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Silverload
Dungeon of Shame Entry #3
Developer: Vic Tokai
Release Date: 1996
Walkthrough

By Randy Sluganski
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The
steps creak beneath my trembling feet as I brush the sticky cobwebs
away from my face. The dim, unsheltered bulb hanging limply from the
ceiling provides little illumination as I search for the key hole
in the decrepit yet sturdy attic door. I shield my eyes as I blow
away layers of accumulated dust. There is a muffled click as I insert
and then turn the rusty skeleton key I found buried deep within the
Dungeon of Shame. The door slowly, agonizingly swings open in front
of me. A bloodcurdling screech emits from its hinges, rusted from
years of neglect. I brace myself as I step across the threshold and
there, outlined in the shadows, I see it. The stench emanating from
the box leaves me no doubt that I have found that which I least wanted
to find. A game that truly bites. A game that would suck dry the blood
of any true adventurer. A game about vampires in the old west. A game
called ... Silverload.
I
found Silverload, about two years ago, at a local computer
show--sans box and instructions--for a measly $13. My initial excitement
at finding an unknown, unheard-of computer game quickly subsided after
I loaded the game on my hard drive. The graphics were horrendous,
and the washed-out colors in the game reminded me of a drug-induced
impressionistic painting. Surely I had purchased a beta version! A
search of the Internet confirmed my worst fears. This was no beta.
Silverload had been released for the computer market in Europe
by Vic Tokai. Apparently, the two or three copies that sold did not
justify marketing the game in the United States. There was, though,
a Playstation version foisted upon unsuspecting youngsters across
the world. If you have ever wondered why teenagers prefer Doom-style
games over adventures, you will wonder no longer after playing Silverload.
Vic
Tokai was without a doubt the unparalleled master of cheesy adventure
games. Reviewers who complain about Myst destroying the genre
have obviously never played a Vic Tokai release. In both The Scroll
and Silverload, mouths and facial expressions are totally
out of sync with the voices. And those voices! Egads. Cowboys with
exaggerated Clint Eastwood western twangs, somber funeral directors
that sound like a poor man's Boris Karloff and comely barmaids attempting
to seem seductive all sound equally inauthentic and ludicrous. The
inventory system from hell, so unpopular in The Scroll, has
returned with a vengeance. Hot spots are often near-impossible to
find, and attempting to combine two inventory items into one is an
exercise in frustration. In fact, everything about this game, with
the exception of the western setting, is exactly the same as The
Scroll, and as you know, The Scroll was, not incidentally,
our first entry into the Dungeon of Shame.
If
there is one redeeming factor to this game, it would be the plot.
The game begins promisingly enough as you stumble across a wagon train
that has been savaged by vampires. As you are a dedicated lone gunslinger
fighting for truth, justice and the American way, you promise to rescue
the kidnaped son of one of the wagon train's occupants. The nearest
civilized area is a mining town named Silverload. The town's citizens
are a strange lot, though. They deny all knowledge of a kidnaped child
and make you feel as welcome as an American in Iran. Though the town
is small, there are numerous locations to search and search and search
for many areas and inventory items are impossible to spot. Three times
I have attempted to finish Silverload, with a walkthrough at
my side, and I have yet to suffer through the conclusion of this game.
The music and the sound effects are a mixed lot. Sometimes they are
there, and other times scenes that had music earlier are now silent.
This is apparently a subtle attempt to test your auditory abilities.
An old-west town populated by ghouls, werewolves and vampires could
have been a lot of fun where it not off put by the jerky animation,
incoherent puzzles, bad interface and horrendous lip-synching. It
is these few minor details that separate Silverload from the
gaming classics.
It is indeed unfortunate that Vic Tokai is
no longer with us. Their idea of what constituted an adventure game could have
added many more plaques to the walls of the Dungeon of Shame. But rest assured,
somewhere out there, at this very moment, there is a devoted programmer being
led astray by his marketing department, unknowingly creating a future entry for
the Dungeon of Shame. Time will be the final judge. What's
up next for the "Dungeon of Shame"? How about a game that numerous
readers have nominated as the worse of all-time. A game that lets you travel
from the farthest reaches
of space to the perimeter of a black hole in your wallet that has just been suckered
out of 40 bucks. For in space no one can hear you scream ... at your computer
as you suffer through more mind-numbing dialogue. We'll save the name of
this
classic for the next column. In the meantime, if you have any games you would
like to nominate, drop me an e-mail and if enough readers designate the same
game,
I'll give it a consideration. As always, happy gaming.
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