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Review

Rule of Rose
Developer: Punchline
Publisher: Atlus
Genre: Survival Horror Action/Adventure
Release Date: September 12, 2006
Platform:

Playstation 2


Review by


September 12, 2006

 

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Gather round boys and girls, it’s time for our bedtime story: “Once upon a time there were two sisters. Little sister studies her notes. Big sister tears them to shreds. Little sister wrote a letter. Big sister munched it up. Little sister wanted to read big sister the letter, so she fetched it from her sister’s stomach. But with big sister dead in a pool of amber blood, who is there to read the letter to? The End.” Welcome, boys and girls, to the Aristocrats Club. Welcome to the twisted world of Rule of Rose.

Rule of Rose screenshot - click to enlargeIt is the year 1930. Poor, unlucky Jennifer lost her parents in a horrible accident. Now she is in a bus on her way to the “Rose Garden” Orphanage. There, she will be introduced to the Red Crayon Aristocrats Club, a club formed by the kids that reside in the orphanage. Jennifer will soon realize that she’s trapped in the bizarre games of the Aristocrats Club, from which there seems to be no escape. But what she will soon also realize is that there is something darker and more menacing hidden under the playful mask of the club. Something that will turn her stay at the orphanage into a living nightmare.

So you pop the game disk into your PS2, watch the stunningly beautiful trailer and are about to start a new game. Not just yet. First you have to check the options menu. Now why should that be the first thing you have to do? Well, simply because if, during play, you realize you are not happy with the music volume level, the contrast, the vibration, etc your only choice is reboot your machine, since there is no way to access the options from within the game! An incredible oversight on behalf of the developers, which I do not believe I have witnessed in any other game! Oh well, it’s just a trivial criticism, so let’s start the game.

Rule of Rose screenshot - click to enlargeImmediately noticeable is that the controls are of the 2D kind, i.e. left to walk left, up to walk towards the top of the screen etc. I have always found this kind of controls problematic for this kind of games, as opposed to the much more functional 3D controls (up to walk forward, left/right to turn around). That is because camera angles change and before you know it up becomes down, left becomes right and your character becomes a break-dancer wannabe! No matter how many games I play, I will never stop having problems with 2D controls, and I wish games would provide a choice between the two.

Something else that is bothersome in console games is the always unacceptable save points. In Rule of Rose (RoR) you can only save at a “bucket knight”, a scarecrow-knight made of brooms and a bucket for the kids to practice sword fighting. Besides saving, the bucket knight will also provide clues when asked. Always located near a bucket knight are trashcans, the equivalent of the communicating chests in the old Resident Evil games. There you can store any item you want, and retrieve it from any other trashcan in the game. To make things even easier, you can just drop items anywhere in the game, and they will automatically end up in the trashcans. Thumbs up for this excellent user-friendly feature!

Rule of Rose screenshot - click to enlargeRoR takes place between March/December 1930, with each month as a separate chapter. The game begins with Jennifer alone at the bus stop outside the “Rose Garden” orphanage, but she won’t be alone for too long as she is soon joined by a lovely Labrador retriever who answers to the name Brown. Brown will be Jennifer’s companion throughout the biggest part of the game. Now, if your brain instinctively pops up a light bulb with “Haunting Ground” written inside, you’re not very far from the truth. The girl-dog situation in RoR can’t help but recall the relationship between Fiona and Hewey in Haunting Ground, and if you have played that game you’ll feel right at home. But there are also several differences along with the similarities between Brown and Hewey.

To begin with, there is no friendship meter. For those who haven’t played Haunting Ground here’s how it worked: Hewey would feel less or more friendly towards Fiona, according to how well she treated him, and his obedience levels would fluctuate accordingly. Brown though will always obey Jennifer’s commands, even if Jennifer never feeds him or praises him. This lack of the friendship meter makes Brown appear more mechanized, whereas Hewey had more personality, which in turn made him more likable - even though there were instances when you just wanted to wring his little defiant neck!

