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Review
Silent
Hill 4: The Room
Review
by


November 8, 2004 |
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Back
in 1999 - when Resident
Evil dominated the survival horror gaming world
– the first game of a new series appeared, determined to change
the standards of the genre. Its name: Silent
Hill. SH was the dream
of survival horror fans, and its dark and disturbing world transported
gamers to entirely new heights of horror. It took almost two-and-a-half
years for the highly expected sequel, Silent
Hill 2, to be released, but it again offered a fantastic
morbid storyline. The sequel was completely irrelevant to SH1
and lacked in some areas, but was still an excellent survival horror
game nonetheless. Two more years passed before Silent
Hill 3 appeared and returned the story back to its
original concept and also “fixed” whatever SH2
was lacking, becoming what is probably one of the scariest games around.
By that point it was obvious that the Silent Hill
series ruled the survival horror world both in popularity and quality.
The announcement that Silent Hill 4 was
going to be released just a bit over a year after the release of SH3
caught many by surprise. It seemed as though a series known for its
quality was being rushed and, unfortunately, that feeling turned out
to be prophetic.
In Silent
Hill 4 you play the part of Henry Townshend,
who moved into room 302 of the South Ashfield Heights apartment
complex two
years ago. Life was fine until five days ago, for not only had Henry
been haunted by a recurring dream, but he could no longer leave room
302! The door was chained shut and the windows locked tight. Even
more unbelievable was that his telephone had quit working and however
loud he screamed, no one seemed to hear him. Now a huge hole has
appeared in the bathroom wall, yet it does not lead out of the apartment,
but instead leads to a series of alternate worlds where Henry
will have to literally fight for his life, for if you die in the
alternate worlds, you die in the real world too!
SH4 is not a real sequel to any of the previous games of the series,
but instead picks-up from a SH2 side-story about a serial killer
named Walter Sullivan, who was arrested and put in jail, where he
committed suicide. Walter used to carve the numbers xx121 on his
victims, where xx started from 01 and kept rising. Now new victims
have started to appear picking up from the last number before Walter
was arrested. But as Walter is dead, the police naturally suspect
a copycat killer. Is this really the case? Did Walter indeed kill
himself? And what does all this have to do with the strange occurrences
in room 302?
Before starting, you can
set the options to your preferences. Among the visual, sound, control
and miscellaneous options, is one to set
the resolution from 400x300 (!) up to 1600x1200 in the PC version
(which is the reviewed version). This option, of course, does not
exist in the PS2 version. There’s also an option for Real Time
Shadows that is not available on PS2 (for some reason, while using
an ATI Radeon 9800 Pro, I could not have Real Time Shadows while
having Direct3D Anti-Aliasing on). When you’re ready to start
your game, you’ll be asked to choose a level of difficulty
and here comes the first let down.
Survival Horror games
are action/adventure games with an average correlation of action:adventure
about 2:1 – and that’s
why those who insist that survival horror games are adventure games,
have no idea what adventures are all about. Starting with Silent
Hill 2, the series made a revolutionary move to change this correlation
by offering the gamer the ability to choose separate levels for action
and puzzles. That way one could play the game focusing on the action
parts, while another player could make the puzzles harder and the
action easier. This made the SH series even more accessible to those
adventure game players who do not want to break their fingers killing
monsters. For some reason SH4 merges the difficulty to a generic
level of easy, normal or hard. According to the manual, both action
and puzzles will get affected by changing the game level. That is
only partly true though. While the action part does change from easy
to hard, with the monsters not as easy to kill, there is no considerable
difference in the puzzle level – if there is such a thing in
this game. The puzzles in SH4 can be counted on one hand and they
stay the same regardless of the difficulty chosen. The only difference
being the easy level gives away everything that needs to be done
and the hard level provides blatant hints. And don’t expect
any puzzles like the zodiac puzzle in SH1 or the gallows puzzle in
SH2. The very few puzzles here are mainly the ‘find the item
and put it where you’re told’ variety. The aforementioned
action:adventure correlation has dramatically changed towards action
in SH4 with very little adventure elements.
The moment the game begins,
you’ll notice something entirely
new – it is now 1st person perspective. This occurs only in
Henry’s room though and the perspective changes to 3rd person
when Henry is exploring the alternate worlds. It is an excellent
idea and gives the feeling of the real world as seen through Henry’s
eyes versus the alternate worlds seen from outside Henry’s
body. Unfortunately, while in 3rd person mode the cameras are plain
awful. The SH series never had good camera
perspectives and neither does SH4. You’ll
constantly find Henry walking/running towards the camera, and sometimes
you won’t even be able to change
it. You will often have no clue what lies ahead and, more often than
not, when Henry turns a corner the camera will not follow until he
has
walked
several steps or you press the key to swing the camera behind Henry’s
back. On a few occasions, parts of the background will have zoomed
into the camera making it impossible to see what’s going on!
