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Review
Veil
of Darkness
Developer: Event
Horizon Software
Publisher: SSI
Release Date: 1993
Platform:

Retro Review by Michal Necasek
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Veil of Darkness
presents some difficulties for a reviewer: it is almost impossible
to classify. At first sight it looks like an RPG (not surprising because
SSI is famous for its AD&D based RPGs) but after a while it starts
feeling a lot more like an adventure. But what really matters in the
end is that Veil of Darkness is a neat game.
The
story starts with a young pilot flying his small cargo plane over
an almost forgotten valley in the Carpathian mountains - in case you
don't know that is in Romania, the country famous for Count Dracula.
And sure enough, in some dark castle there is a sinister figure watching
the plane with obviously ill intent. Suddenly the plane's controls
go wild and the pilot has to fight hard to keep the plane under control.
Not very happy with this failure, the dark figure launches another
assault: an army of huge black kamikaze bats. The bats break the plane's
windshield and engines and the aircraft plunges towards the earth.
Incredibly, the pilot survives the crash and manages to crawl out
of the plane before losing consciousness. After a while two people
come and carry the passed out ex-aircraft owner off to a nearby village.
When the actual game starts,
you are in the role of the handsome young pilot (what a surprise).
You just regained consciousness and when you vision focuses, you find
yourself looking at the face of a very pretty young woman. She tells
you (in perfect English nonetheless!) that you are now safe and that
her father would like to talk to you. And she asks what your name
is - you can name your character whatever you want. You also get to
choose between three combat difficulty levels - pick the easy level
if you don't want to have any trouble winning fights.
At this point the game
looks like an RPG. The world is shown in isometric view similar to
that employed in some of the greatest RPGs like Ultima VII
or Fallout. Your character has an inventory and you can equip
items. The amount of stuff you can carry is limited by its weight
- if it's over limit you will move (and fight) slower. You also have
hit points - from 100 to 300 depending on combat difficulty level.
After
a while of playing however it becomes obvious that the RPG element
isn't all that strong. You can equip items but there are just weapons,
no armor or anything else. You have a number of hit points but the
maximum never changes. You don't get any experience and can't gain
any levels. And for me at least, gaining levels and experience and
improving the player character is what makes RPG an RPG.
But back to Veil of
Darkness. You explore the nameless village (it's rather small)
and soon find out that all is not well. In fact, a number of things
is wrong - murders, mysterious illnesses, strange deaths, unexplained
disappearances, vicious monsters... and there seems to be some sort
of curse (or veil of darkness in other words) hanging over the entire
valley. The place is clearly in dire need of a hero.
It turns out that the valley
is suffering under the rule of Kairn, a powerful vampire who lived
in 17th century (it is unclear when the game is actually taking place
- it could be 1930's). He used to be human noble - son of a local
lord - but he killed his father and all his brothers in a plot to
gain power. He is incredibly corrupt and evil and commands a sizable
army of undead. Every inhabitant of the valley is trembling in fear
of Kairn and won't even think of taking any action against him.
But there is also a very
old prophecy. This prophecy talks about a hero who shall "descend
from the sky on a bird of steel" - could that be you and your plane?
(What a silly question. Of course!) The prophecy contains a long list
of wrongs that the hero must right before lifting the curse. Being
a rational young man you of course dismiss the prophecy but gradually
have to accept it (how predictable). The prophecy becomes your to-do
list and after accomplishing certain tasks, relevant parts of the
prophecy will fade out, letting you concentrate on the tasks at hand.
I don't need to tell you how it will end because it's pretty obvious.
Kairn's life expectancy was dramatically lowered when he made your
plane crash.
I
will now examine the gameplay of Veil of Darkness. Because
the game is not quite an RPG as I explained above, the interface is
fairly simple and does not require a degree in rocket science like
some RPGs. There is no character development whatsoever which is in
fact a little disappointing: playing at the hardest level the battles
become unpleasantly difficult towards the end of the game and it is
far easier to simply run away from the monsters rather than killing
them - you get no experience for killing monsters anyway and except
for a few rare cases there is no benefit in dispatching enemies instead
of just avoiding them.
