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Review
Riven:
The Sequel to Myst
Developer:
Cyan Productions (Cyan
Worlds, Inc.), Sunsoft (PS)
Publisher: Red Orb Entertainment
(PC and Mac, DVD), Acclaim
Entertainment, Inc. (PS)
Release Date:
Platform:
DVD (out of print)

Review by Maggie Holt
August 21, 2002
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Riven was the first
PC game I ever played, it was my introduction to the wonderful world
of adventure gaming and so retains a very special place in my heart.
Riven
is the second game of the Myst trilogy and the non-linear story
continues the original fantasy theme created for Myst I, which
is built around a complex of 'virtual' worlds. These worlds are created
by a man called Gehn and his son Atrus and exist only through a series
of magical books they have written. In order to travel to any of the
worlds it is necessary to find and operate one of the 'linking books',
which provide a portal between the worlds.
At the beginning of the
game you find yourself in the presence of Atrus who is still busily
'writing' his worlds. You don't know exactly who you are or where
you came from but at any rate he is thankful you have returned because
guess what? He needs your help! He wants you to return to Riven
in order to capture his father Gehn - who has apparently gone a bit
ga-ga - and to rescue someone called Catherine. To assist you in completing
these tasks Atrus gives you a book containing most of the history
you'll need and a 'linking book' to get you there, which, on this
occasion unfortunately, is only a one-way ticket. However, he tells
you that once you've completed your mission you should signal him
and he will come and get you. The next thing you know you're being
whisked through the ether only to arrive in a strange place behind
bars! Don't despair however - a short cut-scene follows during which
a couple of odd characters appear, your 'linking book' is stolen and
you are released from your prison to begin your adventure.
At
the time of its release the game graphics set a new standard of excellence,
with innovative movement through an under-water environment and a
transport system that was so convincing I travelled about on it just
for the pleasure of the ride! In Riven it is possible to view
the same area from several different perspectives; this not only adds
to the realism but also gives further information for some of the
puzzles.
Movement through the game
is first person point and click but the transitions are so smooth
and quick that it's almost like power-assisted steering. Also when
you've travelled around a bit you can use the lightening bolt 'zip
mode' to move instantaneously between locations. However, like most
of the earlier multiple-disc games there is a fair amount of disc
swapping, which can be frustrating.
This is not an inventory
based game. There are a few objects to collect along the way but these
generally take the form of written information, which give background
and clues to help with your quest.
There
is a wide mix of puzzle types in Riven: Logic, memory, mechanical,
maze-based, visual and a particularly difficult sound-based puzzle.
Being a complete newcomer to adventure gaming I found these puzzles
particularly difficult. The concept of saving information from one
section of the game and translating it for use in another part of
the game was something that wasn't familiar to me and I freely admit
to being unable to complete several of the puzzles without help. I
also feel that if a comprehensive map system had been incorporated
it would have been extremely helpful to the gamer and would have added
to the playability of the game. However, whereas with some subsequent
games I have found that seriously difficult puzzles are very off-putting
- this was not the case with Riven. The game experience was
so immersing that the puzzles were almost incidental.
The sound-track deserves
a special mention. Combined with the rich, detailed graphics the atmospheric
sound effects create an absorbingly realistic environment. Each area
is recognisably different and there are places where you can almost
feel the warmth of the sun or the jolt of the mag-car as it passes
over the stanchions.
Although
Riven is part of the Myst trilogy it is designed to
be played as a stand-alone game, and it is not necessary to have played
Myst I first - in fact I didn't play Myst I until a
couple of years later. If you are keen to have a deeper understanding
of the plot however, the other games in the series do provide additional
background and insight into the storyline.
Riven became the
benchmark against which all my subsequent gaming experiences have
been measured and for me few have matched its impact. Despite my difficulty
with the game puzzles it is still one of my 'top ten' games and I
gave Riven a grade A.
Final Grade: A
System Requirements
PC
· Windows 95 required
· 100MHz Pentium or faster
· 16MB of RAM
· Minimum 75MB hard disk space
· 4X CD-ROM drive or faster
· 640x480 display, High Color
Windows compatible sound device
· Video and sound cards compatible with Direct X
Macintosh
· Mac OS required
· System 7.5 or higher (Classic environment under OS X)
· 90MHz PowerPC or faster
· 9MB RAM
· Minimum 65MB hard disk space
· 4X CD-ROM drive or faster
· 640x480 display, thousands of colors
Windows DVD-ROM
· Windows 95 Required
· 166MHz Pentium or faster
· Minimum 82MB hard disk space
· Generation 2 DVD-ROM drive or newer
· 640x480 display, High Color
· Windows compatible sound device
· Video and sounds cards compatible with DirectX
Macintosh DVD-ROM
· Mac OS required, System 8.1 or higher
· PowerPC G3
· 16MB of RAM required; 9MB free
· Minimum 84MB hard disk space
· Generation 2 DVD-ROM drive or newer
· 640x480 display, thousands of colors
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