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Space Quest 5: The Next Mutation
Developed
by: Sierra On-Line Published
by: Sierra On-Line Release Date: 1993 Platform: DOS
 By
Adam Rodman

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These are the voyages of the SCS Eureka. Their mission, to scrub, sanitize,
and mop the universe and to gallantly clean where no being has cleaned before
...Yes, it is the fifth installment of Sierra On-Line's Space Quest series,
and even though it is six years old, it is still a blast to play. The Next
Mutation has all the elements of a classic adventure game--a great plot that
pulls the player in and challenging and logical puzzles. In the simplest
sense, Space Quest 5 is a gigantic spoof of the 1960s television series,
Star Trek. Even the opening scene (and the subtitle) of the game resemble
it. Not that that is bad. The plot of Space Quest 5 is much more intriguing
and immersive than most new games in all genres. Basically, Roger Wilco, the hero/janitor/all-around
great guy of the Space Quest series, has enrolled in StarCon shortly after
the events chronicled in Space Quest 4. Unfortunately, the StarCon Academy
is very difficult for him, the main reasons being that it requires actual work
to complete and the fact that he has gotten on the bad side of the toupee-wearing
captain on the station, Captain Quirk. By some extreme luck, he manages to graduate
(thanks to his roaming eyes on the final exam and a computer breakdown) and becomes
captain of the garbage scow Eureka. With his trigger-happy gunner and green-skinned
helm officer, Roger Wilco must survive a homicidal female android set to kill
him and solve the mystery of unauthorized trash dumping, which obviously leads
him to saving the galaxy. The game is controlled with a console, the commands
being walk, use hands on, look, inventory, talk, and order. With these controls,
the game is easily playable. Except for a few arcade sequences, the game is played
in third-person view with a fixed camera (in essence, there is no scrolling from
screen to screen). For the most part, the puzzles in Space Quest 5 offers
a fair challenge and are logically placed. With the exception of a few guessing
puzzles that are more of a nuisance than fun, it hardly seems like there are any
puzzles because of their integration with the plot. Because of this, I give
the plot an A, the gameplay an A, and the puzzles an A-. Since the
game was released in 1993, Space Quest 5 is obviously not going to have
state-of-the-art graphics. For their time, the graphics would have been considered
breathtaking, but even nowadays, they are sufficient for the game. The game looks
and plays like a comic book, complete with word bubbles and a narrator. The graphics
are bright and colorful, but they are also horrendously pixelated. Because they
are dated, I give the graphics a B. There are almost no sound effects to
speak of in Space Quest 5, save some annoying ones that sound like they
were ripped from The Simpsons (Roger saying d'oh, farting sounds when Roger
sits in his chair). However, the music is, simply said, amazing. It mirrors what
is going on in the game flawlessly. The theme and closing music are a spoof on
Star Trek and they have an annoying little habit of getting stuck in one's
head and not leaving. Though the sound effects are horrible, the music saves this
category's rating. I give them a B-. Overall, Space Quest 5
is a must-have, despite its age. The immersive plot, logical puzzles, and
great music concoct a great and addicting game. Space Quest 5
final grade: A System Requirements: DOS
6.0+ 486 8 MB free HD space Sound Card
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