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Review
Shadowgate
Retro
Review by


July 23, 2004 |
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“Within the walls of the Castle Shadowgate lies your quest.
If the prophecies hold true, the dreaded Warlock Lord will use his
dark magic to raise the Behemoth, the deadliest of the Titans, from
the depths of the earth. You are the seed of prophecy, the last of
the line of kings, and only you can stop the Warlock Lord from darkening
our world FOREVER. Fare thee well”.
Those were wizard Lakmir’s final words to you before you set
off for Castle Shadowgate. Your quest: find the Staff
of Ages and
attempt to stop the Warlock Lord before he completes his spell. And
no, it’s not going to be a stroll in the park!
It might surprise some
gamers, but 1st person graphic adventures existed long before Myst!
Shadowgate was one of these early 1st person
graphic adventures. It also features a unique interface that has
only been used in the early ICOM games (Shadowgate, Uninvited and
Deja Vu I & II – personally I call them “The ICOM
4”).
Shadowgate is very simple
to get into. The screen is split in six windows. The main window
is the graphics window, where you see the
area from your eyes, in typical static 1st person fashion. Everything
you see can be interacted with through the command window. Everything
can be examined, doors can be opened, items operated, books can be
read, etc. In true adventure game fashion, you can also take almost
everything that is not nailed down, by dragging and dropping in your
inventory window. Be careful though because inventory space is limited
by size and weight of the things you carry and also there are lots
of red herrings lying around (remember, you can pick up almost everything!).
So you’ll often face the inevitable question, “What should
I get rid off?”
The remainder of the windows
are: the exits window, which shows all available exits (but not
the hidden ones!); the “Thyself” window,
which is used to do things to yourself, such as examine yourself
or commit suicide (!); and the dialog window, where all text (descriptions,
etc) is shown. All windows can be moved around according to your
comfort – the dialog and inventory windows are also resizable.
Like
most of the “old school” adventures, Shadowgate is
very unforgiving. You die! A lot! This is the game that the phrase ‘Save
Early, Save Often’ was made for. You will need to establish
the habit of saving in every new area you visit – and using
a different file name each time too. Touch the wrong thing, go through
the wrong door and: “Thou art dead” (oh, you’ll
see that a lot!). Unfortunately, even worse than dying, the game
is packed with dead ends. First of all, the castle is completely
dark and you’ll need to carry a lit torch at all times, lighting
a new one every time the lit one flickers. Torches are not unlimited,
and if you are left in the dark, that’s it, “Thou art
dead”! To add insult to injury, there is a limited amount
of moves in the game - thankfully, not a short one. If the Warlock
Lord finishes
his spell before you manage to find him and stop him, “Thou …”,
well, you know! The level of the puzzles in the game varies. The
vast majority are inventory based, most of them being pretty logical – but
there are some obscure ones thrown in to keep you on your toes. An
experienced player though shouldn’t encounter any severe problems.
About the graphics and
sound there really is not much to say. The Windows remake version
(from which these screenshots were taken)
features some well-drawn graphics. The graphics in the Amiga version
look very nice too (actually great for the era), while the DOS graphics
pretty much suck! I haven’t seen the other versions. Sound
is limited to a few effects - mainly screams and laughs. No speech
and no music, except for the short ending and dying themes. The Amiga version features the death march song as the dying theme – it’s
my favorite!
Despite all the dying
and dead end frustrations, Shadowgate is so immersive that you
will be coming back for more and more exploring
of the castle and its secrets. Addiction, good story and nice balanced
puzzles are, for me, the most important factors of an adventure game,
and Shadowgate has all of these. If you are a 21st century gamer
who breaks out in hives if the game is not full 3D (and maybe some
action in there too – it’s the latest trend), don’t
bother. Or if your idea of a puzzle is moving levers and wheels,
don’t bother. But if you want some good old pure adventuring
and would like to experience a cornerstone of adventure history,
then definitely give it a try.
   
   
Shadowgate is
currently available to purchase for Windows,
PalmOS and PocketPC as "Shadowgate
Classic" from the
official Shadowgate site
Final Grade: B+
(find out more
about our
grading system)
System Requirements
(Windows Version):
- Windows 95/98/NT/2000/XP
- 486
or higher CPU
- 8 MB of RAM
- 5 MB free
disk space
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