| Review
Zelenhgorm:
Episode 1: Land of the Blue Moon
Developer:
Moloto
Publisher: Federation X
Release Date: November 2002
Platform:

Review by Alexander
Tait
February 4, 2003
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A
Merry Christmas to me! Here I am on Christmas Eve (and I’m sure
the latter part of the review will be completed on Christmas Day)
rushing to finish this review as well as one other and putting together
two walkthroughs and an interview. No, I’m not busy-it’s
just that I’ve been lazy lately (i.e. busy with real-time work)
and haven’t been keeping up with adventure commitments. I’m
listening to “Lady with a Tenor Sax” by Billy Squier so
I’m ready to go.
Zelenhgorm is
a game that I hoped Randy would let me review. Why? Because it looked
great. The full motion video (yes, I’m a junky) made me recall
happy days playing Gabriel
Knight 2. It was FMV that got me into computer gaming. I
struggled for a long time to justify buying Phantasmagoria
2 when I saw it at full price ($99 Australian) some years
ago. With an encouraging nod from my wife, I bought it and never looked
back. There’s something you just cannot beat about FMV. I know,
I know, it doesn’t allow for as much in the way of plot choices
because every possibility has to be filmed but somehow it takes immersion
in the adventure experience to new levels for me. I have enjoyed more
or less every FMV game I have played so how does this one stack up?
Spinal Tap’s “Cash
on Delivery” is playing now. Did this title deliver? Yes and
no. I enjoyed the experience but in the end was left wishing there
had been more to it.
The
game has some lovely FMV and background graphics are detailed and
a joy to behold. Other reviews have talked of the muddy quality of
some but I found most of them to be of a high standard. People criticize
the acting in other reviews I read but it didn’t strike me as
particularly bad. I was especially impressed that these people were
acting in English and it didn’t sound terribly unnatural, merely
like someone speaking English with an accent. This leads me into other
sound. Most sound is pretty subtle but a big thumbs up for the orchestration
throughout this game. Just like Spinal Tap’s duet with Cher
“Just Begin Again” (playing now), the game feature beautiful
strings and a full orchestra. I was reminded of Star Wars and it’s
interesting to consider that future episodes (a proposed twelve in
total!) are going to feature Billy Dee Williams (Lando Calrissian),
Jeremy Bulloch (Boba Fett), and David Prowse (Darth Vader). The whole
shebang struck me as a well-coordinated effort designed to eke out
the most quality that they can. The game never stoops to infantile
humor or smuttiness, making this a game that can be enjoyed by all
the family. After reading this review, I invite others to reflect
on other similarities within the game to Star Wars. Arrikk reminded
me of a young Luke Skywalker, who coincidentally has no parents either.
All the way through, I felt the wonder that accompanies watching a
Star Wars movie. See what you think…
The
story, despite being lauded as being very original, struck me as nothing
particularly different to many a game I’ve played before. You
play Arrikk Vaheirr, a left hander. While this makes him special,
it makes the village where he lives suspicious of him. When a ship
crashes into the village near his house, the blame is firmly placed
on him naturally. Arrikk must find out the mystery behind this ship
(though he doesn’t by the end of the first series). His quest
is to seek the answers wherever they may be and “unite the isolated
tribes”. Despite all the actors in the game, they were underused
in story development. Too bad, because the game needed to have the
whole mythos explained to draw us in. Perhaps they will focus on that
in the next episode.
I’m listening to
“Sed quando sub movenda erit ignorantia” performed by
the London Metropolitan Orchestra and the English Chamber Choir from
the Nostradamus soundtrack, so I’m feeling reflective. The main
problem with the first game in the series is that it boils down to
a seemingly unnecessary series of quest that never really eventuate
into anything. A second mistake of the producers of the game is that
the game doesn’t end with a cliffhanger. The game just ends
at a gate. Perhaps if there’d been someone or something on the
other side, I would have wanted to know what it was, but unfortunately
it just left me feeling disappointed.
The
game is presented as a first-person point and click adventure, and
those who love inventory will not be disappointed. The interface is
easy to use and a novice should be able to play immediately without
reading the instructions (provided they are happy to do without the
fighting). There are loads of things to find, buy, and use, although
many of them are difficult to determine what they are or how they
are to be used. The game has some resource management in the form
of pearls but the careful adventurer will dive for pearls at one of
three locations to keep stocks up. Speaking of stocks, if you do something
wrong, you are kept in the stocks overnight. Just to illustrate the
amount of dedication that has gone into this game, there is a different
video of the events that transpire each night you spend in the stocks.
It’s these little touches that added to my enjoyment in the
game. The flexibility of some puzzles inherent in the game is also
worthy of a mention. Many of the puzzles have a couple of solutions
or items can be found in different places. It is apparently possible
to fight rather than solve a puzzle (though I never won any of the
six fights I attempted). All this seems to have come at a pretty awful
price: this game has possibly the most disk swapping of any I’ve
ever played. In fact, the gargantuan proportions of disk swapping
is on a level with the previous front-runner, Dark Side of the Moon.
If you don’t have a couple of CD-ROM drives, consider having
another installed before playing Zelenhgorm.
Appropriate considering
my warped personality, I’m now listening to “The Most
Offensive Song Ever” performed by Kenny McCormick and Mr. Hankey
(from Mr. Hankey’s Christmas Classics). The game is not a long
one, slowed only by the lack of direction. Many times I found objects
but had no idea what I might do with them or how I use them even knowing
what they were. An example was a window tied open. I figured it was
wide enough for me to squeeze through but no I had to cut the rope
with some scissors BUT only after they had been sharpened. Why couldn’t
I have burned the rope with the tinderbox? Another puzzle requires
Arrikk to change clothes. This can only be done by hanging them on
a peg in his house. Why he couldn’t get changed in one of many
abandoned, discreet areas I do not know. However, once he did have
the clothes on, I noted two nice touches-different interactions from
characters in the game and cutscenes showed him wearing the appropriate
clothes no matter which clothes he was wearing. This feel for subtle
touches makes me think that future episodes of Zelenhgorm
could be something special.
The
haunting solo by Elizabeth Fraser “Lothlorien” from the
Lord of the Rings soundtrack suggests that it’s time
to wind up. This was a beautiful game, beautiful not just because
of its graphics but because of the subtleties the producers have made
efforts to include. The game is far from perfect but is still worth
playing if only to prepare yourself for the future episodes. I hope
this game doesn’t turn out like other intended episodic games
(i.e. the first is the last). I believe that this game series has
real potential-it has an interesting world, the producers are committed
to quality in every aspect, and it features beautiful music and graphics.
I give this game a B+ (ranging from A+
for music to A for the subtle quality touches to
C for the ending to D for the disk
swapping). With the right tweaks, I anticipate that the producers
could have A+ products in future. I really wanted
this to be the Star Wars adventure we’d love to see
on PC. And surprisingly, after all my raving, it’s still Christmas
Eve!
Final Grade: B+
System Requirements:
- Pentium II 266 (Pentium
II 450 recommended)
- 64 MB RAM
- 8MB DirectX 7 compatible
3D graphic card
- 16 bit DirectX 7 compatible
sound card
- 16X CD-ROM
- 650 MB hard drive space
- WIN 95/98/2000/ME/XP
Tested system:
- Athlon K-7 600
- 192 MB RAM
- 64 MB GeForce2 MX400
- Creative SoundBlaster
compatible soundcard
- DirectX 8.1
- 52X speed CD-ROM
- 6 GB hard drive space
- WIN 98SE
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