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Review
LARA
CROFT TOMB RAIDER: THE ANGEL OF DARKNESS
Developer:
Core Design
Publisher: Eidos
Release Date: July 2003
Genre: Action/Adventure
Platform:
(version
reviewed)

Review by Scott Jelinek
July 22, 2003
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Lara Croft is back. Many people wonder if that is a good thing,
and reading opinions on the net, the answer seems to be no. Never
being one to care what others think, yet constantly voicing my own
opinion, I picked up the latest installment of Tomb Raider. I have
played all the Tomb Raiders, but have really only enjoyed the original
and The Last Revelation. That being said, Angel of Darkness is a
good addition to the series, which despite its flaws, will satisfy
the core fans of the game.
What the game designers
did right is they did not make this game the next Metal Gear
Solid or Splinter Cell. With the popularity of
Tomb Raider, they could have easily commercialized the game and turned
it into a 3D action adventure game. Instead, the game’s action
elements are incredibly simple, forcing you to think about solving
the games levels through good old fashion brainpower. Remember the
first time you were in a Tomb Raider game, and you looked up at a
slew of suspend platforms and thought - there is no way I am going
there.. Those moments are back in Angel of Darkness. It is the sense
of accomplishment when you finished what you thought would be impossible
that makes the game satisfying.
The game is not without
its flaws. First of all, the graphics are excellent. Lara Croft
looks better than ever, and she bounces. She
is without a doubt, a polygon babe. If I was ever a bunch of polygons,
I would want her. The environments are excellent too. Places are
fully furnished, and some of the later levels are just plain amazing.
Who would of figured if you put that much graphic intensity on the
PS2, it would result in slowdown, I actually didn’t mind the
slowdown, it didn’t happen all that often, but there are times
you will notice it.
Oh, and the control system, it can be finicky. When I first started
the game, I would fall to my death a lot, and that was the tutorial
level. That being said, after playing it for a couple hours, the
controls did become second nature, and the number of stupid deaths
became less and less. I would still forget to switch to walk mode
now and then and wonder off a cliff to my death, but this is no surprise,
I never really did fully understand how to control a woman.
You can save anywhere,
and it’s a fairly painless process,
but load times are a pain. There are some moving platform puzzles,
my least favorite puzzles in gaming history, and they will require
repeatedly reloading. Luckily, my PC is right by my PS2 and I can
read mail while loading, but there are times I wanted to take my
controller and fling it though my window. A “retry last jump” option
would have been a Godsend.
The story is good this time around. It focuses on Lara being framed
for a murder, a lot of ritual killing and very bad artifacts that
can hurt people. It is told in a non-dummied down fashion, with graphic
violence and big words at times. The cut scenes with the dialogue
are pretty, and the voice acting is good. At points, you can select
what Lara says, and actually effect the path the game takes.
There are a lot of signs the developers do listen to what gamers
want. New additions to this game include low crawling, shimmying
around corners, a strength build up system, a second playable character
and the ability to actually get on a ladder from the top. Sure, other
games pretend like you can climb down ladders, but I have always
repeatedly fallen off ledges trying to mount them. Lara, bless her
pixelated heart, does it when you walk over to the ladder. It almost
makes me cry.
The bottom line is this, Tomb
Raider has always been a puzzle game,
and if you want puzzles, with nice graphics and a decent story, this
is a top-notch game. Angel of Darkness does not branch out into new
areas, but rather delivers a solid new Tomb Raiding experience. I
like what they have done this time around, and with a little refinement
to the controls and load times, I would easily recommend this game
to any adventure game fan. Yes, there were times I wanted to scream
and she made me mad as heck, but Lara Croft kept me coming back,
and left me satisfied in the end. What more can you ask from the
woman you love?
Final Grade: B
System Requirements:
You can download a game
trailer here along with some wallpaper and screensavers.
System Requirements (pc version):
Windows 98se or Higher
(Win95 and NT NOT SUPPORTED); 500 Mhz Pentium III (or equivalent);
128 MB RAM; 100% DirectX 9 16 MB 3D Accelerated
Video Card w/ Hardware TnL; 100% DirectX 9 compliant Sound Card;
200 MB Hard Disk Space free (additional space may be need for
saves); Direct X 9 (included); Mouse and Keyboard
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