Rule of Rose screenshot - click to enlargeBrown’s main purpose in the game is to sniff things out of hidden places. There are dozens of objects to be found in RoR, which can be divided into four main categories. First, there are key items that are needed for the game to progress. Without Brown finding those items, Jennifer will just walk around the same screens for eternity. Then, there are food items that are necessary to rejuvenate Jennifer’s and Brown’s health. Food items can also be found lying around in the open, but only in small numbers. Brown’s help will prove crucial in order to maintain a balanced diet. Along with the food items, there are junk items, like socks, marbles, ribbons etc, that can be exchanged at the Aristocrats Club for food items. Junk items are always hidden. Finally, there are film reels and records, which hold the cut-scenes and the game music. The more of those you find, the more you can reminisce after you have reached the end of the game!

How often you use Brown is entirely up to you and this makes RoR possible to be played in three different ways. One way is speed-play, using Brown only to find key items and skip everything else. If you play this way, you had better be very confident about your gaming abilities since health items will be scarcer than hair follicles on Kojak’s skull. On the upside, Jennifer and Brown have their health fully restored after the end of each chapter/month, so that can make things a little less overwhelming and can also help with health item management. The second way you can play is casual-play. Use Brown only to find key items and some health items when you see that you’re running low. Be careful though, because Brown needs a starting item to smell first in order to sniff out another one, and if your pockets look like Swiss cheese, Brown won’t have anything to work with. The last way to play is milking the game dry. That is, by using Brown to find everything that is available in every room. Playing this way will reward you with so many health items (including ones that were exchanged at the Aristocrats Club) that you could play the game blindfolded and still never run out. This way you can also come across a couple of useful bonus items and of course gather all the films and records.

Rule of Rose screenshot - click to enlargeGathering all the films and records, although a great idea in its concept, turned out to be an incredibly tedious process, due to the way searching works. Let’s take records for example. Records are named after the zodiac signs and the days of the week. In order to find a new record you can only give the previous one to Brown to smell. So, if you want to find “Taurus” you have to give “Aries” to Brown. Also, certain records appear only on certain chapters. So, “Taurus” will only appear on its respective chapter. Therefore, if you miss one record, all the others after that can never be found. Because of this linearity, if there are four records to be found on one chapter, they can only be found in order, which may mean a lot of going back and forth the same areas, sniffing again and again. Now how will you know if you have found all the records on one chapter? If there’s nothing left to find, Brown will whimper when you give him a record to smell. But Brown’s sense of scent doesn’t cover miles, so in order to be absolutely sure there’s nothing anywhere in the chapter, you need to walk around everywhere and have him try again and again. I’m sure now you can see the tediousness in this process.

The core of the game is very short, and it can easily be finished on one Sunday, using speed play. I played the game once by using Brown everywhere and finding everything and once by finding only key items and a couple of health items, and the time difference between those two games was close to 20 hours! The problem is, most of those 20 hours was running back and forth with Brown sniffing around, and that is not really my idea of fun. My advice would be to do a casual-play and skip the films and records. But if you must find them, look up their exact locations on a walkthrough. You’ll thank me in the end!

Rule of Rose screenshot - click to enlargeSniffing around may be Brown’s main job, but he can also help with fighting. As opposed to Hewey, Brown will not bite and hurt enemies, but he will growl and bark which will temporarily immobilize them. Enemies will strike back though and If Brown gets hit too many times, he will fall helpless to the floor, but he can never die. Leaving the area will bring him back to his paws, but he will walk slower. His health can be restored by feeding him some bacon or anything else that’s meant for him, or waiting for the chapter to finish. If Brown is told to “stay” during a fight, he will not be hit, except accidentally when an enemy is trying to hit Jennifer. Telling Brown to “stay” and fighting away from him will ensure his well being, and is the best thing to do most of the times, since he is not too much help during fighting anyway.

As a general rule, fights can and should be avoided. Enemies don’t appear very often, but when they do it is usually in overwhelming hordes. Most enemies can be very easily evaded though. But there are times that fighting is mandatory, either when Jennifer is locked up in a room with one or more enemies, or during boss or sub-boss fights. Jennifer’s arsenal mainly consists of melee weapons like knives, cleavers, shovels etc. There is also a gun available as a hidden item, which uses bullets that only Brown can find. Finally, Jennifer can use her fists, but since she couldn’t even inflict much damage to an amputated teddy bear, it’s better to not even try.

