My initial comment is
that there is very little I can say about Salammbo, that isn’t good. The developers appear to have tried
to incorporate virtually everything that the dedicated point ‘n’ click
adventurer asks for in a game.
The game is based on Philippe
Druillet's cult comic strip, and on the novel ‘Salammbo’ by Gustav Flaubert – a book
I don’t pretend to have read – which is derived from
a combination of the history of the Punic Wars and ancient Carthaginian
myth. Although the Flaubert story seems to have had the Salammbo of the title as its central character, she remains very much in the
wings for most of this game and a poor, but clever, traveller called
Spendius takes centre stage.
There is a striking full
motion video clip to introduce the game, which also proides the
background story: in 264 BC Carthage has been
conquered by a rival power, Rome, in the first of the Punic Wars.
The mercenary soldiers who fought for Carthage during the conflict
have not been paid and so have revolted against the occupied city
and laid siege to it. Just to add spice to the situation, the commander
of the Carthaginian forces, a very nasty character called Hamilcar,
has a beautiful daughter named Salammbo – who also happens
to be the chief priestess of the city’s major goddess, Tanith.
Now, Salammbo and the head of the rebel forces – Matho – fall
in love – still with me? Next, along comes Spendius, this poor
traveller, who is wandering about Carthage and gets arrested, enslaved
and thrown into prison (I never quite understood why). Spendius is
your character throughout the game. Through him you must gain the
confidence of Matho and the rebel forces, rescue the city of Carthage
- virtually single-handed, and enable the reunion of Matho with his
true love Salammbo. The game begins as you find yourself in an abandoned
dungeon cell, surrounded by skeletal remains…… your first
challenge is to escape.
Everything about the game-play
has been carefully thought through: It’s fully mouse operated and the interface is very easy, once
you’ve identified each of the buttons. There are maps to help
you with locations and a logbook which records the major events throughout
the game in a kind of sophisticated comic-book format which, if you’re
feeling particularly lazy, you can choose to have read out loud,
by a pleasant female narrator’s voice. Movement throughout
the game is by hyper-strides between locations, with fluid 360-degree
vision wherever you are standing - unless you’re riding, in
which case the map takes you to your destination. There is an automatic
save feature so that you never lose your game and a quick-save as
back up, in addition to 10 normal save-game slots. Although you can
(and will) die in several places, the game returns you conveniently
to the spot where you made your mistake, so that you never have to
go over and over the same ground.
There is a definite feel
of the Ring about the graphics in this game, and I would suggest
that this because Philippe Druillet is
a common factor. There is also something reminiscent of Cryo’s
Atlantis trilogy in the overall game-play. There’s even a pig
shooting challenge - remember that hugely irritating pig you had
to shoot with a bow & arrow in Atlantis: The Lost Tales? Well
here it is again, only this time, I found it a lot less tricky! The
puzzles are well done, fitting logically into the progression of
the story, they are challenging without being impossible. I needed
a prompt a couple of times (which is not unusual for me) but this
was basically just lack of attention to detail on my part. There
are no mazes (do I hear a cheer?) But, it can be confusing moving
about the various army camp locations and the maps are moderately
useful in this respect – without wanting to be picky, they
could have done with a bit more detail. It’s worth mentioning
that the maps serve a dual purpose, as later on in the game you use
them to fight a couple of very easy ‘almost’ strategy-type
battles. Don’t let this put you off if you don’t like
strategy, because they are a bit different, and quite fun.
Right-clicking brings
up the inventory and other useful features such as the menu, your
character, the logbook and the maps. The menu
is pretty standard: options, load & save mechanisms and exit
or return to game buttons. Within the options selection there is
also a choice of sub-titles and a ‘hint’ facility. The
hints are very basic though and I didn’t find they were any
great help, the logbook on the other hand was very useful. Salammbo is not a short game but neither is it long enough to become boring.
The music is perhaps one
of the less impressive features (at least in my opinion) – there were times when I switched the sound
off altogether as I found the choice of background tension noise
quite irritating – especially when trying to work through a
puzzle. There was one recognisable classical piece by Dvorak but
apart from that, it didn’t strike me as memorable.
The graphics however are
outstanding – they are what I would
describe as fantasy/medieval/gothic with richly detailed costume
and brooding, atmospheric locations. Apart from the pre-rendered
artwork of the backdrops, there are several short FMVs throughout
the game and all are of the same high standard. I have to suppose
however, that a man, or men originated the artwork for the characters,
as the females in the story are unbelievably luscious, whilst the
males are well….. just a tad odd! (They mainly have red eyes
for instance – errr, well perhaps that’s not so odd after
all).
Although I said at the
beginning that there was very little I could find fault with, there
are a couple of purely personal niggles that
I want to mention: For those of us not already familiar with the
story, it’s a bit difficult to follow. However, the logbook
does pop up with a quick summary after each successfully completed
quest and gives you the confidence to continue. It’s also a
very dark game – you need to have the curtains drawn and lights
down to be able to get the full impact of the graphics. Being a person
who loves light and colour I actually found the gloominess a bit
depressing after a while. Finally, there were one or two places where
the game allowed me to progress, even though I was missing an object
or action – this was a bit frustrating as it meant a bit of
back-tracking.
Technically I should say
that the game deserves an A rating but after completing Salammbo I was left with the strange feeling that
I ought to have enjoyed it more. I think this was partly due to the
subject matter – being a pacifist by nature, war and all of
its accompanying paraphernalia is not really my scene. Also the ‘hero’ Spendius
is such an unappealing, odd-looking chap that I found it difficult
to identify with his plight.
Final Grade: B
System Requirements:
- Windows 98/2000/ME/XP
- Pentium II 333 MHz
or Equivalent Processor
- 64MB RAM
- 8x CD-ROM Drive
- DirectX 7 Compatible
Video Card
- DirectX 7 Compatible
Sound Card
- Mouse
|