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Well, I just 10 minutes
ago finished Trespasser after 3 weeks of intermittent daily
play and all I can say is "WOW"! I read Randy's review some
time back and felt that my opinion being so different to his (and
on a more modern machine), that I should enter a review. This game
is not perfect by any means but there is much to like
The game
played smoothly, with only one or two slowdowns. I did not experience
one crash or hang during the game-a pretty impressive performance.
Interface
The game is controlled by a combination of mouse and keyboard, fully
configurable to your comfort. Or should I say frustration... This
game has one of the worst set ups in any game I've seen, requiring
you to have keys for extending the arm, turning the arm, and picking
up as well as the usual action, jump, and arrows for movement. I recommend
that you persevere because the effort in getting comfortable makes
for a worthwhile story. I configured the left mouse button for action
and the right mouse button for jump. I used the arrow keys (be sure
to map "run" not "walk" to forward!) and the following
specific keys (you'll see why I mention it when you play the game):
"Z" for turn arm, "X" for extend arm, and "C"
for grasp". I mapped "S" to throw and "D"
to change weapons. Knowing these last two keys is very important because
you can only carry two objects at a time. This includes key cards
to get in buildings. The interface gets a C-.
Story
You are a fairly anonymous character called Anne. Your plane has crashed
on a tropical island near Costa Rica. You are relieved to find there
are signs of civilization, though you soon find so much more
The island is, of course, Site B from the Jurassic Park series, and
as such, teeming with raptors, tyrannosaurs, and other dinosaurs brought
back through modern science. The story unfolds on two levels: as you
explore, you find evidence of what has happened here and from time
to time get voice overs from John Hammond, the genius (?) behind Site
B. This is a fairly cliched story but very well done. Each progression
to the next level makes sense, because it is all driven by Anne's
desire to contact the outside world and be rescued. Story receives
a B+.
Gameplay
This is a first person game leaning more toward action than
adventure. The levels of each are affected by how you choose to play
the game. The dinosaurs are positioned in reasonable places and often
are found in pairs, which seemed to make sense. The workers have stripped
the island, but for some reason they left guns and other weapons at
handy locations. Not that I'm complaining, mind you. Without those
guns, I would have died very quickly indeed. The biggest selling point
for this game is the flexibility contained within it. Objects can
be manipulated and used much as in normal life. There are numerous
solutions to each problem. For example, at one stage I found myself
out of ammunition. I coaxed the remaining dinosaur to me and pushed
it off the gangplank I was standing on. Just like in real life, you
can elect to fight, flight, or puzzle your way through the situation.
In many situations, the dinosaurs were otherwise engaged and ignored
you. Anne moves like a turtle with two broken legs, even when running.
This bothered me at first, but I took it in my stride and found it
added tension that wouldn't be there if you could outrun the dinosaurs.
Similarly, looking down at your chest (whoa, boys!) illustrates not
how much health you have, but is more of a reading of your heart rate/fear.
As time goes on, the heart loses its redness and you return to normal.
It was good not to have to worry about replenishing health in addition
to mastering the controls. Gameplay gets an A.
Graphics
This game was way ahead of its time. Unfortunately, when it came out,
few people could play the game without turning everything way down.
These days, the computers far exceed the minimum specifications, and
I wished throughout that I could turn the graphic quality up further.
Yes, there are some beautiful moments-look to the sky or up the mountain
at the end. Rendering distance was low, such that some things in the
near distance appear blurry or blocky. As you approach, they are rendered
well. The dinosaurs, walls, and other objects in close up lose their
resolution and appear blocky but don't detract too much from the experience.
The distance is often fogged nicely. Dinosaurs bleed when shot and
slow down and act injured when shot, though I'm sure technology these
days would not have them bouncy up and down like marionettes! Some
graphical artifacts I noticed included dinosaurs stuck in trees, weapons
went through walls, buildings and trees rising out of the air. These
were by no means the norm but are quite amusing to see. Graphically,
this game deserves a B.
Sound
The sound is top notch, particularly the voice acting of Sir
Richard Attenborough (reprising his role as Hammond) and Minnie Driver.
Ambient noises are good, though have a tendency to appear suddenly
rather than grow in intensity as you approach the sound. The dinosaurs'
sounds are great. My heart raced the whole way through when I heard
them behind me, coming towards me, or in the distance. The sound of
footsteps on different surfaces was a nice touch too. This also occurred
when objects were dropped on surfaces. The music is sparse, but when
it rears its head, you know something is coming. It was very cinematic
and really set the scene. Sound deserves an A.
Overall
Despite the flaws I thoroughly enjoyed this game. I thoroughly enjoyed
my time there and will probably play it again. It is one of the most
interesting games I've played, not merely action nor adventure. Though
flawed, it added a dimension of realism not seen in most action games.
I'm awarding this an A.
NOTE: I played this game
after installing a hefty 35 Mb patch, released to address issues of
game stability and to improve the graphics. I recommend downloading
it.
Final Grade: A
System Requirements:
Windows® 95 or Windows®
98
Pentium 166Mhz
32 MB RAM
120 MB free disk
space
Direct X 6.0 (included)
Windows® compatible
mouse
Windows® compatible
sound card
4x CD-ROM
1 MB Video Card
Recommended:
AMD K6-2 OR Pentium
II 266MHz Processor
64MB RAM
AGP2X 3D Accelerator
Card
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