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Here
is a riddle for all you readers out there. What do you get when you
take the stealth of Thief 2, the puzzles of Project Eden,
the moves of Heavy Metal FAKK, the graphics of Quake 3,
the adventure of Gothic and an epic storyline? Well, if you
are thinking since this is a Zorro review that the answer is
Zorro, then you are wrong. Truthfully, I just described the
ambition of what Zorro wanted to be.
Zorro is a new 3rd
person action adventure put out by Dreamcatcher. It is an ambitious
game, and when I first started playing the game, I thought it was
pretty good. My initial impressions were just that, and just like
the girl that looks good at 300 yards, upon closer inspection you
decide it is time for new glasses. Zorro is a game with a great
engine, some lofty ambitions and terrible execution.
The
first obstacle in the game is the control scheme. It is lousy. Joystick
movement is absolute, meaning Zorro moves in the direction you push
the stick. The problem is most sticks are not supported, so although
you can use a predefined one, the buttons will be off, making combat
impossible. No problem, just switch to the keyboard, right? No, keyboard
movement is relative to where Zorro is facing, and you must turn him
to go in different directions. This was awful movement as well. After
two hours of rewriting the config files I was able to use my joystick
for moving and the keyboard for combat. This worked great, and I was
ready to dive into the game.
Zorro's
first task was to sneak up on a sleeping guard. Well, easy enough,
but when I got close to him, I pushed the whistle button instead of
the knock out button. Oh well, growing pains on the controller. Combat
then started, where 4 sword directions appeared on the screen. I pushed
the arrow keys in those directions, Zorro swashbuckled and all was
good. The guard went down after a couple rounds, Zorro made a cool
Z and I was happy. I went off into the next room, and snuck over to
a pillar. I was sure to knock this sleeping guard out. I look over
into the first room, and the guard was getting up. He sounds the alarm,
all hell breaks loose and I find myself reloading the game.
OK,
I was determined to kill the guards. You can't. Stab em, kick em,
shoot em in the head, it only knocks them out and only for a limited
time. Wow, that was a dumb decision, but I thought, "Hey, I finished
Thief 1 and 2, and I didn't killed that much, I can
do this". I went into stealth Zorro mode, only to get into a
severe fight with my camera, trying to line it up so I could see the
enemy guard positions and myself sneaking at the same time. It wasn't
going to happen.
OK, forget killer Zorro,
forget stealth Zorro, it was time for run like Hell Zorro and grab
the stuff you need to get past each room. Well, this actually worked.
Combat was so simple, just pushing arrow keys in a Simon Says manner.
I could slice, dice, grab and run to the next room. Well, it got me
through the game, but the game wasn't all that fun using the method.
As
for the adventure aspects of the game, there simply were not enough
puzzles to keep it interesting. None of the puzzles in the game were
overly original. Zorro had a wide variety of moves, but due to the
poor camera controls and the level design, I never felt they were
used as fully as Laura Croft would in any Tomb Raider title.
What aggravated me about
the game is how easily it could have been a good game. The graphics
are pretty good for a third person adventure game, and I thought they
were appropriate for this game. The sound was nothing to complain
about. The combat system, while simplistic, was no worse than any
push the button to swing a sword system. The story wasn't half bad
as well. Simple design decisions, like guards that only stay down
for seconds really took the enjoyment away from what could have been
a very worthy game to the Zorro license.
I am a big fan of the Zorro
mythology, and I was really hoping that this game would get it right.
The best Zorro game ever still reins supreme on the Commodore
64. I have heard Shadow of Zorro retails for about ten dollars,
and for that price, it becomes almost a worthy purchase
almost
Final Grade: D+
System Requirements:
Pentium II 400 MHz (minimum)
64 MB RAM
3D card
Windows9x
Sound card
CD-ROM
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