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Rex Nebular And The Cosmic Gender Bender

Developer: Microprose
Publisher: Microprose
Release Date: 1992
Platform: PC

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Review by Michal Necasek
February 19, 2002

 

 

Rex Nebular box front

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Information about this game at Moby Games

Microprose is a lot more famous for its strategy games than for its adventures. I consider Microprose's Civilization  (created by Sid Meier) to be one of the most entertaining computer games of all time. And there were others, Colonization or Master of Orion to name two of them. But we're interested in adventure games and one of Microprose's best is Rex Nebular and the Cosmic Gender-Bender. That's a mouthful of a name - from now on I'll refer to the game simply as Rex Nebular.

click to enlargeRex Nebular, the protagonist of the game, is a space hero - although he is more of a hero in the style of Roger Wilco than Captain Kirk. We meet Rex in an unusually long animated introduction sequence as he lands a small spacecraft on an asteroid city at some point in the future (this is a sci-fi game). Rex goes to visit someone called Colonel Stone, apparently a very rich and very powerful person. To this Colonel Stone Rex then gives a priceless vase and asks for his finder's fee, 75,000 galactars. If this doesn't sound like the beginning of a story, that's because it isn't. But please keep reading.

Stone ask Rex if it was easy to get the vase. Rex seems offended and starts telling the whole story from the beginning. The vase was supposed to be on a cloaked (i.e. invisible) planet. Finding the planet was easy for Rex using a mass detector. But after Rex launched a small probe from his ship (his ship was called "Slippery Pig"), a large warship suddenly decloaks and immediately opens fire at Rex's ship. Rex tries to open a communications channel and talk his way out of the mess. The warship is manned exclusively by women (is that a pun or what?) and the ladies aren't impressed by Rex's claim that he is "only a tourist". Another salvo from the warship's laser cannons (or plasma guns? or phasers? I honestly couldn't tell) shatters the Slippery Pig and the torso of the ship plummets towards the planet. Fortunately for Rex, the living quarters of Slippery Pig were designed with safety in mind and survive the long fall, finally landing in the sea very near shore (so Rex won't even have to swim too far).

This is where the introduction ends - I said it was long. And not only that, it also sports several 3D rendered sequences and what's more, it talks! While that doesn't sound terribly impressive today, we're talking about a game released in 1992 and published on ten floppies. Does that sound better? click to enlarge

Now that the introduction is over, the adventure starts - but first you have to pass the copy protection test and make a few important choices. The first choice concerns the game difficulty - Novice, Advanced or Expert. The same locations and objects are available at all difficulty levels but when playing the easier levels, not all objects need to be used and the especially the Expert level presents a few more puzzles. The other important choices are in the options menu where you can configure various aspects of the game's interface. You can also choose whether you want to have a Nice or Naughty storyline. I have to confess that I never played the Nice version so I can't comment on the differences between these two. But I guess there aren't many. Probably some of Rex's entirely innocent comments that might be misconstrued by certain people to contain some sort of hidden naughty meaning were deleted.

Once you've made your selections on the game style, Rex's adventure finally starts. Rex is in Slippery Pig (or rather what little is left of it) about 20 feet under water and the ship doesn't seem to be in a very good shape. Not that it ever was in a great shape (as evidenced by toxic burgers in the fridge or incredibly messy bedroom), but it is clear that this was Slippery Pig's final voyage and Rex will have to find some other means of transportation if he ever wants to leave the planet - after recovering the precious vase of course. click to enlarge

It doesn't take Rex long to collect the few useful looking object from the shipwreck and get ashore. The countryside resembles Africa, with lush grassland, palm trees and a forest. In the forest there is a small village of stick huts and there Rex meets a young and rather striking (OK, I'm just guessing, it's hard to tell at 320x200 resolution) blonde woman. She asks Rex a lot of strange questions and doesn't want to believe him that he's really a man. But after Rex answers all her question satisfactorily, she suddenly becomes, shall we say, very very friendly to him.

After this encounter Rex goes on to explore the rural countryside. When he manages to foil a dangerous cannibal woman, Rex comes to a clearing with several very high-tech looking devices, in sharp contrast to the stick huts he's seen so far. One of these devices is a teleporter and of course Rex wants to see what's on the other end. So he steps inside and ends up in some sort of very modern looking underground facility inhabited by, you guessed it, women only. Which wouldn't be quite so bad if they weren't the of same kind as the women piloting the warship that got Rex into this predicament.

The ladies immediately seize Rex, lock him up in a jail and promise him very interesting and very painful scientific experiments. If you want to find out how Rex escaped, you'll have to play the game. But I'm not telling any secret when I say that he did escape from the jail, found the vase and left the planet. That's how the game started after all. You'll also find out why the planet is inhabited only by women and how they manage to survive without men. Oh, and you'll also find out about the Cosmic Gender-Bender. click to enlarge

Now let's take a look at how the game works. The bottom part of the screen is occupied by a panel similar to many older LucasArts games - an inventory and a short list of verbs. Only Rex Nebular's inventory is a lot spiffier, with spinning 3D objects and all that. Unlike these old LucasArts adventures however, Rex Nebular doesn't automatically describe items under the mouse cursor - at least not by default (this setting can be changed). Instead, it uses the kind of interface employed by many old Sierra games from the beginning of the 1990's: looking anywhere at the screen will give you a short (or sometimes not so short) description of the object or a generic description of the area. I miss this feature in newer games because it gave you a better "feel" for the game and there were often hidden hints in the descriptions. Not to mention that many of these descriptions in Rex Nebular are pretty funny.

The graphics in Rex Nebular are about what you'd expect from a 1992 game. Maybe a little better than that actually. The game runs in 320x200 resolution with 256 colors as was usual at that time. But the character of Rex is unusually well animated and has very smooth movements.

The sound likewise shows its age. As I mentioned above, the introduction sequence has voiceovers, although the rest of the game doesn't (not surprisingly). The sound quality isn't very high, the samples had to fit on floppies after all. The quality of the music very much depends on the selected playback device and of course the standard SoundBlaster/AdLib output isn't all that impressive. But I'm not criticizing the game creators - they had to work with what was available at the time and it would be unfair to directly compare a 1992 game to 2002 games. click to enlarge

Puzzles in Rex Nebular are almost all inventory based. Because the difficulty is player selectable, it is not possible to summarily describe it. I would say that at Novice difficulty the game is fairly easy overall and at the Expert level it's quite tough. There are some not entirely obvious puzzles but for the most part the solutions are logical.

Overall, Rex Nebular is a cute old adventure. The artwork is of course very 1992 but that's nothing to criticize in a 1992 game. What counts is that this a fun game - I found many of Rex's remarks and object and location descriptions very witty, even though not everyone might like Rex's kind of humor. But I did and that's why Rex Nebular and the Cosmic Gender-Bender gets an A- from me.

Final Grade: A-

System Requirements:
286/16
VGA, MCGA
Adlib, Soundblaster