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Review
X2:
WOLVERINE’S REVENGE
Developer:
Gene Pool (PS2/Xbox/NGC), Livesay Technologies (PC)
Publisher: Activision
Genre: Action/Adventure
Release Date: April 2003
Platform: (version
reviewed)


Review by Randy Sluganski
July 10, 2003
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Ever since Activision
released their movie-based Spider-Man game in 2002, there has been
an upswing in the quality of superhero games
on both console and pc. Even the few that have not lived up to expectations – such
as the recent Batman: Dark Tomorrow & Superman: Shadow of Apokolips - have at least attempted to go beyond the beat-em up attitude so
prevalent in past years and inject both a plot and some puzzles beyond
pushing and pulling boxes. While the recently released X2: Wolverine’s
Revenge and Hulk are by no means flawless, they are still proof positive – even
though they are both far from perfect - that action/adventure games
have come a long way in the past few years.
Now understand that when
it comes to superhero games, I’m
relatively easy to please. I purchased an Atari 2600 just so I could
own the Spider-Man cartridge. It was the height of graphic realism
as my red blob (Spider-Man) climbed up the side of a skyscraper to
fight the green blob (Green Goblin). Then in 1984 Scott Adams’ Questprobe
1: The Incredible Hulk – and later Spider-Man & then the
Human Torch - monopolized my Commodore 64. Imagine, a text adventure
game with still pictures of your favorite superheroes. Okay, so maybe
it’s time to raise my expectations.
So after years of suffering
through poorly realized punch-and-kick superhero games on the various
console systems, developers have finally
realized – much like Stan Lee – that superheroes are
about much more than bashing heads.
After reading the lukewarm
reviews in the action-orientated console magazines – too slow, too many puzzles, not enough fighting – I
suspected X2: Wolverine’s Revenge was most likely a game that
would appeal to the more patient adventure gamer who enjoys an even
balance of action and adventure elements. Granted, if you don’t
enjoy superhero games and if you are put off by end-level boss fights,
then this game is not for you. But, if the idea of sneaking past
guards and security systems with occasional feral rage thrown in
for good measure sounds appealing, then read on true believer.
Inspired by the X2 blockbuster
film, Wolverine’s Revenge allows
you to assume the role of Wolverine in a race against time to find
an antidote to a viral time bomb planted years ago, but only recently
discovered, in his system. Now something or someone has activated
the virus and Wolverine has only 48 hours to live. He must now return
to the Department H facility in the Canadian wilderness and attempt
to uncover the secrets behind the Weapon X laboratory experiments
that turned him into a killing machine.
This backstory is nicely
established at the beginning of the game – during
which you must escape from the facility during the year 1968 – and
that the plot unfolds slowly and satisfactorily can be attributed
to the talents of comic’s writer Larry Hama. There is a good
bit of foreshadowing and flashbacks to advance the plot that is uncommon
in too many games, not just action/adventures But he is not the only
professional to grace the game as the voices of Mark Hamill as Wolverine
and Patrick Stewart as Professor X immediately put this game above
others of its ilk. Just for good measure, Beast, Colossus, Sabertooth,
Wendigo, Juggernaut and Magneto all make guest appearances to add
to the mayhem.
The fighting aspects are
adeptly handled and while they don’t
impart the same feeling of satisfaction as the fisticuffs in the
recent Indiana Jones
and the Emperor’s Tomb, there is still
something to be said for possessing the mutant ability to unsheathe
your claws and shred a foe. Wolverine’s mutant ability to heal
himself when his claws are retracted is a nice alternative to a game
world that too often has power pellets and healing kits scattered
about the landscape. The downside is that you often find yourself
loitering in shadowy areas waiting for your health bar to replenish.
Kudos though for end bosses that require more than a pummeling as
actual deliberation and planning is necessary to overcome their brute
force.
But Wolverine’s Revenge is about much more than claw marks
as stealth and exploration often take front stage. As Wolverine infiltrates
his way through the high-security facility where he was ‘created’ there
are many scenarios that recall, but never quite reach the excellence
of, the stealth of the acclaimed Thief series. Possibly though, a
steady diet of Marvel comics as a teenager allowed me to enjoy playing
as Wolverine much more than had it been some arbitrary character
with which I have little emotional involvement.
The puzzles are not such
that pure action gamers will be running from the room holding their
throbbing temples, but nor are they brain
busters - after all, this is a game about having fun and making progress.
Cracking security codes, activating – or deactivating – power
switches, planning escape routes – it’s mostly garden
variety stuff that utilizes the surrounding environment.
The graphics and control are both well-done and non-intrusive. Nothing
exceptional, but nor did I ever find myself caught between walls
or battling a poor camera angle. If anything, there are way too many
scenarios that occur in drab, unimaginative corridors.
Still, this game is an
almost perfect mixture of puzzles, stealth and action that make
it a nice light, summer play for the superhero
action/adventure aficionado. X2: Wolverine’s Revenge is much
like playing a Marvel comic rather than reading it and I really can’t
think of any higher praise.
Final Grade: B
System Requirements:
PC
- System: PIII 500MHz or equivalent
- RAM: 128 MB RAM
- CD-ROM: 6X CD-ROM
- Video Memory: 32 MB VRAM
- Hard Drive Space: 1500 MB
- DirectX: DirectX v9.0
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Review
The
Hulk
Developer: Radical
Publisher: Universal Interactive
Genre: Action/Adventure
Release Date: April 2003
Platform: (version
reviewed)

