Click on the triangle until the word Lhasa appears
below the green button. Click the green button to select the
location, and the screen changes to a grid with number input
buttons for coordinates. Enter the coordinates given above for
Lhasa and be transported in time to Lhasa, Tibet.
Lhasa
Go into the Buddha chamber and click the hand
on the Buddha's head to open the stairway down. Go down the
stairway. Wander around until you find the Monks Room. You
can open the door and hear the chant, but nothing else to do.
Wander some more until you find the room with the open door.
Enter. Go forward and read the book on the low coffee table --
this is the solution to the Mandala puzzle on the wall. Go to the
Mandala puzzle. The solution to this puzzle is like the snake
puzzle. There are six Lobes (clusters of three numbers). There
are nine "snakes" each with two heads. The top lobe,
from left to right, should be 8, 18, 4. After you've set
this first, make each of the six lobes total 30, and at the same
time the sum of the two heads of each "snake" must
equal 20. Once you accomplish this, the puzzle is solved and the
"key" transferred to your inventory.
Go back to the TimeGate
Console. Click the Red
button to activate the triangle, click the triangle until the
word Tikal shows below the Green button; click the green button
to select Tikal; and at the grid screen, enter the coordinates to
Tikal (noted earlier). You will be transported to Tikal.
Tikal
Find the Ballcourt Puzzle. This is the tile-work
on the ground that looks like dice. It doesn't matter from
which direction you approach it. On the pillar in front of you as
you face the ballcourt are the dice sequence you must follow to
safely cross the ballcourt from one yellowed tile to the yellowed
tile on the other side. The sequence is different depending upon
which side you approach from. Once you are safely across, the
highest temple is accessible. Climb the stairs and click on the
power crystal to transfer it to your inventory.
Find the temple with the
well (blue pillars).
Go down into the well. Use the key from the Mandala puzzle on the
door to open it. Go forward seven steps down the hall into the
Sarcophagus room. Turn left twice and click the hand on the post
to get close. Click the hand on the post and hear a click. Go
around the room opening the four panels with Hawks on them to see
glowing globes. Step once back into the hallway, turn right, and
click on the skull that was behind the hawk panel - your
focus is now on the post again. Click the post again and the
lights from the glowing globes will center and beam on the
Sarcophagus to open it. Look in the Sarcophagus and take the
power crystal from the skeleton's hand. Go back to the Time
Gate Console.
Atlantis
At the Time Gate Console, go to the Atlantis co-ordinates.
When you arrive, go forward from the timegate in
Atlantis till you find the elevator to the underwater pod. Take
the elevator down to the pod. Note that it's easy to get
lost in the underwater city. Again, your quest is to find another
of the power crystals hidden by Howard.
Navigation:
R= Right crystal, L=Left
crystal, U= top crystal, D = Bottom crystal.
Of course, Left means left, Right means right,
Up means forward, and Down means turn around.
Go F,F,F,R,F,R,F,L,F,L,F.
Use the "arm" control in the pod to retrieve the crystal and
transfer it to your inventory. Reverse this sequence to get back
to the pod dock. DON'T FORGET: THE DOWN CRYSTAL MEANS TURN
AROUND, NOT BACK UP!! When you are back at the dock, the only way
you know you are there is if you can "finger up". Go
back to the Time Gate Console.
Space Station
Back at the Time Gate Console room. Walk around
to find the planet for Traveler I and click on its red
button to activate. Return to the Time Gate Console. Again, you
want to go to the Traveler I coordinates. However, when you try
to do so, it indicates you don't have sufficient power.
That's what the POWER crystals are for that you've been
gathering in the other Times. You must go to the Power Room and
insert these crystals in their places. To get to the Power room,
go back into the Lift and go up one more level. Step out and drag
the three power crystals in your inventory into different power
receptacles - it doesn't matter which. Go back down to
the Time Gate Console and go to the Space Station.
When you arrive at the Space
Station, go out
the door, take a right and go back into the other door. This is
the elevator. Go to the second level - the garden. Find the
access keycard as you walk around the garden. In the garden there
is also a lounge area. Click on the game center with the arms and
note the three digit code on the pyramid crystal. This is the
entry code into Howard's cabin on the station. Go back to
the elevator and put your access keycard into the elevator pad.
Go to level three. There are two stairways. At the top of one is
the keypad access to Howard's cabin. Enter the access code
to his cabin to unlock the door (the one you got in the Garden).
Go back down and then up to Howard's cabin. There are two
levels in his cabin. Upstairs you can view a couple videos.
Downstairs find the cabinet. Use the key (from the box in
Howard's living quarters in the Labyrinth) on the cabinet to
get the last power crystal (blue).
Go back to the Time Gate
Console.
Turn around and go into the lift. Go up to the crystal power station.
Place
the blue power crystal in the only empty receptacle. This
triggers the end-game crystal sequence. Remember the torn paper
in Lantis' room? Enter the numbers from that paper here to
solve the end game.
VOILA! That's It! Th-th-th-that's
all folks!!!
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