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Altered Destiny
Accuracy of detail for cheats, easter eggs, trainers, puzzle solutions, hints, saved games, patches and walkthroughs have not been verified. Grammar and spelling have not been checked.
HintsWalkthrough

Hints

Floating Village

Will I ever get back to see Trudy?
JonQuah brought you here, maybe he can send you back.
But he can't while he's restrained by Helmar.
You must overcome Helmar and return the Jewel of Light to its proper place.

How can I get down from the floating village?
The answer my friend, is blowin' in the wind.
Take a floater.
Make that a SMALL floater.

Hey, there's another floating island! How do I get over there?
To solve this one, you need to be a bit edgy.
If you stand in the right place, you'll get some assistance at Land's End.
Stand on the far east rock edge at Land's End and a transporter will arrive.

How do I stop the sinking feeling I get when stepping on the transporter?
It's such a heavy subject, I'm not sure what to say.
Ever hear about the camel's back, and the straw?
You're carrying too much. Lighten the load before getting on transporter.

How can I take the frags from Tentro's shop?
There's a golden opportunity to take them if you use the right equipment.
Have you looked at the golden tube?
Point the golden tube at the frags.

I've brought Vindah the requested wildlife, but he's not divining. Now What?
Maybe divinations are more complex than you thought at first.
Try asking Vindah about the divination again.
Bring the pomenta leaf from the Bottom of the Hill in the Forest of Dreams.


Weird Woods

How can I prevent the Hoppa from sprinkling me?
Maybe you should talk to the Hoppa.
Maybe you should run from the Hoppa.
Maybe being sprinkled is a good thing, sooner or later.


Living in harmony with nature is ok, but how do I keep from taking root?
Looks like you need an antidote.
If an animal made you a plant, maybe a plant could.
Eat the defoil herb from the Canyons of Fear.
Where is the Indella bird hiding?
Indella birds are almost always high.
You're used to being upwardly mobile. Why not mine this talent?
Stand by the web in Tree Base. Climb up. Travel around.
You'll find the Indella bird in the Terrace Clearing screen.

Where can I find a bird-holding device?
Someone in the Floating Village could give you a hand.
Have you read the back of the Altered Destiny box?
Ask Alnar to make a cage for you.

I've got a great place to put the bird. How do I get it within reach?
Vindah has some advice if you ask him about the Indella bird.
Do you have anything to lure the bird into the cage?
Set the trap and bait the cage with bottle of pigment from Tentro's shop.


Forest of Dreams

This walking's making me tired. Isn't there somewhere I could get some rest?
Sure there is. You just need a good place to hang out.
The Fluboxes are good at choosing comfortable napping areas.
Sleep in the hammock.

I keep snoozing. What's the point?
Make a conscious decision to have some unconscious visions.
Dream.

What are those symbols in PJ's dream? Some kind of ancient iconic code?
Don't you watch re-runs?
Those are some of the greatest TV shows of all time ...
... My Three Sons, I Spy, The Lone Ranger and Gilligan's Island.
None of these are important ...
... other than the fact that they warped the psyche of an entire generation.
But, you'd better pay attention to Vindah's message at the end.

This pit place looks pretty interesting. Can I stick around?
Uncontrolled astral projection can snap you back into reality very quickly.
Take charge of the situation.
Wake up while you're at the Boiling Pits.


I keep taking my last gasp in the green mist. Now what?
The boiling acid and fumes are poisonous.
Look around the Boiling Pits.
Notice any geological features that weren't in the Forest of Dreams?
Push the rocks By a Cliff Edge. Climb down the rocks.

That poor, sobbing creature! How can I help her?
It will take sharp wits and a good sense of balance.
Looks like a case where the dead could help the dreaming.
Cut the trees with a sharp instrument from Alnar's.
Now you can walk across them, if you're careful.

How do I get back to reality?
Going backward will move you forward.
How did you get here in the first place?
Retrace your steps.
Sleep, then wake up when you're back in the Forest of Dreams.


