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Here’s a strange sort of game that I could write three different reviews for. Secrets of the Luxor is divided into three sections, and the three parts are so profoundly different in tone, ambience, and player enjoyment that I’m a bit puzzled as to how to review the game as a whole.
DYING EVERY FIVE MINUTES, HAVING A WONDERFUL TIME The game begins in your Cairo hotel room, where you await a message from a mysterious man named Dr. Osiris. A character a bit like a cross between L. Ron Hubbard and Attila the Hun, Osiris is a scientist who’s invented a new and popular religion based on old Egyptian beliefs. Is he on your side or not? You don’t know, but you eagerly open up his letter anyway. In it is a passcode and keycard to get past the military guards and back into the pyramid. And so your adventure begins!
I also must say that this game has the most entertainingly funny manual I’ve ever encountered. During the first level of the game you have to solve a series of interconnected puzzles, gradually opening up a dozen spectacularly beautiful rooms far beneath the pyramid. This part of the game was simply pure joy. The puzzles are quite challenging, and are mainly mechanical and translational in nature. For an experienced gamer, the challenge level may be just about right. And I’ve never played a game with as many amusing ways to die, complete with appropriately gross sound effects! In fact, there is even a way to die (which I will not spoil) before leaving your hotel room! OOPS, I THINK WE TOOK A WRONG TURN AT ALBUQUERQUE
This second level is also beautiful, it must be said, and also consists of a series of tricky puzzles that gradually open new rooms up. However, by this point you’re feeling a bit like you’ve missed some important information from the backstory. What’s going on? You wonder. Ah, aliens in ancient Egypt. Interesting concept, I guess. But if you play through Part II of this game expecting to eventually be rewarded with answers, you’re in for a big disapointment. If level two was odd an off-putting, level three is a real trial. You’ve been catapulted 300 years into the future (don’t ask), and you find yourself in the middle of a huge round fortress that consist of several concentric rings that can be rotated independently from one another. Most of this level consists of solving the devilishly difficult problem of spinning the rings in the right manner so that you can get to the center of the fortress.
Now, don’t get me wrong. I’m not saying that all adventure games need to have a strong story. But it’s a big mistake to make a game that depends so heavily on a story that never gets delivered. Beautiful graphics, thrilling first third of the game is off-put by the second and third parts of game; puzzles in search of a story. Recommended for its spectacular Egypt section and tough, chewy puzzles throughout. Final Grade: B System Requirements: Mac
WINDOWS
This review is copyright Ray Ivey and Just Adventure and may not be republished elsewhere without the express written consent of the author. Republication of said review must also contain a link back to Just Adventure. |
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