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Spud
Dungeon of Shame Entry #2

Developer: Charybdis, Ltd.
Publisher: Gametek, Inc.
Release Date: 1996
Walkthrough


By Randy Sluganski

These are not screenshots but rather scanned images from the back of the game's box.

     

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It is time once again to don my pockmarked helmet (those vulture droppings are lethal to the bare head), adjust my clanky armor and wield my rusty sword as I traverse anew down those moss-covered cement steps that lead to that dark, dank corridor. I raise my lantern, blackened from previous fruitless searches, and see the sign. In my misbegotten misery it seems to wink at me, and I feel powerless to stop myself from opening the door to the Dungeon of Shame.

What black hole of gaming has transported me to this macabre madness I know not. Scattered around my ankles are the remnants of half-played adventure games. Empty cardboard boxes and cracked CD cases are strewn everywhere. There are actually CDs embedded in sections of the dungeon walls as if they were hurled with great force. I hear hysterical giggling, and slumped in a far corner of the room I find a deranged looking individual. His bloodshot eyes seem to pierce my very soul, and I can feel his pain. His grimy hand reaches toward me, and he utters that one word I had hoped and prayed to never hear again.

The word brings chills to my soul. Painful memories rush into my mind before I black out into a blissful unconsciousness. That one word is ... SPUD.

Spud. Chills run down my spine. Is Spud a game about potatoes? Boiled versus baked? Crinkle-cut versus waffle? No. Spud is an adventure game about … Santa Claus.

Our first entry into Dungeon of Shame, The Scroll, was deservedly so as it did nothing right. But how do you justify including a game with colorful, animated 3D graphics, gorgeous cut scenes and, for the most part, a cute plot. How about when the subject matter is so ludicrous as to almost defy description?

Spud is the name of Santa Claus's grandson, and it seems Grandpa and his magical toy machine have been kidnaped by the evil Doctor Chilblain (this name must be said with a tremble in your voice!). During the course of your search to save Santa, you will visit such traditional Christmas sites as a tropical island populated by Jamaican speaking animals, a submarine, pixie mines, a penguin village replete with gun-toting penguins and that personal Christmas favorite of mine, Hell.

Is this game intended for children? I don't think so, as the puzzles are much too obtuse for youngsters (at one point you must put a paper party hat on a gnome in order to steal a key from an ogre, the reasoning being that the bells on the gnome's regular hat tingle when he walks and this will wake the ogre; the problem here is that I never actually heard the gnome's hat tingle and had no clue as to why the ogre kept pummeling me); plus there is some highly questionable subject matter in the game (more about that later). A blurb on the front of the box states that "... it only looks like a kids game." Yet an adult would find this game tedious (thanks in part to the subject matter) not to mention downright silly. So exactly what sort of audience is Spud intended for? Another quote at the bottom of the box cover trumpets proudly, "Spud stands head and shoulders above such games as Myst" and is attributed to the United Kingdom edition of PC Gamer. After days of reflection, I am still not certain how to interpret that line.

One positive point that Spud has in its favor is the instruction booklet (remember, this is back in 1996 when game companies still felt benevolent enough to include such a trinket). For without this booklet, never would I have know the following--"Spud is the kind of kid all parents wish they had adopted instead of having children themselves. Well behaved, honest, kind to animals and a big fan of vegetables and having his face scrubbed clean by his mother's spittle soaked handkerchief when out shopping. Yes that's his public face, away from the glare of the cameras he's just like every other street-wise, smart-ass kid." Wait a minute, this "street-wise, smart-ass kid" is so dumb that he doesn't even have a clue that his grandpa is Santa Claus until he is kidnaped. He never finds it suspicious that Gramps shares his house with three talking reindeer or that his basement is full of toys. The only clue we ever have that Spud is street-wise is that he wears his baseball cap backwards. And about those reindeer ...

Rudolph, Donner, Blitzen and Prancer are all roommates of Santa. Well actually, Prancer is an inflatable reindeer that Spud finds under Santa's bed. Hmmm. If you think that is strange then consider the following. Early in the game, Spud needs to get the attention of the reindeer so they will fly the sleigh to rescue Santa. Spud spots Donner in the shower and lets out a long wolf whistle. Then in true adventure fashion, since Donner can't hear you above the din of the shower, you whip out a wrench from your inventory and shut off the hot water valve. As Donner slowly turns around you notice that she has huge breasts! She then says in a sexy voice, "Why Spud, who else could give a girl a hot flash on a cold night like this?" As she pulls the shower curtain aside Donner then remarks, "Oh Spud, I thought it was your Grandpa again!" Draw your own conclusions here, but personally, I think this game should have been called Stud.

The voice acting, with one glaring exception, is intentionally humorous. The Emperor Penguin excellently mimics Marlon Brando as The Godfather. The Jamaican accents on the island are extremely authentic. It is Spud, the voice you hear the most, who is a problem. He is supposed to be a young teenager, but his voice sounds akin to a raspy sailor who has been out drinking and carousing all night. Spud's deep, throaty inflections actually had me questioning what the developers of this game were smoking for pleasure.

Other minor problems: the save system only offers three slots, and your saves are recognized by the time and date you saved. I found this to be extremely frustrating. You can die at almost any time so you must save often. Plus, this "life and death"-like environment really adds a negative air to what is supposed to be a humorous game. The "Super-Look-Around-O-Vision" lets you look around a 360-degree area, but it is often very pixelated. The inventory and icon system, which is actually very easy to use, becomes a major problem during an Indiana Jones-type scene when you must have a bag of sand not only in your hand but also showing as your screen icon before you even begin the puzzle. This one puzzle, which I knew how to solve but could not maneuver correctly due to the bad interface in this one scene, actually caused me to quit playing this game for over a year.

One major problem: it is bad enough that Spud is one of those games that requires a walkthrough to finish (and even then it is difficult), but I have had two different copies of this game and both times have been unable to finish due to a bug right at the very conclusion!

What's up next for the Dungeon of Shame? Well, there have been many nominees from the readers, but only the true "classics" make the final grade. See you soon.