Order of the Jewel

This is a very exclusive group! How do I enter?
Have you looked at the plate By a Cliff?
You can't enter the order without an invitation.
With the frag-filled golden tube from Tentro's shop, point it at the plate.

Lantra seems stubborn about giving away her possessions. Any suggestions?
Her first priority is how her garden grows.
Asking Lantra about the crystals might help you solve this.
Bring Lantra some water and she will give you her pouches.

What do I need to carry what Lantra needs?
A suitable item is in the Weird Woods.
You'll have to stretch a bit for this one.
Stand by the web at the Tree Base. Climb up and wander around.
You'll find a seed shell.
Fill the seed shell with water.

How come I'm not able to take a scroll?
Mind your manners.
Make your desires clear.
Ask Towhee for the scroll.


What good is this small pouch?
It seems fertile with possibilities ...
... particularly in a land where one reaps what one sows.
If you're in the dark on this issue, you're on the right path.
Drop the small pouch anywhere in the Order of the Jewel ...
... and take the round crystal that grows from it.

Towhee's scroll doesn't contain the horticultural info I need. Now what?
Towhee would be glad to return one favor with another.
Don't be as shortsighted as Towhee is.
The little fellow clearly needs an optical boost.
Do you have some sort of lens-like object?
Give the round crystal to Towhee.

How do I stop the Guardian of The Order from burning me up?
You have to pay attention to fragmented information.
Have you looked at each of the frags?
Point the frag-filled golden tube at plate inside the Order of the Jewel.
The Guardian will let you pass.


Canyons of Fear

The wraiths keep overwhelming me. How can I defeat them?
Vindah will give you a clue, if you see him in the Forest of Dreams.
A brave man will succeed where a coward would fail.
Don't move until the wraiths have solidified.

What can I use to take away some slime?
It's a very familiar object.
This calls for something from home.
Put the slime in the empty bowl.

Why can't I take the interesting plant that I see?
It's dangerous to harvest alien plants when you have no info on what they do
A library is a good place to start a research project.
Towhee in the Order of the Jewel has a scroll about the defoil herb.
Read the scroll and you will be able to take the herb.

How do I reach the arrow?
Good thing you work out at the club on a regular basis.
Time to get physical.
Stand by the Yula's hind foot. Climb up and then walk across the webs.

How can I stop the ravenous scavengers from putting a damper on my day?
When the Kleegs stole your finds ...
... wasn't there something very much like a clue printed across the screen?
There's no way to keep Kleegs from objects that drop in their territory.
Drop anything you don't want the Kleegs to mess with in any other scene.
Retrieve your inventory when you're done here.

That Kleeg really upsets my balance. What can I do?
Kleegs get bored and mischievous when there isn't anything else to do.
Kleegs will eat to the point of stupor, given the opportunity.
Drop the bowl of popcorn before you begin your climb.


Caves of Death

An axe-wielding bad guy keeps killing me. How can I win?
You're in good shape, but you're not going to beat this creature barehanded.
Wield the axe or sword from Alnar's
Once combat begins, move towards the ARRaRRa until he falls off platform.

How do I make my point using a finely crafted blade against the ARRaRRa?
If you're blunt while dealing with the ARRaRRa, you won't succeed.
Even the best of swords can't stand abuse.
If you used the sword for wood cutting, it is useless for fighting.
Wield the axe to combat the ARRaRRa.

Where is the switch that turns off the light?
Look under the platform.
Look at the light.
There is no switch to turn off the light.

I'm suspended over the Pool. How can I leave?
Read the message that's scratched into the stone.
Move off the platform so that you fall into the pool.
Make sure you've been sprinkled by the Hoppa first, so you thrive in light.

How do I exit from the Stairs?
Sometimes you just have to plunge ahead and have faith.
Walk the stairs to the bottom right.
An extension will appear that leads to the next area.
Wasn't that enough help for this problem?

How do I get across the clamchops?
Did you look at the mound of stones when you were back on the steps?
Seems like you need a multi-faceted solution to bridge the gap.
Throw the large pouch and walk across the bridge.
Trouble crossing crystal bridge? Walk up stairs then down at diff. angle.

