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INTRODUCTION Uru was originally intended to be a Massively Multi-player Online Game, but that project was canceled at the last minute. This was probably not a bad thing for two reasons: 1) I think the idea of a Multi-player Adventure game is stupid. Ubisoft would have lost their shirts on it. The exploration and puzzle solving of adventure games just does not lend itself to the group experience. 2) This forced Ubisoft to re-tool the games to single-player where they would have a chance to be enjoyable.
The second expansion pack, The Path of the Shell, consists of the first few Ages which would have been offered in the online version. They were re-tooled to fit the single-player experience and hastily repackaged, along with the first expansion pack, onto a single CD. INSTALLATION It comes in a plain box – no fold-out cover showing the great graphics or exciting game play. Just a couple of screen shots and a bullet list promising more Ages, more story and more puzzles. Nothing “new.” Just “more.” The box contains the jewel case, registration card and a flier for Myst IV. No manual. The jewel case has a single folded sheet insert which tells you insert the CD and follow the Install Wizard. No Manual. The sheet also says that the full game manual can be found on the CD in PDF format. I checked and there is a PDF file on the CD, of the insert. No Manual.
And, for me, it worked. They are still using the same stupid copy protection from the last two Uru titles, but it found my existing Uru on a separate partition, installed and I still had my existing character. THE GOODNESS The graphics continue to astound and inspire. There are three more scenes which have excellent background music. There are some very good puzzles. In fact, I was able to get two thirds through one Age before needing a walkthrough. While the expansion pack modifies at least one Age from the original Uru, you don't have to replay Uru like you did with the first pack. The changes are more of a background/Easter Egg variety. THE BADNESS While the graphics remain gorgeous, they were not cleaned well. There are several missing polygons (expect to see more stone facing on the wall and all you see is primordial chaos). There are also several places where the polygon mesh was not cleaned up and you can see little sparks of daylight leaking through the dark walls. Although half of the puzzles where quite well designed, the other half just about ruin the game. There were three puzzles where the graphics were so dark that you couldn't see to solve them, even when you knew exactly what to do. Push the red button? What red button? Where?
There were several puzzle with no clue as to what should be done and no feedback when you had done something correct. Even after finishing the game, I look back on these and wonder “How was I supposed to know to do that?”
And finally, the box advertised that we would learn more about what Yeesha is doing and the future of D'ni. It lies. CONCLUSION
The average adventure gamer will enjoy Uru and if you enjoy the genre, you should have this on your shelf. But you will need a walkthrough. Also, as of the writing of the review (July 2004) Ubisoft has released the entire Uru trilogy (Uru and both expansion packs) as a complete collection for only $20. Even with the frustrating flaws, this is an an amazing value and I recommend it to all adventure fans. Final Grade: B- System Requirements:
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