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If Just Adventure had been in existence eleven years ago (that would be 1991 for those not mathematically inclined) we surely would have reviewed - and praised – the original Sega Genesis release of Toe Joe & Earl. But since we weren’t, we’ve decided to atone for our past omissions and now present you with this review of a game that even though it is over a decade old, still outshines anything else on the market. Ha! Just kidding, thought I’d freak you out there for a moment. Actually, I was just trying to throw off-guard those of you who are wondering why we are recommending a game that is not pure adventure. Nor is it action/adventure, nor is it strategy or puzzle or….well, exactly what genre is Toe Jam & Earl III: Mission to Earth? I really don’t know, but to quote that great seafaring sage Popeye, “I knows what I likes and I likes what I knows.”
Quite simply, you choose which character you want to play as and then wander around looking for the Sacred Albums. It’s a simple concept that succeeds because it never gets overly complicated. On every level you must collect keys that will allow access to higher levels and presents for your inventory that help you overcome the funkless earthlings. The list of presents could fill another page, but some of the funnier ones are: Bad Opera – open this present and Earthlings terrified of opera will leap off cliffs and Stupid Hiding – a present that disguises you as a tree. While these presents are used to protect yourself from the Earthlings until you can grant them funk, there are also ‘bad’ or unknown presents that will thwart your best laid plans like a School Book that when opened will put you to sleep and at the mercy of the Earthlings.
But – and there are lots of butts in TJ&E III – if there is a downside to the game, it is that the later stages have so many characters running around that the lunacy becomes almost impossible to corral and you find yourself proceeding little by little, reloading to start again or progressing and saving little by little. There are times when I found myself donning Icarus Wings so I could fly above the chaos, locate the stolen album and jump into the elevator to return to safety and while this is a quick way to proceed, I also missed out on many presents that could have useful in later levels.
This is a game that you’ll either fall in love with quicker than Rosie O’Donnell in a cupcake factory or be turned-off faster than a Kathie Lee Gifford Christmas special. If you’re offended by the thought of a heavenly Harlem choir or remarks about Toe Jams third leg (he is an alien after all) then play Sly Cooper instead. But if your idea of fun is hiding from chickens brandishing rocket blasters firing eggs or cheap, tawdry jokes about cheerleaders and their enormous pom-poms, then you’ll find Toe Jam & Earl III: Mission to Earth to be funking hilarious. Final Grade: B+ |
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