How can I continue beyond the floating floor?
Did you look at the markings in the descent tube?
The circles on the floor seem to have a numerical pattern.
Step only on squares that have one or four circles on them ...
... until you reach the square that has no circles.

I keep withering away in the dark. How can I overcome this problem?
You're just not feeling like yourself, that's all.
If you did, you wouldn't be afraid of the dark.
The Pool of Dark is the antithesis of photosynthesis.
Eat defoil herb from Canyons of Fear before stepping into the Pool of Dark.


Howler Lake

How do I keep the Howlers from killing me?
Howlers use sound as their weapon.
You need to meet a master of silence and noise. (Maybe you already have.)
Turn on the silencer that JonQuah gave you before reaching Howler Lake.

How can I get from the causeway to the island?
If you reflect on this problem, you'll solve it.
You need to show the locals that you're here.
Signal with the mirror, then ride the Boteman to the island.


Castle Island

These noisomes are deathly annoying. How can I get rid of them?
Even the silencer can't make you quiet to fool the sensitive noisomes.
Have you noticed their ears?
Squeeze the Kleeg from the Canyons Of Fear.

Geez, I just don't react well to the purple blobs. How do I keep them away?
Look at the purple blobs.
Listen to the purple blobs.
Avoid brushing into the purple blobs while walking.


The leech trees want more than I can give. What can I do?
This is definitely a sticky situation.
If conditions are right, trouble will slide off your back.
You need some kind of substance to keep grabby trees from holding on to you.
Pour slime from the Canyons of Fear on yourself.

The front door of the castle is locked! What do I do now?
Hmmm... perhaps a door unlocking device? Like, say a key?
Have you read the written scroll from Towhee?
Unlock the door with the arrow from the Canyons of Fear.


Inside the Castle

What a small castle. Is there only one room in it?
You don't have to use your bootstraps for this one.
Have you looked at all the objects in the room?
Pull on the rope to start your explorations.

I don't even have a chance against Helmar. What now?
The obvious route is not always the best one.
You should take advantage of any openings you're given.
As you go by the first door in the crystal shaft, jump.
What an amazing maze. How do I find my way out?
Since you don't have a compass, some other directional guide would help.
Vindah foresaw you would come this far. Look at divination on the leaf.
Follow the Indella bird's instructions.
Go east, east, east then north, through the middle, "solid" wall.

I lose the most important confrontation with Helmar. Now what?
Helmar is blind to his own corruption.
If Helmar saw what he has become, he would be overwhelmed.
Choose the mirror to show Helmar the face of his own evil.

Altered Destiny hints written by Cyndi Kirkpatrick / Adapted By Mark Ybarra

Walkthrough

Walkthrough provided by JA+ fan Amitai Elster.

--------------------------------------------------------------------------------
P.J. Barrett III

Altered Destiny

**************************************************************************

This is the solution for the second graphics adventure from Accolade.

Version 0.0006 Date: 3-march-91.

All points list with special permission from Accolade !

Solution for 350 points out of the maximum score of 350.

This solution was made for you by Marc Scholtis.

--------------------------------------------------------------------------
N N,E,S,W stand for the directions in which to walk.
W E Save often ! Take notes and draw maps. Only if
S everything else fails consult this solution. Don't
spoil your own adventure fun.
ASK ABOUT is short cut to AB.
Place descriptions which you can find at the right
top side of your screen are put between "'" in the
solution. (ex. 'A Clearing')
--------------------------------------------------------------------------

-Altered Destiny-

You, as P.J. Barrett III, are about to embark upon a journey from which you
may never return.

A full descriptionary solution.

After the first part of the description a list with all points follows.
---------------------------------------------------------------------------

'A Clearing'

After you watched the intro you are in the Village Area.
Walk under the arc to the plant and walk down the stairs at the right
side.

'Dwelling'

READ SIGN, ah there must be some creature divining on a small island.
Why not try to get there. EXIT

'A Clearing'

Walk to E.

'By Two Structures'

Just walk left of the cave walk past the top side of the factory.