Apropos battles - they're
real-time and you can't do much in the way of controlling your character.
You simply click on the weapon(s) you have equipped and your alter
ego will automatically attack the nearest opponent. There is a twist
to it however: you find a number of weapons in the game but most of
them are only effective against particular enemies. For instance ghosts
can only be attacked with a silver sword or skeletons with an old
mace (this took me a while to figure out). And of course the best
weapon against vampires is holy water. Only unsophisticated enemies
such as wolves or bats can be bashed with just about anything.
The
combat is strongly affected by the difficulty setting. Not only are
the maximum HPs very different but also the weapon effectiveness varies
greatly - on the easiest level the weapons are four times as powerful
as on the hardest. So while on the easy level most of the battles
are a breeze and the monsters never stand a real chance, at the most
difficult setting you have to constantly watch your health and be
prepared to run away when overwhelmed.
Many monsters not only
cause physical harm but can affect your character in various other
ways - illness, weakness and worse. There are cures against each of
these afflictions, most often in the form of herbs that you can find
in the wilderness. There are healing potions to restore your hit points
as well - but the easier way is to visit a healer.
That is fortunately not
a problem because in Veil of Darkness there is a very easy
way to travel from one place to another. You get a map of the cursed
valley which will be initially almost empty (showing only the village
you're currently in) but will get much more densely populated later.
You can travel to any place on the map by simply clicking on it -
I really wish every adventure game included an easy travel mode like
this. The only catch is that there are several mazes in the game;
while inside the maze, the map of the valley is replaced with map
of that particular labyrinth and you will not be able to travel outside
- a bit annoying but I suppose otherwise the maze would be pointless.
Fortunately there is only one large maze in the game (plus several
smaller ones).
Talking
to inhabitants of the valley is a somewhat unusual procedure. Whenever
you speak with a person, certain words they say will be underlined,
hypertext-style. You can either click on the "link" immediately or
finish the section of the dialog and be presented with a list of topics.
In addition to that, it is possible - and sometimes necessary - to
type in words or names directly to ask about them. Fortunately it
is almost always fairly obvious what you should type in.
That said, the game is
not always easy. One of the signs that Veil of Darkness is
more an adventure game than anything else is that you can get stuck
relatively easily if you miss some vital clue. The overall difficulty
is not extremely high but because the game is very nonlinear and you
can finish most of the quests in virtually any order, you need to
keep track of many things at the same time.
Another tip-off to the
true genre of Veil of Darkness is that it doesn't take too
long to win the game once you know what to do. It only takes some
five hours to finish - but that's the second time. The first
time it'll take substantially longer.
Before
I forget I'll briefly describe the game's artwork. Veil of Darkness
runs in the classic VGA resolution of 320x200 with 256 colors, although
parts of the game (the map and some animations) run in nonstandard
higher resolution mode, probably 320x400. But naturally low resolution
is nothing surprising in a game released in the first half of 1993.
The sound is likewise not very stunning - no voiceovers (naturally
- this is a floppy game) and in fact no digitized sounds at all, just
AdLib (or possibly Roland LAPC-1) music.
On the whole, I liked Veil
of Darkness. The game is not technically brilliant - but that's
not what makes a great game anyway. It is easy to play and more importantly,
fun to play. As I asserted before, it is more of an adventure game
than a RPG - a hardcore RPG addict would surely be disappointed but
an adventure gamer probably won't be. The artwork is about what one
could expect from a game nearly ten years old. The story is perhaps
too predictable but there are several interesting twists (no, I won't
tell you about them). While Veil of Darkness is not the greatest
game of all time, I did not find any serious flaws in it. Combined
with pleasant gameplay, that is certainly good enough to get an A-
from me.
Final Grade: A-
System Requirements:
AT
DOS 3.3
VGA
564K
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