The Journey to
Wild Divine: The Passage is not your run-of-the-mill adventure game. A casual
glance at the screenshots might have you
believe that it’s
just another Myst clone, but there’s an unusual facet to this game that
has never been explored in the adventure gaming genre before: biofeedback. That’s
right, you can actually hook yourself up to a computer with the biofeedback equipment
that comes with this game. Biofeedback technology started as a fad in the late
sixties, and till a few years ago depended on complex hookups to clunky EMG and
EEG instruments. This has all changed now, and you can see the new heights of
simplicity, effectiveness and entertainment that biofeedback technology has reached
with this game. While they don’t go as far as to read your thoughts, the
biofeedback sensors included with The Journey do monitor your heart rate and
skin conductance level. These biometrics allow the sensors to detect a change
in your energy levels and body rhythms when you experience such emotions as joy,
excitement, relaxation or aggravation (your typical reaction when you stumble
across a wretched maze in an adventure game for instance). Movement through parts
of and the ultimate completion of The Journey is dependent on your ability to
regulate your energy levels, which you will learn to do in the course of the
game. By now you would have figured out that this adventure game is quite different
from the ones you are used to playing. The Journey claims to be a game of personal
realization where you can discover the ancient yogic wisdom of mind-body mastery
through the power of biofeedback technology. Is this game for you? Read on to
find out …
The
Journey to Wild Divine: The Passage is the first game in the Wild
Divine trilogy (the second,
Wisdom Quest was released in late
2005) and is set in the mythic Sun Realm where you embark on a journey
of self-discovery. It is loosely based on Joseph Campbell’s
The Hero with a Thousand Faces which drew upon the vast archive of
the world’s stories that describe the journeys of heroes and
their transformation. Actually there is really not much of a story
here to speak of. When you play this game for the first time, you
are guided by Sophia, an in-game personality, who teaches you how
to interact with your environment and use your biofeedback interface.
Once this introductory tutorial is over, you’re on your own,
ready to explore your surroundings and solve a series of quests.
I would have really liked to see a more cohesive storyline in this
game, as it would have added another dimension of immersion to the
game. However, credit goes to the developers for making the game
immensely satisfying and enjoyable to play, even without much of
a story to bank on.
It is in the gameplay
department where The Journey really earns its bread and butter.
The game has a unique biofeedback user interface
consisting of three biofeedback sensor rings (or “magic rings” as
the manual would have you believe) that must be worn on the hand
that is not controlling the mouse. These rings connect to a small
turtle shaped hub (“Lifestone”), which in turn connects
to your computer via a USB port. The Journey uses the biometrics
detected by the sensors on your fingers to control various “events” in
the course of the game. While you’ll still be using your mouse
to move around, pick up and drop items and trigger hotspots on the
screen, an “event” will be an opportunity to use the
biofeedback sensors to complete a challenge essential to your progress
or to practice your skills. There are over 40 different types of
events in the game where in order to succeed you must regulate your
body’s physiology through the use of breathing techniques that
will be taught to you by your spiritual guides in the game. For instance,
in one event you will need to light a fire and you’ll be able
to do that by being relaxed and breathing calmly. The calmer you
are, the higher the flames rise in the fireplace. If you’re
excited or tense, the fire will die out. In another event, you must
levitate a sphere till a certain height. If you are unable to breathe
calmly and rhythmically, the sphere will not even get off the ground.
Don’t worry if you’re perpetually hyperactive like me – the
breathing techniques taught in the game will help you overcome many
of these challenges.
While some of the events
will require you to be relaxed, others will require you to raise
your energy level. In one such event, you
must juggle three balls and the more vigorously you breathe, the
higher the balls will soar. Other more challenging events will require
you to shift between different energy levels in order to succeed.
One very interesting event of this type requires you to stack a set
of rocks one on top of each other, and as the next rock come flying
towards the stack, you must regulate your breathing, breathing calmly
to lower the rock and more energetically to raise it, so that the
rock lands at the top of the growing pile. There are many other events
throughout the game where you must control your breathing to open
doors, hit targets with a bow and arrow, land flying parachutes and
operate boats. Not all of these events are essential for the completion
of this game – a lot of them exist to unlock parts of the game
which teach you more advanced yoga and breathing techniques, or show
you beautifully rendered animation clips and pictures.
I must admit that the
game can get frustrating at times, and I found it very hard initially
to reach the desired level of ‘calmness’ to
complete certain quests (feeling energetic to raise my energy level
was never a problem). This is where an option of varying difficulty
levels would have helped. However, perseverance is the key and you
will certainly find yourself becoming much more relaxed and tranquil
as you successfully complete quests and learn to better control your
energy levels. Best of all, the skills that you learn with this game
can be applied to reduce stress and anxiety in your daily life. The
Journey also some puzzles which do not require biofeedback, but these
are fairly easy and enjoyable enough to not seem like a chore.
Moving around in the game
is as easy as clicking a mouse in a particular direction. The visual
interface is simple and intuitive, using a
magical wand as a cursor. When the tip of the wand turns from blue
to gold, it indicates an area available to explore and you can click
with the mouse to go in that direction. Once you get the magic bag,
you can pick up or drop items by simply dragging them to or from
the bag. Interactive objects on the screen which trigger events are
indicated by a purple puff of smoke when the wand passes over them.