'Land's Edge'

Walk SE to the edge of Land's End to a rock with a sign on it.
LOOK ROCK, so that is that floating thing. By walking to the edge
you will have called the transporter (3,3).
Because this is the first thing you do, you won't be to heavy for the
transporter because of all the items' you carry. (Otherwise drop to
items and pick them up on your way back.) Walk on to the transporter.

You will be transported to 'Runes Island'.
LOOK RUNES, LOOK CREATURE, walk to the creature.

'Divination Area'

LOOK VINDAH. AB LEAF, AB JEWEL, AB HELMAR, AB DIVINER, AB ORDER,
AB DIVINATION, AB BIRD, AB COLORS, AB SPRINGS, AB WOODS, LEAVE.

Go Back to 'By Two Structures'. Walk down the stairs and past the
machines to the right under the platform until you are at

'Tentro's Shop'

LOOK, LOOK TUBE, LOOK SPHERE, LOOK JAR, TAKE SPHERE (1,4), TAKE TUBE
(2,6), TAKE JAR (2,8), AB ORDER, AB TUBE, AB FRAG. Leave and walk back
to the clearing and then SE until you are back 'By Two Structures' but
now S of it. Enter Alnar's.

AB ORDER, AB TUBE, AB BIRD, AB CAGE, MAKE CAGE, TAKE SWORD(3,11), TAKE AXE
(5,16), TAKE CAGE (2,18), LEAVE. Walk back to Tentro's now you know how
to use the tube and POINT TUBE AT FRAGS (5,23). Leave Tentro's and walk
to 'A Clearing' and TAKE SMALL FLOATER (4,27).

'Crossroads'

To the N is the Canyon of Fear, you will get a 'Top of Canyon'
To the S is the Order of the Jewel and you will get a 'By A Cliff'
To the W are the Weird Woods
To the E are the Forest of Dreams with the access to the Boiling Pits.

First walk to the West to get the Indella Bird.

Map for the first floor of the Weird Woods.
-------------------------------------------
'Pool of Light'
(aRRaRRa)
|
'By the Light' --- 'Tree Base' --- 'Eastern Woods'
(climb) (hoppa)
| | |
'Wooded Area' --- 'By a Stream' --- 'Wild Undergrowth'
| | (W)
-- 'Crossroads'


Walk to 'Tree Base'
CLIMB WEB (3,30)

Map for the second floor of the Weird Woods.
--------------------------------------------
'Terrace West Edge' --- 'A Tree Terrace'
| |
| |
'A Terrace Clearing' --- 'By A Large Tree'
(Bird) (Seed Shell)

Walk to 'A Terrace Clearing' where you will see the Indella Bird.
DROP CAGE, SET TRAP, BAIT CAGE WITH PIGMENT (2,32), GET CAGE (5,37).

Walk to E to 'By A Large Tree'.
GET SHELL (5,42), walk into water, FILL SHELL WITH WATER (2,44).
Let's get back to the floating Island to get a divination from Vindah.
First get back to Terrace West Edge. CLIMB DOWN, W, S.

'Crossroads'
When you TAKE LARGE FLOATER (2,46) you will be transported back up to 'a
clearing'.

Back at the Floating Village:
Walk to 'Land's End'. DROP AXE, DROP SWORD. Walk onto transporter.
Then walk to Vindah. GIVE BIRD TO VINDAH. AB DIVINATION. Still missing
something to let the bird to leave it's tracks on. What should that be ?
LEAVE, take transporter back, GET AXE, GET SWORD, walk to 'A Clearing',
TAKE SMALL FLOATER.

'Crossroads'
Walk E.

Map for the FOREST of DREAMS
----------------------------

'Crossroads'
|
|
'Eastern Edge' --- 'Edge of the Forest'
|
|
'In A Wooded Glen' --- 'By a Cliff Edge' --- 'MidWay'
(| climb in dream) |
| |
'Bottom of Hill' --- 'Bottom'
|
|
'Howler Lake'

'Edge of the Forest'
Walk to W.

'Eastern Edge'
Walk to S.

'In A Wooded Glen'
Walk to E.

