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Review

Rhiannon: Curse of the Four Branches
Developer: Arberth Studios
Publisher: Got Game Entertainment
Genre: Adventure
Release Date: October 2008
Platform:

PC



Review by Audrey Wells

October 15, 2008

 

 

 

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Rhiannon: Curse of the Four Branches screenshot - click to enlargeRhiannon: Curse of the Four Branches (originally titled Rhiannon: Beyond the Mabinogion) is a first-person point-and-click adventure game, the first game developed by Arberth Studios, an independent developer based in rural West Wales. The heart of the development team is very small, consisting of the husband and wife duo Noel and Karen Bruton, and Karen's brother Richard Lee. It is hard not to be impressed when such a small team puts out such a big effort, and succeeds!

Rhiannon Sullivan is your typical 15-year old girl: gushing into her diary, sporting a posse of girlfriends, and crushing on cute boys. When her family moves to the remote Welsh farmstead Ty Pryderi and undertakes to renovate the ancient buildings, Rhiannon’s life becomes anything but typical. Over the course of several weeks in her new home, she begins to hear eerie noises and voices, which soon progresses into raging nightmares, waking visions, and oppressive feelings. Her parents, Jen and Malcolm Sullivan, at first dismiss her stories, attributing it to the isolation of the farm and an overactive imagination. Nevertheless, as things go from bad to worse, their concern becomes very real. Soon they are calling in the cavalry – you!

Rhiannon: Curse of the Four Branches screenshot - click to enlargeYou play as Chris, a close friend of the Sullivan family, and you have received a message requesting you to come and housesit while Jen and Malcolm take Rhiannon on a vacation far away from Ty Pryderi. Your job starts out mundane enough, with tasks like turning on the electricity, lighting a fire for hot water, and leaving food out for the elusive cat. Naturally, as anyone would in a house-sitting position, you begin to explore the house and grounds. Soon you find yourself entangled in the same dark plot that wreaked so much havoc on young Rhiannon Sullivan.

As adventure games go, Curse of the Four Branches sets a high standard for storytelling: a modern tale steeped in ancient Welsh mythology. As someone unfamiliar with the legends the game was inspired by, I took pleasure in uncovering them for the first time, piece by piece, throughout the game. The puzzles are fun and well designed, ranging from deciphering the ancient writing to going on scavenger hunts to find items pertaining to the plot. The game is neither too easy nor too hard – giving you just the right amount of clues to keep the game moving along. It has also piqued my interest in both Welsh mythology and Ogam, the medieval alphabet used in the game, which says a lot about the quality of storytelling.

Rhiannon: Curse of the Four Branches screenshot - click to enlargeThe closest thing to one-on-one character interaction in this game is hearing the cat door flap back and forth when you enter the kitchen, usually to find a “gift” in the form a dead mouse on the floor. (Gosh, did I forget to feed the cat again?) Although usually I find character interaction sorely missed, Curse of the Four Branches manages to make up for it many times over. Although intentionally lonely, the house and surrounding grounds really feel “lived in”, creating a very immersive atmosphere with a multitude of books, diaries, notes, letters, emails, voicemails, and other evidence of life scattered throughout the game. This aspect is where the game really shines, and I really enjoyed perusing all things left behind by not only the Sullivan family, but by people who have inhabited Ty Pryderi in times past.

So with top-notch story and puzzles, where does the game go wrong? In my opinion, the game’s imperfections lie in the interface and to a lesser extent, the graphics. Thankfully, these flaws are not fatal to the enjoyment of the game.

Rhiannon: Curse of the Four Branches screenshot - click to enlargeThe biggest issue with the game lies in the interface, which seems clunky and dated by today’s standards. Navigating the game is a slideshow of fixed views as you click from place to place, with no animated transitions between locations and no ability to pan or tilt the view. It is somewhat difficult to adjust to, as you have no peripheral vision or sense of how far you are moving. I often found myself going forward, then turning left or right and completely missing the passageway I was trying to reach. Although an annoyance, it did get better the longer I played, as I started to create a mental map of the layout of the house and environs. Cursor icons help you navigate, in order to move forward, turn left or right, zoom in on objects of interest, and so forth. Unfortunately, it’s not always obvious that certain actions are possible, such as looking up in key areas, which is a shortcoming of the lack of peripheral view. Additionally, some items are only visible from a single viewpoint, making it easy to miss while exploring. However, the game does have an option to enable a hot key, which toggles visibility of the available hotspots at any given location. Although not ideal, it does alleviate the problem.

Rhiannon: Curse of the Four Branches screenshot - click to enlargeThe graphics are primarily pre-rendered images, occasionally enhanced by animations of water, fire, and other dynamic elements. There are a few cut-scenes interspersed throughout the game as well. As someone who knows a thing or two about 3D graphics, I could not help but notice what I thought were glaring problems in the texturing or modeling. You may see some blurry or strangely mirroring textures, for example. However, I also know how much effort is involved in creating worlds of this scope – suffice to say, a LOT of work. Considering that primarily one person on the Arberth Studios team was responsible for the graphics, I must concede on this point. Although there are graphical shortcomings, the game as a whole does not suffer. I have a feeling the time was much better spent making the environments filled with all the paraphernalia that makes it feel more alive – rather than spending too much time perfecting a few things (resulting in an empty, lifeless world).

Overall, I fully recommend this game on the merits of its worthwhile storytelling, puzzles, and immersive environment. I look forward to seeing more great games come out of Arberth Studios!


Final Grade: B
(find out more about our grading system)

 

System Requirements:

  • Windows 98/SE/ME/2000/XP/Vista
  • Pentium III 450 MHz or better
  • 128 MB RAM (512 MB recommended for XP/Vista)
  • 1GB of free disk space
  • SVGA Graphics card or better with 32-bit color
  • DirectX 9 compatible sound card