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These days lots of PC adventures are being ported to the Nintendo DS, generally with shaky results. The screen of the handheld really isn’t appropriate for images designed to fit on a large PC screen, and the game mechanics can be awkward as well. A much better idea is an adventure designed specifically for the DS. There has already been at least one first-rate such an adventure: Professor Layton and the Curious Village. Time Hollow is the first DS adventure I’ve played since that’s anything like as good as that one.
His overarching goal is to somehow rescue his parents, who seem to have been “erased” from this timeline by some nefarious time-tinkering. As Ethan, you have to learn to use the magical pen to fix the past and clean up the present.
The game is published by Konami, and benefits from the kind of high production values such a major company can provide. The town Ethan lives in is extremely attractive and pleasant to explore, and the musical score is frequently superb.
Well, the designers didn’t quite trust the game’s excellent premise enough to make the gameplay as meaty as it could have been. The story is largely on rails, and the demands on the player are not significant. Certainly the controls work well, and the game handles in an intuitive and logical manner. But some players might be frustrated by the fact that gameplay mostly consists of playing connect-the-dots. Similar criticism was leveled against FunCom’s Dreamfall when it came out. I championed that game, however, making the point that the other aspects of the game were so strong that despite shallow gameplay, it was a worthwhile experience. I feel the same way about Time Hollow.
The best way to think of Time Hollow is to enjoy it as interactive storytelling. If you’re comfortable with that, you’ll probably have a great time with the game, as I did. If you need lots of chewy puzzles and tough challenges, you might find the game a little too mild. My hope is that Tenky (the game’s development studio) will build on the strengths of this game and produce a sequel with just as good a story but with stronger gameplay.
This review is copyright Ray Ivey and Just Adventure and may not be republished elsewhere without the express written consent of the author. Republication of said review must also contain a link back to Just Adventure. |
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