'By a Cliff Edge'
LOOK FLUBOX
LOOK TREE
LOOK HAMMOCK
Walk to E.

'Midway'
Walk to S.

'Bottom'
Walk to W.

'Bottom of Hill'
LOOK LEAF
GET LEAF (5,51)
(Don't walk S on the trail, you will get at Howler Lake and will be
eaten by a Howler, we probably get there later.)
Walk back to the divination area on the small floating island.

'Divination Area'
GIVE LEAF TO VINDAH (20,71) Note the directions the bird walks !

So we should do something in our dreams. There was a comfy looking
hammock at 'By a Cliff Edge' where those Flubox were sleeping. Maybe
that's a good place to dream. Let's get back there.

'By A Cliff Edge'
Walk to the hammock (the green web) and SLEEP (4,75), DREAM (4,79).
Note Vindah's message:
'Face fear straight on. Show no fear of your own. Stand immobile and show
fear you know it's source.'
That might come in handy sometime later
WAKE UP (4,83)
Hey, do you see that were those trees were now are boiling pits.
Becareful where you walk ! Take a look around. If you did you saw a
deadly screen of gas. So that's not the way to go to the Bottom of the
Hill. Go back to where you are sleeping, see that pile of rocks ?
LOOK ROCKS. Walk to the rocks at the edge, PUSH ROCKS (6,89).
Go to the edge where the rocks stood,
CLIMB DOWN

'Bottom of Hill'
LOOK
TALK TO KAYLEF. Let's help him get his
Walk to the right side of the trees.
CUT RIGHT TREE WITH AXE (4,93)
CUT LEFT TREE WITH AXE (4,97)
Walk over the trees to the left side and GET IMAGE (10,107)
LOOK IMAGE, walk back over the trees and GIVE IMAGE TO KAYLEF
GET MIRROR (10,117) walk to the rocks and CLIMB UP the wall.

Let's get back to the crossroads, you have done more in this dream than
some people do in their life. SLEEP, WAKE UP... walk back.

'Crossroads
Walk S.

'By A Cliff'
LOOK PLATE,
POINT TUBE AT PLATE (10,127),
POINT TUBE AT FRAGS,
Enter the cave.

'Order Of the Jewel'
POINT TUBE AT PLATE (15,142),
When you walk SW you will get at the Hallway.
When you walk SE you will get at 'The Crystal Garden'.
Walk SE.

'The Crystal Garden'
AB CRYSTALS, AB JEWEL, AB HELMAR, GIVE WATER TO LANTRA (7,149).
GET SMALL POUCH (4,153) LOOK SMALL POUCH, DROP SMALL POUCH, GET LENS
(10,163), GET LARGE POUCH (4,167). LOOK LARGE POUCH.

Walk S and you are in the Hallway.
If you walk down you are 'Among the Scrolls'.

'Among the Scrolls'
AB LONGA, AB CINDEE, AB EYES, AB HERB, LOOK OTTO, GIVE SPHERE TO TOWHEE,
ASK FOR SCROLL (5,172), READ SCROLL (about arrow being a castle key, you
see Towhee checks the scroll with some aid..), AB TOWHEE, LOOK TOWHEE
(myopic means that he can't see so well), GIVE LENS TO TOWHEE (7,179),
ASK FOR SCROLL (5,184), READ PICTURE SCROLL (about defoil herb), LEAVE.
Walk back to the crossroads.

'Crossroads'
Walk N
Save often you might fall !
'Top of Canyon'
'On a Path'
Take the advise of Vindah in your dream, stand still until the Fears
disappear. Then follow the trail.
'Canyon Fork'
Take the advise of Vindah in your dream, stand still until the fears
disappear. Note the location where the Fears dissolve in slime.
Then follow the trail.
The NW trail leads to the herb
The N trail leads to Yula graveyard.
The NE trail is a dead end
The E trail is also a dead end.

NW trail:
'Canyon Depth'
'Canyon Height'
Get Herb (if you know the Herbal Lore) (15,199)
Walk back to the 'Canyon Depth'.