Rule of Rose screenshot - click to enlargeOne thing to always keep in mind during fighting is not to let Jennifer get surrounded. When Jennifer receives a blow, she will be immobilized for a second or fall on the ground. During that time she will be invincible. The problem is, when coming around, Jennifer will become vulnerable again a few fractions of a second before being able to move. If that time coincides with an enemy’s blow, she will get hit again and you won’t be able to do a thing. Now that is very unlikely to happen when only one enemy is near her, but if she is surrounded, this can keep happening again and again and the only thing that you can do is grab some popcorn and enjoy the show. Add to that Jennifer’s stiffness and slow responses when she is trying to strike an enemy, and you are left with a fighting system that doesn’t work out very well.

So, with a dysfunctional fighting system, a short game and nothing much to do besides sending Brown to sniffing escapades, what is it that RoR has to offer? Well, nothing short of two of the most important elements in survival horror: atmosphere and story. When it comes to story, RoR is second to none! I have played many survival horror games - all the most known titles and plenty of the least known - and I can easily state that RoR positions itself at the top story-wise, along with Silent Hill 2.

Rule of Rose screenshot - click to enlargeThe story begins as what seems like a normal horror theme, but convolutes with every moment that passes, becoming a twisted dark mystery that will have your head spinning trying to figure out what’s going on. What is the Aristocrats Club? Who is that weird man that keeps popping up? What is that ghost ship and how did you get there? What is going on in the “Rose Garden” Orphanage? And every time you think you found an answer, things will sink you even deeper. Don’t worry though, all answers will be provided in the end. Or should I say, all answers may be there in the end! Because in order to find the answers, you must get the “good” game ending. By doing so, the game goes forward to an extra month, which includes explanations of everything that has happened. Just be sure to pay attention to every detail of what you’ve encountered, cause every detail counts. Also, the good ending opens a new room that contains three new outfits with respective weapons and if you have found a certain item, there will be a fourth outfit and weapon. An outfit and weapon that make the game irresistible to play again!

Such a storyline could risk falling flat on its face if presented under a blunt, indifferent ambience. But fear not, for RoR features one of the most gripping atmospheres I have experienced in a game. From the very first second you will be taken by the dark and moody surroundings, and things will pick up and get creepier and creepier. Everything has been attended to down to the last detail. From the presentation of the story as a morbid fairy tale, down to the very last sound effect, RoR is meant to disturb you, and trust me, it will.

Rule of Rose screenshot - click to enlargeTo ensure such a riveting atmosphere, some really beautiful music and graphics are called upon. The visuals may not be stunning, but are certainly pretty, depicting every area in detail and giving you the illusion that you are indeed in the year 1930. What is stunning though is the exquisite cut-scenes, which are a visual pleasure. Also, again with superb attention to detail, everything is designed as if created by children. Inventory items are children’s drawings, writing is in chalk and the introductions are animated stick men. Even the save game icon on the memory card is a kid’s drawing! On the downside, clipping makes a starring appearance yet again, with Jennifer and Brown able to fuse together, walls turning to hot butter allowing weapons to go through them and so on. The music is of the classical violin and piano type, fitting perfectly for the 1930’s era and adding to the immersion. According to what is going on, the score can be slow and tranquil or fast and foreboding. What really stands out though is the acting. And I am not just talking about the voice-acting, which is brilliant, but also the children in the cut-scenes. Especially the fat, slightly deranged Amanda, a combination of marvelous 3D design and astonishing voice-acting that is guaranteed to give you the chills! Overall, presentation-wise RoR is absolutely magnificent.

Rule of Rose screenshot - click to enlargeNow what is it that you are mainly looking for when playing a survival horror game? Is it decapitating monsters, zombies, telemarketers? If so, then RoR will disappoint. Actually, due to its limited fighting, this survival horror game could be considered ideal for adventure gamers, but unfortunately it also lacks in puzzles, which are almost non-existent, other than Brown sniffing out stuff. The girl-dog idea is indeed an excellent idea, but in this case the scales were tipped heavily towards using the dog’s nose, which made the game very unbalanced. But if what you’re after is a good twisted mystery and a game that will creep you out, in deeper ways and beyond “boo, I jumped out of the closet”, then you should consider checking-out RoR. See it from the point of view of the story and you will certainly be rewarded.


Final Grade: B-
(find out more about our grading system)

If you liked this game, then
Play: Haunting Ground
Watch: The City of Lost Children