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After playing the demo and writing a preview for Microids’ investigative thriller, Still Life, I was left panting for more. When I finally received the full length version of the game, I opened it reverently, stared at it a for moment, touched it lovingly… I was torn between popping it in right away and delaying the gratification until after working hours. Yeah, working from home does have its charms.
For now I’ll start with the beginning, which in this case means the graphics and game play. What can I say? If you’ve played the demo you already know the graphics are lifelike and flawless. Microids has taken the best of their slightly saccharine Syberia and added true grit. I must say they wear it well. Details are sharp, motion is smooth, all is heartbreakingly artistic in the world of Still Life.
For those of you who played Post Mortem, you’ll be happy to hear that major improvements were made in game play. In fact, Microids scrapped many things entirely, such as the notorious dialog tree. In Still Life, dialogue is very straightforward. Left click for plot-driven dialogue, right-click for details that are not crucial, but merely flesh out the story line. As for the rest, it’s standard point and click, third-person perspective. This is yet another departure from Post Mortem, which was a first-person perspective game.
You’ll alternate between characters and time frames, and you’ll have the opportunity to see how everything changes even as it stays the same. Two series’ of murders take place that share many of the same characteristics: all are gruesome, all show a progression of violence, all are toward women of questionable virtue. The problem is, these murders are a generation apart. Either our killer is an octogenarian with uncommon stamina, or a copycat is on the loose. Add to that the fact that the two people investigating the crimes just happen to be related, and it almost sounds strange to say that the game doesn’t have supernatural underpinnings.
There is, of course, a parallel theme with the infamous Jack the Ripper case that is even mentioned within the game itself. I couldn’t help drawing some parallels of my own with Dreamcatcher’s Jack the Ripper. This was especially evident in the dingy streets of Prague, where Gus develops a relationship with a beautiful former-songstress named Ida. I also had a sense of déjà vu when Gus visited the local police precinct, populated by one condescending police chief and a helpful friend. These similarities did not in any way take away from my enjoyment of the game. If anything, I felt these elements actually delivered a previously unfulfilled promise. There is, however, one more unfortunate parallel I would be remiss without mentioning: the ending. You won’t breathe that sigh of relief. You won’t jump up and say “I KNEW it!” You won’t even be able to say you didn’t see it coming.
Even knowing the ending of this magnificent game beforehand, I wouldn’t hesitate to play it, and I don’t hesitate to recommend it. Anyone who loves a mystery and has an investigative mind will get many hours of pleasure from Still Life. You may even find a few more of them after the game is finished, as you continue to turn the possibilities over in your own mind. The great thing about an ending that leaves a few openings is that it leaves you free to find your own answers. Of course, I’m sure I’m the only one who’s come up with the right ones. Final Grade: A System Requirements:
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