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When one tackles an adventure, one likes to be prepared. Pencils are sharpened, glasses are cleaned and fresh notebooks are opened ready to write down the clues and take notes. One becomes an amateur sleuth, perusing the screen for hotspots, reading and digesting information and trying to figure things out in a logical and studied fashion.
Full of charm and period detail, quaint scripts and vintage plotting, for this reviewer it was a pleasure to wander through the streets and suburbs of London alongside the eminent Sherlock Holmes and his upstanding colleague, Watson. Each backdrop is wonderfully presented in glorious textures, the character models are very well made and acted and the general presentation absolutely impeccable. Also, the crisp graphics and high resolution really help when searching for clues and objects - something you'll be doing a lot of in this game. As such, it's possibly one of the best-looking 3rd person adventures I've played. It also sounds great with period tunes playing throughout which, although they do eventually get repetitive, really add to the oak-aged atmosphere. If they become an annoyance, fortunately they can be turned off.
This initial opening section sets-up the basic gameplay for the rest of the game. Expect to scour each screen closely for clues, as some are really quite small. Some might consider this frustrating to the point of pixel-hunting, but really attention to the detail is what sleuthing is all about and the game makes no qualms about it. Later on in the game, you'll use the same skills and what initially seemed a bit of a chore unwittingly becomes a vigorous. Believe me, I would be the first to complain if this was a problem, but given the sedate nature of the gameplay it is highly forgivable and ties into Holmes' intricate nature.
This is just one of the initial problems I discovered... despite the overall polish, there are cracks in the varnish that at first appear to be a minor blemish. Unfortunately, over time the crack widens and tarnish what could've been a nearly perfect adventure. But more on this later. For now, I'm sure you're all wondering about the puzzles. Sherlock has some great ones, all of which being pretty logical and include the magical "d'oh!" factor that makes an adventure game worth playing. Clues are liberally sprinkled, often right under your nose, and generally they're incredibly well thought out. The interaction with the other characters is another high point, brought to a head when you discover that at the end of each scene you face a quiz. This makes conversations even more important - with each question, you must use a clue or two from Sherlock’s journal. This includes witness statements, lists of important physical clues or written evidence in the form of letters and notes picked up along the way.
It's a shame though that the ease of use doesn't translate well to the core gameplay. Despite the precise nature of the mouse-driven interface, Sherlock is difficult to control. Unlike other third-person point-and-click games, you aren't always able to move your character to all the open areas of an environment, even if there's no visible obstruction. The edges are also problematic, as to move to another screen you have to find a hotspot rather than there being a smooth transition from one to the next, and they aren't always in a natural place. So, onto the problems. It's really hard to write these, as Sherlock is a game I really wanted to like more and its charm simply won me over, but they're there and they're glaring.
Sherlock is such a well-presented game, obviously created with care and great attention to detail both graphically and plot-wise, that the problems end up sticking out like a dead man’s arm at a crime scene. I've already mentioned the voice-acting earlier, which in general is pretty good, but there are some actors who truly sound terrible and extraordinarily amateurish. It really lets the game down considering there are so many conversations and because the majority of the voices are really well done. One particular character had me cringing every time he appeared because of his stilted and horrendously weak delivery and some unintentional comedy is to be had from some hilariously bad cockney accents.
The other "action" section - the timed maze - isn't quite so bad as it is very clearly laid out, but for this sometime action gamer, due to the shabby nature of the transitional hot spots and Holmes' occasional unwillingness to move, it was a little much. I urge Frogwares in future games to try to think up other means of breaking up the gameplay if they have to, as I can imagine that to some people this sort of change part of the way through a mainly sedate title is going to be a little too much to handle.
My final grievance comes from a few puzzles which have the old problem of items that can't be picked up until they're needed later, or hotspots which aren't even marked when all the rest are, which is inconsistent with the majority of the game. Yet, despite all these problems, I still have no hesitation recommending it because of its quaint charm and fantastic plotting. It's just so likeable and contains just enough enjoyable worthwhile gaming to make some of the more unforgivable problems fade into the background. The movies that precede and end scenes are very well made using the in-game 3D engine (one particular speech involving dominoes quite enchanting), the storyline is engaging and extremely clever and the wealth of detail within the written clues and dialogue absolutely intriguing.
As Sherlock Holmes likes to say, in this game at least - it's simplicity itself. Final Grade: B System Requirements:
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