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So count me in the ranks of those who were anxiously waiting for the next installment - the sequel to Aura is here! So how does it compare to the first game? Does it have the same breath-taking graphics, challenging puzzles and original worlds to explore? Well, yes and no.
You will find yourself challenged with trying to get your mode of transportation working – a huge walking ship, exploring a witch’s lair deep in the swamps, an alchemist’s lab on a frozen mountain peak, an old cemetery, a mountain cottage, and the Keepers home.
A Man’s Home Is His Castle
The inside is huge with lots of areas to explore – from a torture chamber, to an ancient library, to catacombs, to dark halls, to a wizards tower – it’s all there. I almost started to feel like I was back in Dracula’s castle from Dracula: Resurrection/The Last Sanctuary. The resemblance and same ambiance was there.
What It Is And What It Isn’t… While the emphasis in Aura was logic-based puzzles and minor character roles, The Sacred Rings throws in more inventory based puzzles with a richer story and characters. The dialogs were pretty short and to the point. There are still plenty of logic puzzles in the game, but you’ll find The Sacred Rings to be more of a balance between the two types.
It started to feel like the developers realized this and threw in some logic-based puzzles to bring it back in line with the original game. As a result, some puzzles seemed out of place as if they were thrown in and not really integrated. Granted, some of them are real brainteasers…
Ever play a game and everything seems to be going fine then suddenly the rules change without warning and you find yourself throwing your mouse across the room while cussing out the developers for even doing such a thing? Well… they did it. Instant death/captured. Game over. For two thirds of the game I was safe with no hint of danger. Let me rephrase that, no hint that the danger meant the game would end in the ugliest way possible. It was one of those moments where the game you have been playing was solidly in the low A/high B rating category, then instantly thrust itself into the low C/high D range. While instant death has become a nuisance and can tick you off, I quickly controlled my sudden frustration when greeted with the, “You have been captured. Game over.” screen. No problem. I’ll just try again, right? The game will take me to right before I made the offending move and let me have another crack at it…right?
That’s right folks, the next screen was the main menu. All I could do was load up a previously saved game. It had been two hours since I last saved. That save was after going four hours without saving, so it could have been MUCH worse. Even so, after a marathon gaming session and loving life (and The Sacred Rings), I found myself out of my chair and walking about with little desire to go back and play the last two hours all over again.
So for those of you playing, when you get to the Keepers area, save often! You will die or be captured frequently. This location changed the rules that were understood after the first six areas where you felt relatively safe from the game suddenly ending on you. Unforgivable Sin II So the rule of thumb when playing games is to save often. Heck, I do that all the time - unless there are limited save game slots. Limited save slots just forces you to stretch out the time between saves in the event you want to play a certain area again. When you have unlimited slots, then you tend to get into a mode of saving frequently. So does The Sacred Rings have unlimited game slots? No. There are only eight slots. Add this to the instant game over/reload a saved game thing and you will find the absolute pleasure you had playing the game while bowing to the Streko idol thrust instantly into wishing lightening would rain down from the heavens on top their heads…
Graphics Excellence…sort of Streko has developed a reputation after Aura for richly colored highly detailed graphics. Can the same be said of The Sacred Rings? That depends on which area you are in. I was a bit surprised at the muted tones used in this game compared to the first. They still looked excellent, but seem to have lost that special something that was prevalent in the first game. The high degree of detail was there, but somehow seemed lost in the close ups. While the scenes all looked very crisp on my system, whenever I went into a close up, those same scenes seemed a bit pixelated. The animations were surprisingly very blocky looking in places as though they had been over compressed with a noticeable lose of color. One of the nice features is being able to replay any animations you have already seen via the video options on the main menu. I just wish they hadn’t been compressed so much so I would have more of a reason to play them back. During the middle of the game when you are traveling back and forth between locations, it can become a bit tedious watching those same animations each time. However, Streko has allowed us to skip them during playback by pressing the spacebar – thank you.
They Do It In Europe The Sacred Rings comes on four CDs. Normally I don’t really mind, although I much prefer popping in one DVD and installing the entire game at once. It’s not a showstopper nor will it effect how I feel about a game, but it is an inconvenience. So adventure game publishers… can you please… with sugar on top… start publishing games on one DVD instead of the multiple CDs? All Things Must Come To An End
The intellectual challenges are present and many come with that “Aha!” feeling when you solve one. As can be expected, some are very easy to figure out, while others will have you scrambling for a walkthrough. I was in adventure gaming heaven 99% of the time while playing The Sacred Rings. It was that 1% of the time with the instant death that had me lividly ticked off…so overall in the scheme of things, how much of an effect should it have on the overall grade? Is it perfect? No. There are some glitches here and there. For example having a mouse cursor that says you can move forward, when in reality you can’t until you do something else first. Some screens at the cottage/mine area slowly rotate to adjust themselves to a straight horizontal when you enter them giving you a slightly dizzy feeling. There were a few stretched textures in some places, as well as a really ugly graphics glitch in the first location when you look up at the sky that obviously was missed during testing. Am I being nitpicky? Yeah, I probably am. The bottom line is that there are a few flaws in the game, but none of them are major enough to affect the gaming experience – well, other than that game over thing.
I really try to stick with the JA rating standards and put my personal feelings to the side. I found The Sacred Rings to be an overall great gaming experience and I’m sure there are some readers who think a game should be severely downgraded for the unforgivable sin, but I just can’t when the vast majority of the game was done so well. For an A “a game must either set a new standard of excellence or it must nail the existing standard.” Well, The Sacred Rings came very close to nailing the existing standard, but the limited save slots and instant game over/load a previously saved game thing clearly pushes it out of that range. If those are parts of the existing standards for adventure games, then the genre truly would be dead.
System Requirements:
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