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Review
Titanic:
Adventure Out of Time
Developer:
CyberFlix
Publisher: CyberFlix, GTE, EuroPress
Software
Release Date: 1996
Platform:
Review by Michal Necasek
April 16, 2003
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The story
of R.M.S. Titanic has inspired writers, filmmakers and other creative
types probably
ever since that fateful day in April 1912. In Titanic: Adventure Out of
Time the unfortunate ship provides backdrop for a drama on even grander scale.
In this game it's not the fate of Titanic's passengers that is at stake, it is
the fate of entire nations and ultimately the whole world.
I'll explain the "out of time" bit: The game starts in London, 1942 - a city
suffering under Germain air raids. You play the role of a former British secret
service agent who botched an espionage mission on the Titanic thirty years ago.
Through some strange chance of fate you have the incredible opportunity to return
to R.M.S. Titanic on April 14, 1912 and this time do it right. If you succeed,
who knows - you might even change history and prevent a World
War or two.
How is that possible? In Titanic, the grand steamship is a veritable gathering
place for spies, secret agents, revolutionaries, art smugglers, con artists and other colorful characters. Not to mention
the usual aristocrats, wealthy businessmen, entrepreneurs, missionaries, psychics,
etcetera etcetera. If you play your cards right, you will be able to greatly
influence world history.
To understand the background of the story it is necessary to know a little about
European history of early 20th century. Fortunately for those players with weaker
memory, at the beginning of the game you'll find a dossier explaining the situation
of 1912. Unified Germany is striving to become a superpower. Its ally, the Austro-Hungarian
empire, is breaking at the seams as many of its subject nations are trying to
break free. Russia is suffering under the rule of autocratic czars, with bolshevik
revolutionaries trying to take over (and replace one form of bad government with
worse). France dislikes Germany as much as ever. And the Brits, secure in their
knowledge of superiority, are trying to rule the world with the minimum of fuss.
At the same time many people believe that a war is no longer possible because
it would be far too
devastating. How incredibly naive.
The beginning of the game may be a little confusing. The reason for that is simple
- Titanic was a huge ship and it will take you a while to figure out how to get
around the steamer. The game claims to have reproduced the interiors and layout
of the R.M.S. Titanic with a great degree of historical accuracy. There is even
a guided tour option in the game - it may be a good idea to take the tour before
you actually start playing to familiarize yourself
with the surroundings.
The gameplay of Titanic is very nonlinear. There are multiple solutions
to many problems and a great number of optional actions. One important aspect
is game time - after you perform certain actions, the in-game time will advance.
This is very important because certain other passengers are working against you
and you often need to be faster than they are in retrieving hidden object and
so on. Note that the game time is unrelated to real time and will never advance
on its own.
There is a number of characters to meet on board R.M.S. Titanic. Some will help
you, some will be indifferent, wome will work against you and some may even try
to kill you. The people tend to remember your actions - for instance if you are
rude to them, they won't speak to you afterwards. This means that the dialogues
have a significant influence on the game's outcome and you have to choose your
words very wisely. Some dialogues are also puzzles and you will have to figure
out how to convince people to help you.
The last part of the game where the Titanic is sinking (you cannot change that)
is very dramatic. There are frequent cutscenes of the ship slowly sinking that
greatly add to the sense of urgency or even panic. If you are successful, you
will save yourself and prevent a war or two. If you aren't... you'll end up as
fish food. And the 20th century will be as bloody as ever.
And now we'll examine the game's look and feel. Titanic runs in 640x480
resolution and employs first person view. All backrounds are computer generated
(real Titanics are surprisingly hard to come by these days) but there are real
actors. I can't quite say live actors because they look more like animated photographs.
Movement is "slideshow style" (with mostly 90 degree turns) but with smooth transitions
between scenes. The R.M.S Titanic is truly huge, fortunately you are equipped
with a map that makes moving around relatively simple and efficient. In the course
of the game you will need to find out room numbers of many passengers. It is
a good idea to write down these numbers since you'll need many of them more than
once.
The sound has good technical quality and there is pleasant background music.
The voiceovers are well done and help make it clear who's British, American or
German. The aristocrats speak with appropriately posh accents too.
Puzzles are a very interesting part of Titanic. There are very few inventory
puzzles and seemingly almost no other puzzles - but this is very misleading.
While it is quite easy to finish the game, it is rather difficult to finish it
successfully, that is fulfilling your objectives as a British secret agent. Many
of the puzzles depend simply on being in the right place at the right time (you
can overhear important conversations for instance)
and others rely on "correct" interaction with other characters.
For some inexplicable reason the designers felt it necessary to throw several
action sequences into the mix - there is fencing and there's a fistfight. I'm
generally against action in adventures but the action in Titanic also
seems utterly pointless - there does not appear to be any real difference in
the outcome regardless of whether you win or lose these fights. So why have them
in the first place?
The story of Titanic is almost impossible to describe. Because the game
is so nonlinear, the story you will see very much depends on your actions in
the game. Instead of one strong central storyline, Titanic offers a number
of more or less independent stories that connect in a unique historic
setting.
Titanic: Adventure Out of Time is a very interesting game. It combines
historically accurate background with a completely fantastic story of time travel
and changing history (personally I have a suspicion that changing history might
not be so simple as this game makes it sound). Sort of a really grand what-if
adventure. The reconstruction of R.M.S. Titanic is quite amazing and greatly
adds to the atmosphere of Titanic. Fans of espionage and history should
especially like this game. Titanic: Adventure Out of Time gets a B+.
Final Grade: B+
System Requirements:
PC / Mac Hybrid
- WIN3.1/95/NT
- 486/66
- 8 MB RAM
- SVGA
- 2X CDROM
- Sound card
- System 7.1
- 68040
- 8 MB RAM
- 2X CDROM
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