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I was extremely eager to get my hands on Starship Titanic. I’d read terrific reviews; I’m a Douglas Adams fan – I thought, how could I lose?
I was also impressed with the several installation options I was offered. This is a feature that should be available on more games. I don’t mean to brag, but I have a pretty large cd drive, and I appreciate the option to load all three cds onto it so that I can completely eliminate disk swapping! So far, so good. I start the game. The game begins in the living room of Your Lovely Home, and after a minute or two the bottom of Starship Titanic literally crashes into your living room. A door opens, an a befuddled robot glides down the gangway, looking around, and muttering bleakly “Oh dear,” over and over.
The game! Ah, there’s the rub. As long as Starship Titanic is dazzling you with its beautiful graphics and very funny robots, you’re tempted to consider it a good game. But as soon as you get down to cases and try to figure out what the #*$& you’re supposed to be DOING on the ship, well, that’s another matter entirely.
The first few times through the various lovely rooms in the ship are fun, but by the 125th, I’d seen enough. I haven’t been this sick of the claustrophobic interiors of a game since slogging endlessly through the museum in Shivers!
And the puzzles. I know, I know, I’m in a Douglas Adams world, and I should expect everything to be a bit twisted. But the things I had to do to hunt down the various articles of the treasure hunt were too often obtuse in the extreme. I mean, they were funny when I finally resorted to a walkthrough and tried them, but by then I’d given up any hope of solving the puzzles myself.
By the time I was finished with Starship Titanic, I was worn out, fed up and decidedly unamused.
Final Grade: D System Requirements:
This review is copyright Ray Ivey and Just Adventure and may not be republished elsewhere without the express written consent of the author. Republication of said review must also contain a link back to Just Adventure. |
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