| Keyboard/Mouse Action/Adventure | ||
| November 2003 |
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| First and Third Person Note:
Available on PC, XBOX®,
PS2®
and GameCube®
platforms; the following pertains to the XBOX®
version. "I have long been a fan of hybrid games...Beyond Good and Evil joins that august list of hybrids in which the designers went out on a limb and the limb didn’t break. "Firstly, this is a seriously good-looking game. From the opening cut scenes to the multiple environments, the gorgeous palette of this game pours over you. Full of luxuriant greens and blues, it creates a world you want to spend time in and just look around. You spend a lot of time on the water, and the water is technically stunning as well as beautiful. The lead character, Jade, is gorgeous, and not in an obvious, Lara Croft way. "This game has a very strong story, one that would be at home in an exciting film or science fiction novel...What struck me about the story, especially as I moved toward the end of the game, was its urgency and immediacy. The plot of many games simply serves as a backdrop for the gameplay. The story in Beyond Good and Evil is so good that it feels like the game was created in order to tell it. "This is one of the most polished games I’ve played since the two Ratchet & Clank games, and that’s high praise indeed. Everything in the game feels well thought-out. The interface works like a charm, and the controls are easy to master... The voiceover work and dialog writing are also superb...The music is also extremely well done. "The creative talent behind this game is Marcel Ancel, the guy behind the Rayman games. I can’t wait to see what he and his team come up with next. This is one of those games that should be played by everyone." |
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Also available: Walkthroughs in French
and Spanish |
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| 3 CD-ROMS | ||
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