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This was my dream assignment. Plagued by sleeplessness, exams, rehearsals with the New York Philharmonic, and major sickness, I drove through the game like a junkie, furiously scribbling away in my composition book and taking note of every little detail. Neither Beethoven’s Ninth Symphony, nor contracting an unfortunately timed case of mono could stop me. My friends, I am pleased to announce that Cyan has returned to us. And returned with a bang. You all must know me pretty well by now, the opera singer in training from the U.S. that falls all over herself when it comes to Myst and all things Cyan Worlds. So when my devilishly handsome editor, Mr. Sluganski, comes to me and says, “Jennifer, how would you like to have a first look at Uru?” I of course proceed to fall off my chair and then run around my house like a madwoman while my roommates stare in much confusion. With the cooperation of Ubisoft, I soon had an advanced reviewer’s copy in my hands and was hard at work learning the complicated and rich world that is undoubtedly Cyan’s crowning achievement.
But more on that later. Let me give you some background on where Uru had its roots. And here is your history lesson. There will be a pop quiz at the end of this review. The events of the first three Myst games take place over 200 years in the past, with quite a range of back-story surrounding that. Previous to Myst are the novels Myst: The Book of Atrus and Myst: The Book of Ti’ana. In these novels, Rand and Robyn Miller and David Wingrove chronicle the Fall of D’ni, a great city beneath the desert of New Mexico where for thousands of years a technically and culturally advanced people thrived. The few survivors of the Fall link away to other worlds by means of their complicated system of Ages and Linking Books. A few go the surface, and this is where the main character of the first three games, Atrus, is raised by his surface world grandmother, Ti’ana. We learn over the course of Myst and Riven that Atrus marries a woman from his father’s Fifth Age (Riven) named Catherine and together they have two children, Sirrus and Achenar. The two sons become tyrants and all but destroy the lands and the peoples of Atrus’s Ages and in Myst, you meet and punish these two. Riven introduces us to Gehn, Atrus’s power hungry father, and Catherine. After the events of the Riven, Rand and David Wingrove present us with Myst: The Book of D’ni that chronicles Atrus’s attempts to rebuild the ancient city and give new life to the survivors of the Fall. Ultimately, Atrus decides to abandon his plans and write a new Age called Releeshan for all the survivors to live in, a place that would represent the culture of the D’ni, but also represent a new beginning in this chapter of their civilization. Approximately ten years after this are the events of Myst III: Exile in which the Releeshan book is stolen from Atrus by man who had been wronged by Atrus’s sons and had been left in exile for 20 years on the forgotten learning Age of J’nanin. It is also in this game where we meet Yeesha, just a baby and the only surviving child of Atrus and Catherine. Now, if that isn’t the crash course in D’ni/Myst history, I don’t know what else is. Moving on.
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