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Steve Purcell has done it: he has become the first to follow up his Lucas Arts graphic animated adventure with a sequel: a sequel that was almost 14 years in the making. This game is right out of the heyday of graphic animated adventures, and picks up where Sam & Max Hit the Road left off, starting right where we left the dynamic duo - in their office, discussing violent remedies to mundane problems, like saving the world from a mole and a gaggle clowns who try to upstage Al Pacino in The Godfather and Scarface.
Looking in the box, I see a full-sized printed poster featuring artwork by Sam & Max creator Steve Purcell, and on the bonus extras disk I find a "Making Sam & Max" behind-the-scenes video, trailers for all six episodes, "previously unreleased character bios" (since they were "too shocking to reveal in the 1990s"), "loads" of concept art work, desktop wallpapers, an MP3 soundtrack, and a .44 magnum Rugar pistol loaded with hollow point ammunition suitable for shooting stumps and signs while Sam drives the DeSoto down the road. (Ed. Note: Have you fallen asleep already?) The disk features the nude (but not hairless) "hyperkinetic rabbitty-thing with a taste for violence" named Max and a six foot tall, slick-tongued, grey silk-suited, white shirted, black and blue (Ed: really!) striped tie and hat wearing brown canine named Sam. I guess the tie symbolizes that you will be black and blue with laughter after a few hours of watching these bumbling crime experts work.
The graphics are 3D this time around, and a bit better than they were 14 years ago. The development team is young and dedicated (Ed: not dead) to the proposition that those playing the game should have just as much fun as the main characters. (I am reminded of the movie where the female lead fakes an orgasm in a major restaurant, prompting one of the other diners comment to the waiter, "I'll have what she's having.") Sound is composed of brilliant voice overs. Max is voiced by David Nowlin, also Phone Bone in another Telltale Games graphic animated comedy adventure of the same name. There is also music, including a theme from the 1997 cartoon television show, and sound effects from a Foley sound effects technician. All the amenities, such as save game, load game, and exit game, are there, along with separate controls for music, voice, and effects sound, and video and other niceties that one needs to play a game with dimming eyes, dimming wits, and fading hearing. Old time gamers gotta play.
Summary: I recommend you buy the disk and play, especially if you were a fan in the heyday of the graphic animated adventure; but even if you are part of generation X, Y, or Z you can't miss the miss-adventures of this dynamic duo. Now where do I get a frame and hang my Steve Purcell signed authentic Sam & Max lithograph? This is going to require appropriate violence against inanimate (and animate) objects with an 18 pound hammer. Oh boy!
System Requirements:
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