| Review
Tony
Tough and the Night of Roasted Moths
Developer:
Prograph
Publisher: Got
Game Entertainment
Release Date: November 2002
Platform: 

Review by Randy Sluganski
November 4, 2002
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The
last time I spoke with Tony Tough it was to retain his services to
uncover the identity of the scoundrel who had pilfered the preview
of his upcoming game from the Just Adventure site. That was a year
ago. Now Tony is back – okay, so Tony’s not quick, but
like a boomerang he always returns – for his latest, and only,
adventure Tony Tough and the Night of Roasted Moths.
Now
Tony is not your average private eye. In fact, think of Tony as a
pint-sized Columbo, outfitted in a yellow slicker and hat. To be more
exact, he’s a gnome-sized, nasal-voiced hypochondriac momma’s
boy who left home at the tender age of thirty to work for Wallen &
Wallen Investigators, a private detective agency. Now, ten years later,
he’s still diligently toiling on the same case involving a pumpkin-headed,
candy-thieving psychopath who takes great pleasure in stealing innocent
children’s Halloween candy. But Tony is about to embark on an
even stranger adventure as Pantagruel, his purple pet tapir, has been
kidnapped sending Tony on a desperate search deep inside a demented
carnival populated with a peculiar cast of characters.
Night
of Roasted Moths is what could be considered a ‘retro’
game. It is a 2D point-and-click comically animated adventure game
in the tradition of the Lucas Arts classics Day of the Tentacle
and Sam ‘n Max. In these days of technological advancement
and too-realistic graphics that add nothing to the gameplay, many
publishers were just too cowardly to take a chance on Tony Tough.
But luckily, Howard Horowitz of Got Game Entertainment got guts and
he realizes that a good adventure game – or any game for that
matter – is about the story and not about the graphics.
Yet,
I’m glad to tell you that Tony has wonderful, colorful
graphics that will flood you with memories of games enjoyed in years
past. The majority of the game revolves around a dingy carnival housing
exactly the ménage of characters you would expect – a
bearded lady, a fortune teller, a pitiful clown - and a full assortment
of rides – a ferris wheel and the tunnel of love – and
a pizza shop, hot dog stand and a pirate-themed restaurant.
It is though the small
touches that most impress. A boy sleeping in the bearded lady’s
tent has a snot bubble blowing in and out of his nostril. A stuffed
cow hanging on the wall of Tony’s office has a peaceful look
on its face, until you pull the tail of the cow (which is hanging
in a different office) and then one of its eyes bulges crazily outward.
The foreground of one of the carnival scenes consists of the ducks
in a shooting gallery. This is the type of fun details normally not
found in many of today’s too-serious adventure games.
The
voice-acting provided by AudioGodz is top-notch, Tony has a nasal,
whining quality that, if not done to perfection, could have quickly
become annoying. Some of his one-liners and observations do occasionally
fall flat, but it has to be difficult to maintain a constant level
of off-the-wall humor throughout the game. As a whole though, the
writing is top-notch and I know from past experience (ahem, Monkey
Island) that something I may not have found humorous might put the
person next to me in hysterics. The rest of the cast is cartoony over-the-top
as befits their characters and there honestly is not a clunker in
the bunch. The clown in particular is hilarious and his descriptions
of his balloon animals will leave you rocking with laughter. A bit
more carny music could have added greatly to the atmosphere as would
have more outrageous sound effects.
It’s
the puzzles though that make or break this type of game. Not only
must they be ludicrous, but logical, they most also fit seamlessly
into the absurd surroundings. The majority of the puzzles, and the
game, revolve around Tony’s attempts to collect the ingredients
needed to concoct a potion that will give a fortune-teller the ability
to locate the missing Pantagruel. This game of scavenger hunt does
become trickier and more complicated as the game progresses, but there
almost always seemed to be some sort of visual and especially verbal
clue, to push me forward. Once the game progresses pass this point
to the actual search for Pantagruel, not only did the puzzles become
much more difficult, but it seemed that logic went out the door and
I found myself simply trying everything in my inventory in hopes of
making the correct choice.
The inventory items are
nicely handled and scroll across the bottom of your screen. They are
numerous, but at least there are no red herrings in the bunch. The
entire game is from a third-person perspective and all movement is
controlled via your mouse. A right-click on the mouse opens a screen
that allows you to Talk, Use, Take or Examine any item or person.
So
is Tony Tough another classic in the mode of Day of the
Tentacle? No, but it has been so long since we have had a comic
adventure game that I think it is a relief to just have some fun and
enjoy some ridiculous puzzles (and, might I add, puzzles that are
purposely meant to be ridiculous). Plus, it is a wonderful
first effort by Prograph and if they continue to develop games, then
it is only a matter of time until this small company matches the legacy
of Lucas Arts. More background music and sound effects would have
been welcome as would have more of an appearance by a certain character
(but I don’t want to give away any of the plot here!). But keep
in mind, that for all of the adventure gamers who have played the
Lucas Arts classics, there are just as many, if not more, who have
not and Tony will be their introduction to this world of
absurd humor and for them, Tony Tough and the Night of Roasted
Moths could become their classic gaming moment.
Final Grade: A-
System Requirements:
Windows 9x/ME/XP
Pentium 200
32Mb RAM
300kb Hard Drive Free
CD-ROM 8X
Direct X 6.0 or higher
Mouse
Keyboard
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