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Review
Wallace & Gromit:
The Curse of the Were-Rabbit
| Developer: |
Frontier Developments |
| Publisher: |
Konami |
| Genre: |
Action/Adventure |
| Release
Date: |
October 2005 |
| Platform: |
, (reviewed)
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Review by Randy Sluganski

December 2, 2005 |
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Wallace & Gromit:
The Curse of the Were-Rabbit is a great movie for young and old
alike. The movie-based game though is a mixed bag
that should appeal to younger adventure gamers who have been weaned
on the consoles.
The game mirrors the movie’s plot as Anti-Pesto – a
humane pest control business run by Wallace & Gromit – is
busier than usual capturing stray rabbits as the annual Giant Vegetable
Competition is only days away. But running a humane pest control
has it drawbacks as the duo’s home is about to be overrun by
captive bunnies which leads Wallace to invent the Mind-O-Matic, a
brain-altering device meant to rid the rabbits of their veggie-craving
behavior. But the experiment misfires and before long there is a
large, nocturnal rabbit ravaging the local crops.
The game begins at Tottington
Hall as the wealthy spinster Lady Tottington has hired Anti-Pesto
to rid her grounds of infestation.
This is your first introduction in manipulating the various devices
used to corral and capture the rabbits and while it is initially
fun, as the game progresses and you repeat this process over-and-over,
it becomes shear drudgery. This problem is magnified – and
is a total deviation from the movie -when the pompous Victor Quartermaine
creates a device that mutates the local wildlife into were-creatures
and you are then faced with the problem of defeating were-rats, weasels,
chickens, hedgehogs and badgers. Not that I’m a purist mind
you, but I thought this attempt to pad the game unnecessary.
Strange as this may sound,
the game suffers at times from being overambitious. There are simply
too many characters to remember,
too many quests to keep track of and too many different devices and
combat moves to simply remember them all. For much of the game, you
need to complete mini-quests in order to gain the townspeople’s
trust and to eventually open new areas. Most of these mini-quests
involve fetching an object from, of course, as far away as possible
and then returning to your original point while usually stopping
in between to round up some varmints. This all eventually becomes
mind-numbing.
But the characters of
Wallace & Gromit are wonderfully realized
and it is fun – excepting the combat sequences - to be in their
shoes (or paws). Yet, as much as video games have advanced, they
still sometimes try too hard and I missed the little touches from
the movie such as the understated adult humor and the fingerprint
impressions that could be seen on some of the characters which was
a subtle reminder that this was a movie created by living, breathing
human beings and not some uncaring computer programming.
Final Grade: C+
(find out more about our
grading system)
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