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Review
Zelenhgorm:
Episode 1: Land of the Blue Moon
Developer: Moloto
Publisher: Federation
X
Release Date: November 2002
Platform:

Review by Alexander
Tait
February 4, 2003
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A Merry Christmas to me!
Here I am on Christmas Eve (and I’m
sure the latter part of the review will be completed on Christmas
Day) rushing to finish this review as well as one other and putting
together two walkthroughs and an interview. No, I’m not busy-it’s
just that I’ve been lazy lately (i.e. busy with real-time work)
and haven’t been keeping up with adventure commitments. I’m
listening to “Lady with a Tenor Sax” by Billy Squier
so I’m ready to go.
Zelenhgorm is a game that
I hoped Randy would let me review. Why? Because it looked great.
The full motion video (yes, I’m a
junky) made me recall happy days playing Gabriel Knight 2. It was
FMV that got me into computer gaming. I struggled for a long time
to justify buying Phantasmagoria 2 when I saw it at full price ($99
Australian) some years ago. With an encouraging nod from my wife,
I bought it and never looked back. There’s something you just
cannot beat about FMV. I know, I know, it doesn’t allow for
as much in the way of plot choices because every possibility has
to be filmed but somehow it takes immersion in the adventure experience
to new levels for me. I have enjoyed more or less every FMV game
I have played so how does this one stack up?
Spinal Tap’s “Cash on Delivery” is
playing now. Did this title deliver? Yes and no. I enjoyed the
experience but
in the end was left wishing there had been more to it.
The game has some lovely
FMV and background graphics are detailed and a joy to behold. Other
reviews have talked of the muddy quality
of some but I found most of them to be of a high standard. People
criticize the acting in other reviews I read but it didn’t
strike me as particularly bad. I was especially impressed that these
people were acting in English and it didn’t sound terribly
unnatural, merely like someone speaking English with an accent. This
leads me into other sound. Most sound is pretty subtle but a big
thumbs up for the orchestration throughout this game. Just like Spinal
Tap’s duet with Cher “Just Begin Again” (playing
now), the game feature beautiful strings and a full orchestra. I
was reminded of Star Wars and it’s interesting to consider
that future episodes (a proposed twelve in total!) are going to feature
Billy Dee Williams (Lando Calrissian), Jeremy Bulloch (Boba Fett),
and David Prowse (Darth Vader). The whole shebang struck me as a
well-coordinated effort designed to eke out the most quality that
they can. The game never stoops to infantile humor or smuttiness,
making this a game that can be enjoyed by all the family. After reading
this review, I invite others to reflect on other similarities within
the game to Star Wars. Arrikk reminded me of a young Luke Skywalker,
who coincidentally has no parents either. All the way through, I
felt the wonder that accompanies watching a Star Wars movie. See
what you think…
The story, despite being
lauded as being very original, struck me as nothing particularly
different to many a game I’ve played
before. You play Arrikk Vaheirr, a left hander. While this makes
him special, it makes the village where he lives suspicious of him.
When a ship crashes into the village near his house, the blame is
firmly placed on him naturally. Arrikk must find out the mystery
behind this ship (though he doesn’t by the end of the first
series). His quest is to seek the answers wherever they may be and “unite
the isolated tribes”. Despite all the actors in the game, they
were underused in story development. Too bad, because the game needed
to have the whole mythos explained to draw us in. Perhaps they will
focus on that in the next episode.
I’m listening to “Sed quando sub movenda erit ignorantia” performed
by the London Metropolitan Orchestra and the English Chamber Choir
from the Nostradamus soundtrack, so I’m feeling reflective.
The main problem with the first game in the series is that it boils
down to a seemingly unnecessary series of quest that never really
eventuate into anything. A second mistake of the producers of the
game is that the game doesn’t end with a cliffhanger. The game
just ends at a gate. Perhaps if there’d been someone or something
on the other side, I would have wanted to know what it was, but unfortunately
it just left me feeling disappointed.
The game is presented
as a first-person point and click adventure, and those who love
inventory will not be disappointed. The interface
is easy to use and a novice should be able to play immediately without
reading the instructions (provided they are happy to do without the
fighting). There are loads of things to find, buy, and use, although
many of them are difficult to determine what they are or how they
are to be used. The game has some resource management in the form
of pearls but the careful adventurer will dive for pearls at one
of three locations to keep stocks up. Speaking of stocks, if you
do something wrong, you are kept in the stocks overnight. Just to
illustrate the amount of dedication that has gone into this game,
there is a different video of the events that transpire each night
you spend in the stocks. It’s these little touches that added
to my enjoyment in the game. The flexibility of some puzzles inherent
in the game is also worthy of a mention. Many of the puzzles have
a couple of solutions or items can be found in different places.
It is apparently possible to fight rather than solve a puzzle (though
I never won any of the six fights I attempted). All this seems to
have come at a pretty awful price: this game has possibly the most
disk swapping of any I’ve ever played. In fact, the gargantuan
proportions of disk swapping is on a level with the previous front-runner,
Dark Side of the Moon. If you don’t have a couple of CD-ROM
drives, consider having another installed before playing Zelenhgorm.
Appropriate considering
my warped personality, I’m now listening
to “The Most Offensive Song Ever” performed by Kenny
McCormick and Mr. Hankey (from Mr. Hankey’s Christmas Classics).
The game is not a long one, slowed only by the lack of direction.
Many times I found objects but had no idea what I might do with them
or how I use them even knowing what they were. An example was a window
tied open. I figured it was wide enough for me to squeeze through
but no I had to cut the rope with some scissors BUT only after they
had been sharpened. Why couldn’t I have burned the rope with
the tinderbox? Another puzzle requires Arrikk to change clothes.
This can only be done by hanging them on a peg in his house. Why
he couldn’t get changed in one of many abandoned, discreet
areas I do not know. However, once he did have the clothes on, I
noted two nice touches-different interactions from characters in
the game and cutscenes showed him wearing the appropriate clothes
no matter which clothes he was wearing. This feel for subtle touches
makes me think that future episodes of Zelenhgorm could be something
special.
The haunting solo by Elizabeth
Fraser “Lothlorien” from
the Lord of the Rings soundtrack suggests that it’s time to
wind up. This was a beautiful game, beautiful not just because of
its graphics but because of the subtleties the producers have made
efforts to include. The game is far from perfect but is still worth
playing if only to prepare yourself for the future episodes. I hope
this game doesn’t turn out like other intended episodic games
(i.e. the first is the last). I believe that this game series has
real potential-it has an interesting world, the producers are committed
to quality in every aspect, and it features beautiful music and graphics.
I give this game a B+ (ranging from A+ for music to A for the subtle
quality touches to C for the ending to D for the disk swapping).
With the right tweaks, I anticipate that the producers could have
A+ products in future. I really wanted this to be the Star
Wars adventure
we’d love to see on PC. And surprisingly, after all my raving,
it’s still Christmas Eve!
Final Grade: B+
System Requirements:
- Pentium II 266 (Pentium II 450 recommended)
- 64 MB RAM
- 8MB DirectX 7 compatible
3D graphic card
- 16 bit DirectX 7 compatible
sound card
- 16X CD-ROM
- 650 MB hard drive
space
- WIN 95/98/2000/ME/XP
Tested system:
- Athlon K-7 600
- 192 MB RAM
- 64 MB GeForce2 MX400
- Creative SoundBlaster
compatible soundcard
- DirectX 8.1
- 52X speed CD-ROM
- 6 GB hard drive space
- WIN 98SE
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