Other areas on the screen which have objects that can be picked up,
or expect an object to be placed on them offer similar visual clues.
One minor gripe that I have with The Journey is that it does not
offer complete 360 degree exploration of the environments, which
is a kind of a let-down, considering how beautiful some of the locations
in the game are. And on the topic of let-downs, I was slightly annoyed
with the inability to quickly move around in the game. When you click
on the part of the screen which allows you to move your current point
of view to another position, often a painfully long motion animation
is played as you move to the new position. In all fairness, the animations
do look nice, but they get repetitive after a point. The ability
to interrupt the motion animations with the click of a mouse would
have been nice. The developers did have the right idea when they
provided a bookmarking feature which allows you to jump to bookmarked
locations in the game and speed up the in-game navigation. However,
for some inexplicable reason they only provide two miserly bookmark
slots. You’ll find yourself wishing for more slots as you progress
in the game, especially after you’ve yawned your way through
several lengthy motion animations.
For the most part, you
will find yourself roaming around the Sun Realm interacting with
objects, looking for clues, completing events
and training yourself from time to time so that you can succeed in
even more challenging events. Your journey will take you through
several enchanting locations such as the Sky Temple, the Towers of
Legends, the Golden Pagodas, the Temple of Great Compassion, the
Pool of Akki and the Valley of Balloons. You will also encounter
plenty of characters that you can interact with in your journey – an
enlightened guru from the East, the enchanting Lady of Compassion,
a journeying Falconer, the pagan Lady of the Woods and many others.
This eclectic group of characters will teach you essential skills,
offer clues and guide you in your quests. If you’re ever lost,
just make your way to the magic mirror in the house of the Lady of
the Woods, and it will tell you what you need to do next. You can
also find clues in the wonderful companion guide that comes with
the game.
The mythic Sun Realm that
you will encounter in this game is a beautifully rendered oasis
of peace and tranquility, replete with breathtaking
temples carved in stone, majestic pagodas and magnificent towers.
You will travel through mountains, pass through lush green forests,
navigate rivers on a boat, journey into caves and come across magnificent
gardens with sparkling fountains and colorful flowers, as you progress
in the game. There is a misty, dreamlike quality to the environments
in the game, which makes playing the game a soothing, almost blissful
experience. When you come across a character in the game that you
can interact with, you’re shown a blue-screen video of the
person superimposed on the rendered background. The quality of these
videos is quite good, and blends in quite well with the environment.
The graphics in The Journey are imaginative, detailed and look gorgeous,
even if they are not as good as some of the more recent games like
Myst V: End of Ages and Echo:
Secrets of the Lost Cavern.
All the instructions and
conversations with characters in the game involve voiceovers which
have been very well done. The game has a
wonderful background musical score which changes from location to
location. The ambience created by the music adds to the magical feel
of the game. After you complete certain quests, you will also be
rewarded with some superb songs sung by the Wild Divine Band. Their
music is very New Age – soothing, uplifting and immensely listenable.
The music CD “Soul Flight” which accompanies the game
has more music from the Wild Divine Band, and believe me, it’s
really good.
In a few words…The
Journey to Wild Divine: The Passage is
a groundbreaking interactive experience which boldly goes where no
other adventure game has gone before. The game is like having Yoda
in your living room, training you to become an enlightened warrior
who can harness and control the synergy between your mind and heart
to enrich your daily life. But all this comes at a cost. Did I mention
that the game costs around $150? For this price you get the hefty
game package which includes the PC and MAC versions of the game,
the biofeedback sensor hardware, a manual, companion guide, a bonus
CD with music from the game and another bonus CD featuring an interview
with renowned spiritualist and best selling author Deepak Chopra,
animated excerpts from his new bestseller “The Book of Secrets” and
a preview of the next installment of the Wild Divine series, The
Journey to Wild Divine: Wisdom Quest, which was released
in late 2005. The majority of the cost, not surprisingly, must be
attributed to
the biofeedback sensor equipment, which does not come cheap.
So why would you want
to spend down so much money on this game? Because The Journey will
most likely be one of the most innovative
games you’ve ever played which will have remarkable and perceptible
repercussions on your everyday life. The exercises and techniques
that you will learn in The Journey will help you to reduce stress
and anxiety in your life, and teach you to use your meditative mind
to regulate your body’s physiology for improved creativity
and performance. Even after completing The Journey, I often find
myself revisiting certain parts of the game to relax and calm down
at the end of the day, and it’s really effective. Think of
this game as an investment. The next installment of the Wild
Divine series won’t require you to buy the hardware again, and there
are already several enterprising fans of the game have already begun
producing free applications to perform basic biofeedback graphing
using the biofeedback equipment (check out http://www.psychostructure.net).
I highly recommend this game to anyone – you owe it to yourself
to give it a try, especially with the 30-day unconditional money
back guarantee offered by the developers. If you do try it, you will
find The Journey to be a fantastic voyage of self-discovery that
offers an incredible sense of immersion and a learning experience
you will never forget.