Review by Randy Sluganski
July 10, 2003
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Trade
for this game at:

Buy
this game here:

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The Hulk video game is
in many ways much better than the sleep-inducing film on which
it is seminally based, but that is indeed faint praise.
While this game looks and plays wonderfully – it’s truly
a comic book come to life – it is at best a lackluster, uninspired
effort. The plot is a one-trick pony about some Gamma Orb that contains
the Hulk’s fury. The orb is stolen and taken on a journey through
Alcatraz, secret labs and so on as the gamma-powered Hulk must beat
the beejabbers out of everyone and everything that stands in his
way through a linear romp to retrieve the orb. Along the way, Hulk’s
super-foes appear and then inexplicably reappear again before a final
showdown with the Leader. There is neither depth, nor plot twists
and the player never feels any emotional involvement with either
the Hulk or Bruce Banner.
The testosterone heavy
gaming magazines are, of course, praising the game as it allows
the player as the Hulk to literally beat-up
and destroy everything in sight. But not only does this become mind-numbing
and repetitive, but it also is unrealistic as security guards who
should crumple beneath the Hulk’s fist, instead take three
and sometimes four blows to defeat. Mutant dogs attack relentlessly
and end bosses such as Ravage and Madman need only be pummeled into
submission. But the fanboys care not about such oversights as long
as they are fed a steady diet of violence and can release their teenage
angst by crushing the puny humans. In at least a slight nod to realism,
not every foe on every level needs to be defeated in order to advance,
but the Hulk though is practically invincible and it is a simple
matter to pound your way through seemingly unmovable objects and
complete each level.
A few of the moves are
fun to perform such as the Super Sonic Clap that can blow enemies
away with its force and the Gamma Stomp that
sends a shockwave through the room. But what’s the deal with
the Rage Attack? These are attacks that can only be executed when
the Hulk’s Rage Meter is filled. Isn’t the Hulk’s
rage already at a maximum by virtue of Banner transforming into the
Hulk?
But to be fair, the gaming
magazines are also damning the adventure elements and for once
they have scored a bulls-eye. Alter ego Bruce
Banner must use – and also keep – his wits so as not
to transform into the Hulk as he cracks computer codes and sneaks
past security guards. But cracking the computer codes is simply a
matter of how quickly you can press buttons and match numbers. As
for the stealth aspect, well pitiful is too weak a word. In once
scenario guards who, of course, notice you when you walk directly
past them, miraculously overlook you simply because you have crouched
down next to them. Another level has Bruce disguised – including
his face – as one of the security staff in a chemical lab,
yet if you pass the other guards at a great distance they are not
suspicious, yet if you walk close to them, they somehow recognize
you as a phony. What?
Even worse are the predominate box pushing, switch flipping puzzles
that are predominate in most action/adventure games that are only
pretending to appeal to adventure gamers. Too many other better developed
games have proved that this genre can be taken beyond such mundane
puzzles. Shame on the developers for succumbing to such an easy out
as childish puzzles and mindless mayhem.
Before totally damning this game though, it must be said that the
graphics and animation are as colorful and beautiful as any cartoon.
They jump off the screen and the cell shading is vibrant and lively.
Still, The Hulk is little more than an excuse for a smashfest and
maybe this is one time that it would have been better to forego any
adventure elements in favor of full-out, pulse-pounding action.
Final Grade: C-
System Requirements:
PC
- System: PIII 700MHz
or equivalent
- RAM: 192 MB RAM
- Video Memory: 32 MB VRAM
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Hard Drive Space: 1500 MB
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