Having played the demo alpha/beta version of this game, I looked
forward with anticipation seeing this game published so I could play
the full version. Living in Australia and very familiar with the
city of Sydney, the concept of an adventure game set in Sydney appealed
thoroughly. I have said in other reviews that I am a sucker for full
motion video, further adding to my anticipation.
The game runs from the CD-ROM but I recommend copying the whole
of the game to a folder and using the increased response time of
your hard drive rather than relying on a slower CD-ROM. Your movies
will play smoother.
The game starts in a typical
old Sydney suburban house, the house of your uncle, a private investigator.
Your uncle is attacked and
gameplay begins. You have returned to your home from a short trip
to find an urgent message from your uncle on your answering machine.
The search for your uncle and quest to discover what he was investigating
begins! Unfortunately, the story degenerates from about midway through
the game. The story is somewhat topical, being about terrorism, and
it may be of interest for people to know that the security on the
Sydney Harbour Bridge has been stepped up substantially since September
11. Character development occurs very little, much as in a B-grade
movie. There is little connection to the characters, and the potential
drama is watered down making what could have been tension feel like
the level of drama experienced in children’s movies. There
is never a sense of the ramifications of failure.
I enjoyed the introductory
video though the quality of the filming is less than optimal. Grainy
at times, at others passable, for an
amateur production, this is of a relatively high standard. The game
itself consists of slideshow photographs navigated by somewhat traditional
point and click controls to another passable video. I say “somewhat
traditional” because the cursor size appears to be developed
for those with cataracts or severe myopia. I admit that the average
adventure gamer is probably older than the average gamer with a bent
toward other types of games, but we are not all geriatric! Put simply,
you will have to work very hard to miss a hot spot! The photographs
are absolutely sensational, as the screenshots will attest.
It is nice to see voice
acting in an independently produced game, however prepare for a
shock. I laughed continuously through this
game and my wife became quite annoyed when I kept calling her to
see the next gem of unintentional humor. The acting is truly awful
in this game, and many of the characters appear to be reading their
lines or have no idea how the lines ought to be delivered. It was
rare that I actually became immersed in the game when other characters
were present for this reason and contributed to a decreased sense
of fun and enjoyment. More animation in the voice over of the main
character and some variety in sentence structure when finding inventory
items would have made it more interesting to (struggle to) hear: “now
I have a…”. Subtitles would not have gone astray either,
not just because of the two or three places where the recording was
so hampered by wind or rain that it rendered speech unintelligible.
If there was not the competition of the ambient noise, there was
music soaring over the voice acting. I realize that this is an amateur
production, but how much more difficulty would it have been to make
sound options a part of the game or at the very least rerecord poorer
quality sounds? The game was obviously a labor of love but I kept
feeling I had an unpolished gem in my hands that could have benefited
from a little more tightening up. For the record, though, the quality
of the music was quite good and very suited to the different environs
of this game.
The interface is easy
to use and intuitive. Games are saved as a description of the location
at the time. This can become confusing
if you visit a location twice. A recommendation for next game would
be to take a leaf out of the book of action games (like Quake and
Return to Castle Wolfenstein) that have a proposed name, usually
with a number to distinguish earlier from later games, that can be
altered to suit the individual. I would have welcomed the opportunity
to save my games as I usually do (chronologically i.e. “Alex01”, “Alex02”,
etc.). The game can be saved at almost any point in the game. A particular
strength of the game is in the inventory-items are removed from inventory
once used. This eliminates clutter but also makes the game a little
too easy. It does not take much thought to work out which item of
five to use! as is the case with most adventure games, puzzles vary
in logic-some require a certain inventory item yet another item logically
could have done the job. A particular puzzle requiring retrieval
of a key does not make any sense; having actually been to the seat
in question, it is quite easy to reach for something under the seta.
Another aspect making this game too easy is that non-player characters
actually tell you what to do (a criticism of the game Timeline also).
Only about half of the puzzles actually require some kind of deduction
or rational thought.
Keep an eye out for bloopers in the game (does not everyone love
out-takes and bloopers?). Here are some I noticed:
-the “Exa Corporation” is called “Leda House” in
reality (on its entry doors)!
-a boom microphone is plainly in shot on occasion!
-one of the bad guys turns up later as a cop!
-the camera operator is unintentionally visible in a reflective surface!
Am I glad I got this game? Yes, I got a review copy from Twilight
Software. If I had had to pay for it, I would have been disappointed
having expected the standard of the initial part of the game to be
maintained. However, there is enough adventure to while away a few
hours and enough unintentional humor to put this in a category with
The Curse of Monkey Island and The Feeble Files. My experience with
The Sydney Mystery was akin to purchasing a CD after hearing a good
song on the radio, only to find the rest of the songs are not near
as good as the song you heard. You will probably find something to
enjoy but it will not be the favorite in your collection. I give
this game a C+.
The game is available
for purchase from Twilight
Software.
  
Final Grade: C+
System Requirements:
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