N trail:
'Canyon Depth'
'Canyon End'
'Canyon Height'
'Canyon End'
'Amid the Bones'
LOOK LEG
Walk to the right leg.
DROP POPCORN (5,204)
Now drop everything you have EXCEPT the large pouch.
CLIMB BONE
Walk carefully to the W over the web until you are on the head with the
arrow.
GET ARROW (15,219)
Pickup everything you have dropped (SWORD, AXE, BOWL, HERB)
GET KLEEG (10,229)
Walk back to 'Canyon Fork'

'Canyon Fork'
LOOK SLIME.
Carefully to the slime. FILL BOWL WITH SLIME (5,234).
Walk back to the crossroads.

'Crossroads'
Walk W to the weird woods.
In the weird woods walk to the 'Eastern Woods' if you walk on the trail
to the west you will get sprinkled by a Hoppa (5,239).
Walk W until you are at 'By the Light' then walk N.

'Pool of Light'
READ MESSAGE (2,241)
WIELD AXE or WIELD SWORD
If you walk onto the platform you will be transported to aRRaRRa.
Fight him and defeat him. (15,256)
(To defeat aRRaRRa you must have just been sprinkled and not yet turned
green ! Just Press the right key to force aRRaRRa of the platform)
After defeating aRRaRRa just walk of the platform into the pool of
light.

'On The Stairs'
LOOK
READ MOUND OF STONES (2,258)
'Growth bridges the gap, seeding the path crystallizes on difference.'
Might that have something to do with the crystal seedlings you got from
Lantra ?
EAT HERB (10,268)
Walk carefully down the stairs to JonQuah.

'Bottom of Stairs'
LOOK
!!! ATTENTION !!!!
!!!!! SAVE GAME BEFORE YOU PROCEED !!!!!

The sequence following the throwing of the pouch requires some extra
memory (you need more then 560 K if you have mouse vga and midi b)
and if you don't have enough the program quit's with the Not enough
Memory message, leaving you no chance to save the game !!!!!

Ah here we need the hint from the stones...
THROW POUCH (5,273)
Watch the crystals grow. Walk over the crystals to the platform.

'Descent Tube'
Read Markings (4,277)

'Floating Floor'
Cross the floating floor by only walking on squares with a big circle
until you are at the place JonQuah was. (9,286)

'Pool of Darkness'
JonQuah gives you his useful silencer (15,301)
Walk of the pillar.

'Pool of Light'
Walk back to 'Crossroads' and then to the Forrest of Dreams.
Walk into the forrest until you are where you found the leaf. Don't go
to sleep and dream this time.

'Bottom of Hill'
TURN ON SILENCER
Walk up the trail (S) to Howler's Lake.

'Howler Lake'
Because you have turned on the silencer you didn't hear the sounds of
the Howlers and wasn't pulled in by them..
LOOK LIGHT
USE MIRROR (10,311)
ENTER BOTEMAN

'Castle Entrance'
^
|
'Gathering Place <-- 'Island Center' <-- 'By A Terrace'
^ | ^ ^
| V | |
'Amid the Ruins' --- 'By A Landing' --> 'Island Edge'
^

'By A Landing'
SQUEEZE KLEEG (15,326) to blaze away those horns.
POUR SLIME ON P.J. (5,331) to scare of the needles of some plants.
Walk through this garden full of creatures and hostile plants.

'Castle Entrance'
PUT ARROW IN HOLE (3,334)
Walk into the door.

'Castle Bottom'
PULL ROPE

'In A Shaft'
JUMP (5,339)

'In A Chamber'
Remember how the Indella bird walked ?
E, E, E

'
N through the middle 'solid' wall. (11,350)

(If you don't walk that route and keeping walking you might come across a
bug that will cause that you can 'walk in the sky', if you keep walking
into other rooms the bug might be resolved and you will get your feet
back at the ground.)

Select MIRROR to reflect the beam and show Helmar his own evil.

Watch the show.....

**** THE END ****

-------------------------------------------------------------------------------

OK, so you've finished the game but you don't have every point accounted for.
It's perfectionists like yourself that drive the rest of the world crazy!