You will need to have one finger on the Tab key (default key for
moving the camera behind Henry) at all times – but don’t
expect it to always work.
Along
with the horrible cameras, the control system is no longer 3D (meaning
up for forward,
down for backward, left/right for turning
around). Instead, it is now 2D, meaning Henry will walk in
the direction of the key you press. Some people might prefer this
better, but the problem is, when the cameras suddenly change, you’ll
have to be pretty fast in changing which key you’re pressing,
otherwise you’ll end up watching Henry doing an intricate dance,
which is not what you want to be happening when you have a couple
of monsters on your tail! There should at least have been an option
for the player to choose between 2D and 3D control mode.
While inside his room
Henry can look out the windows and out the front door peephole
to see what’s happening outside his apartment.
He can also peep into Eileen’s (his neighbor) room through
a hole in the living room wall. Don’t expect to see anything
naughty though. Unless watching Eileen shaving under her arms is
your thing – yes, you will see that! Eileen will follow Henry
in the alternate worlds for about half the game. The bad thing is,
she will slow Henry down and is constantly in the way. You also need
to make sure she gets hurt as little as possible. Henry can defend
her, but she can also defend herself by equipping some Eileen-only
weapons like a chain, a whip or a handbag! The good thing is, most
of the times she can be left behind in one area and that way she
will stay safe regardless what was in that area. Also, while in his
room, Henry will automatically replenish all health he has lost in
the alternate worlds. That will not happen during the whole game
though, since from one point on, the room…Oh, no, I will not
tell!
The alternate worlds are
mainly parts of Ashfield and not Silent Hill itself. Henry’s visit to Silent Hill will be brief and
not even inside the town. Also, the alternate worlds are very small,
making the game a very short experience. If you decide to focus on
it and be persistent, you might be able to finish it in one day.
There isn’t much exploration to be done, very few puzzles,
and most of your time is spent fighting. There are monsters everywhere
and they are easily the best-designed monsters of the whole series!
From mutant dogs to two-headed monsters, they are all ugly and menacing!
They are not much of a threat on the easy level, but on the hard
level they are pretty tough to kill, something made even harder by
the fact that there are no heavy weapons in SH4. The only weapons
you will find are melee weapons (including a vast variety of golf
clubs!), one handgun and late in the game a revolver that’s
very powerful but holds only 6 bullets and replacements are extremely
hard to find - so it’s a good idea to save them for when the
going gets really tough. A big surprise was that there are no ‘semi-bosses’ throughout
the game. There is only one, final ‘boss’, who, as opposed
to the previous games of the series, is a big challenge and also
requires some thinking to defeat, instead of plain shooting - which
was a very welcome change.
Along with the regular
mishmash of monsters, SH4 features a new kind of enemy: ghosts.
Ghosts are a real pain. They usually come
out of walls and when they are around the screen turns red and Henry
holds his head like he’s in horrible pain. Ghosts cannot be
killed, they can only be knocked down. Later in the game Henry will
find methods to knock ghosts down faster and even keep them down.
Overall, the enemies in SH4 - monsters, ghosts and the final boss
- are probably the best part of the game.
A huge change that serves
no other purpose than to make the game as annoying as possible
is the inventory. This time your inventory
is limited – Henry can carry up to ten items at a time. There
is a big storage box in Henry’s room where items can be stored,
but this box can only be accessed from within the room. When in an
alternate world, you’ll find several holes that can lead you
back to Henry’s room, but don’t expect to find one in
each area. So when you find an item you need but have no more space
in your inventory, you’ll have to go find a hole, enter it,
put some items in the box, exit through the hole again, and go back
to where the item was to pick it up! To make matters even worse,
multiple items like bullets or health drinks do not count as one
with an index number like they used to. In SH4, if you have 3 health
drinks, they will take up 3 inventory slots. If you have 120 bullets,
they will take up either 10 slots on easy level, where bullets come
in packs of 12, or 15 slots on hard level, where bullets come in
packs of 8! So you can practically forget about carrying all your
ammo. Worst of all though is that you cannot drop anything! If you
pick up an object you’re stuck with it and the only options
are to either carry it around or put it in the storage box – but
you will never be able to drop it!