You asked for it, so here it is: There are a total of 350 points possible
(shown below).
These points are not in logical order but as they are located throughout
the different locations in the game.

VILLAGE AREA

Points What to do

4 Take small floater (getting down from village)
3 Edge of Land's End -- Call transporter
1 Tentro's -- Take sphere
2 " " -- Take tube
2 " " -- Take jar
5 " " -- Point tube at frags
5 Alnar's -- Take axe
3 " " -- Take sword
2 " " -- Take cage
-2 Anywhere in Village -- Eat popcorn
20 Vindah's -- Take divination
---
47 points possible


CROSSROADS

Points What to do

2 Crossroads -- Take large floater
---
2 points possible


ORDER OF THE JEWEL

Points What to do

10 Put frags on outside plate
15 Put frags on inside plate
7 Garden -- Give water to Lantra
4 " " -- Take large pouch
4 " " -- Take small pouch
10 Take round lens (after dropping small pouch)
7 Library -- Give round lens to Towhee
5 " " -- Ask for scroll without giving lens (written scroll)
5 " " -- Ask for scroll after giving lens (picture scroll)
---
67 points possible


CANYONS OF FEAR

Points What to do

15 Take defoil herb
5 Yula graveyard -- Drop popcorn
10 " " -- Take Kleeg
15 " " -- Take jeweled arrow
5 Fill bowl with slime
---
50 points possible


FOREST OF DREAMS / BOILING PITS

Points What to do

4 Sleep
4 Dream
4 Wake up at Boiling Pits
6 Push rocks
4 Cut left tree with axe
4 Cut right tree with axe
2 Cut trees with sword
10 Take image (photo)
10 Take mirror from Kaylef
5 End of cavern -- Take leaf
---
51 points possible (since you can't cut the trees with both the axe and sword)


CAVES OF DEATH

Points What to do

15 Defeat aRRaRRa
2 Pool of light -- Read message
2 On the steps -- Read mound of stones
5 Clamchops -- Throw large pouch
4 Descent tube -- Read markings
9 Cross floating floor
15 Get silencer from JonQuah
10 Eat defoil herb
---
62 points possible


WEIRD WOODS

Points What to do

5 Get sprinkled by Hoppa
3 Climb web
5 Take seed shell
2 Fill shell with water
-2 Bait cage with popcorn
2 Bait cage with bottle of pigment
5 Trap bird
---
22 points possible


HOWLER LAKE

Points What to do

10 Signal with mirror
---
10 points possible


CASTLE ISLAND

Points What to do

15 Squeeze Kleeg
5 Pour slime on P.J.
3 Unlock door with arrow
---
23 points possible


CASTLE

Points What to do

5 Jump into first doorway
11 Negotiate maze to Helmar
---
16 points possible

That's It!! Hope you got them all....

-----------------------------------------------------------------------------

Many thanks to Accolade for their games and the permission to use their
complete point list.

-----------------------------------------------------------------------------

You did buy the game, didn't you ?

If you get stuck because of this solution then try to solve the game
yourself.... ;-)


----------------------------------------------------------------------------
Solution written by Marc Scholtis with the help of Accolade
and Bas Jansen for

Computershop Utrecht BBS Gaming Area Netherlands Europe.

Marc Scholtis is the Gaming SysOp of Computershop Utrecht BBS and the
Moderator of the International Gaming Conference of Zone 2 (Europe) of
Fidonet.

You can contact Marc Scholtis by Netmail at 2:281/701.2@Fidonet.

Leave an echomail message in the International Gaming Echo of Fidonet
Europe accessable on numerous BBS' connected to Fidonet in Europe who
carry this echo.

Such BBS's can be found in Austria, Belgium, Denmark, Estonia, Finland,
France, Germany, Greece, Netherlands, Sowjet Union, Sweden and severall
other countries in Europe.

Or leave a message on CU BBS in the Netherlands:
30-660487 (HST/V21/V22/V22bis/V42bis/MNP1-5)
30-628190 (Bell 103/V22/V22bis)

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this is the one I like for Altered Dest. 3 0f, would you believe 10

 

 

 

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