As if all of the above
were not annoying enough, the PC version of SH4 returns
to the ridiculous consolish save-point methods. While
the PC versions of SH2 and SH3 featured
full saving capabilities, including quick-save, in SH4 the
only place to save is a diary in Henry’s living room. Which
of course means, every time you want to save you will have to find
a hole to return to your room.
The only reason I can think of why Konami didn’t implement
a proper saving system for the PC this time is the quick development
time led to a direct PC port.
When it comes to survival
horror games, atmosphere is one of the most important elements
and SH4 also fails in this department. Yes,
there are monsters and dark places and growling sounds coming from
out of nowhere, but there is just something missing. There is the
feeling that the game tries too hard to impress by being “loud” but
with not much substance. Its much more gory than scary. Blood is
everywhere and not only on the monsters you kill. Trails of blood,
bloody clothes, bloody beds etc. Almost anywhere you look there will
be blood! If you’re a gore fan, you’ll definitely feel
sated.
The graphics are very
good. Especially on higher resolutions with anti-aliasing on, the
textures and the characters are almost flawless.
Also, SH4 uses, of course, hardware T&L (Transform & Lighting),
thus offering some stunningly beautiful lighting effects. The lighting
effects are real-time and unfortunately cannot be captured on screenshots.
All that is great, but marred by unbelievable clipping. While playing
SH4 I witnessed clipping that brought me back to the first days of
3D. First of all, all melee weapons are like holograms. They don’t
have any real matter. They go through walls, tables, cars you name
it. Monsters become holograms when the die, since Henry can walk
right through them when they are lying on the ground! Also, if they
fall on a wall they don’t get pushed forward or stay against
the wall. Instead they just go through the wall. Another graphics
problem encountered is that, in cut-scenes, the dialog often starts
slightly before the lips start to move. The graphics in the PS2 version
are by far inferior. Very edgy and not as vivid, not to mention that
the lighting effects don’t even come close. But still the PS2
version doesn’t look bad and the fact that it cannot compare
visually to the PC version was expected.
The sound plays a very
important role in SH4, since that’s
mainly where the game bases its attempts to be scary. Unexpected
growling sounds, hisses, glasses breaking, knocking on doors they
all help build up the tension and, depending on your threshold, will
or will not make you jump from your chair. The voices aren’t
anything special, with Henry sounding pretty much apathetic, especially
considering his situation! The soundtrack continues the high standards
found in the rest of the series.
Overall, disappointment
is the word that best describes Silent Hill 4. Not that the game
itself is bad. But it carries a heavy tradition
and does not deliver. It is a mediocre game that would have probably
gone unnoticed under a different title. And the fact that the town
of Silent Hill doesn’t even appear, makes me wonder if the
only reason the Silent Hill title was used was to appeal to the mainstream
who are now familiar with the name. The focus on action part makes
it hard to recommend it to adventure gamers, who will derive a lot
more satisfaction from the previous games of the series, especially
the customizable SH2 and SH3. For those who are looking for a great
survival horror game, I would recommend the first three games of
the series instead, as well as the excellent Fatal Frame
2. If you’ve
played all those, don’t mind the lack of adventure elements,
and have some extra money to spend, you could give SH4 a try. In
the meantime I will wait patiently for the announcement of Silent
Hill 5 and hopefully, next time, we’ll visit the town of Silent
Hill again and play a game that lives up to the Silent Hill name.
(All screenshots taken
from the PC version with 6x Anti-Alias on, and most of them have
been brightened with Macromedia Fireworks due to excessive darkness
[not being able
to capture real-time T&L])
Final Grade: C
(find out more about our
grading system)
System Requirements:
| Minimum |
Recommended |
- Windows XP/ME/2000/98SE
- 1.0 GHz PIII or Athlon processor
- 256 MB Ram
- GeForce 3 Ti/Radeon 8500 w/32 MB VRam
- DirectX 8.1b
- DirectX 8.1b compliant Sound Card
- 2x DVD-ROM drive
- 4.0 GB Hard Disk space
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- Windows XP/2000
- 2.0 GHz PIII or
Athlon processor
- 512 MB Ram
- GeForce 4 Ti/Radeon 8500 w/64 MB VRam
- 4x DVD-ROM drive
- 5.0 GB Hard Disk
space
- USB Gamepad controller
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Supported Video Chipsets
- nVidia GeForce FX, GeForce4Ti, GeForce3Ti (GeForce MX series
not supported)
- ATI Radeon 9800, 9700, 9600, 9500, 9200, 9100, 9000, 8500
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