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Resident
Evil 3 gives the die-hard gamer plenty of zombies to shoot at,
as well as other mutations, several of which are definite bosses.
Toss in confused mercenaries, a double agent, and one mean, nasty,
and totally obsessed boss, and you have the makings of several hours
worth of great playing.
The
story line ends the Raccoon City angle. Much like Stephen King's destruction
of Bangor, Maine in "Something Wicked This Way Comes,"
Resident Evil 3 seems to be more a clean up of the story line's
loose endings so Capcom can get on to bigger and better places to
infect. The easy mode has unlimited saves and plenty of ammo laying
around for the player, as well as multiple maps and puzzles to figure
out. The only caution this reviewer had was not enough health kits.
I barely made it by the skin of my teeth, and had to restart the game
once I figured out just what to do with the combinations of herbs.
If used the herbs wisely, then there is plenty to keep you healthy.
The difficult mode forces you to find saves, has less ammo lying around,
and definitely makes you save your health kits and herbal combinations.
For
those who have not played the first two Resident Evils, there
is a short prologue to get you up to speed. It doesn't exactly explain
WHY Nemesis wants a piece of STARS, but gives you the general impression
that Jill really pisses off this Boss by breathing, and that it is
wise NOT to take him dead on. As far as the mercenaries go, I found
them to be pretty wimpy. Carlos, one of the mercenaries, will irritate
you by the time you are finished, and you half wish Nemesis would
just get him. He does save your butt a few times, however, so he can't
be all that bad.
The only gripe I have about
this game is when you begin playing; you have to sit through the introduction
each and every time. There is no way to bypass the 30 second cut scene.
While this may not seem like much, try restarting the game a few times
you
will see what I mean. Shortcut key help here: if there is a cut scene
you just do NOT want to go through again, hit the "M" button.
Works in the game, but not beforehand. Oh, by the way, both Fireflash
and I looked for several hours (ok, Fireflash looked, I griped) there
is no Godmode cheat out there to help you. You are basically on your
own in this game.
The
game does double back on several paths for different inventory items
you have to have, and there is one place in it where, halfway through,
you find you have to go back clear to the beginning to find some items.
Of course, after doing this, destruction occurs and changes some of
the maps, so it isn't totally deja-vu. And of course you have the
trademark of the Resident Evil series
plenty of critters
jumping, falling, grabbing, and just freaking out on you from every
angle. I recommend the game for two types of players
those who
are following the series, and those who enjoy good adventure/horror
styles. Once more this game is not for amateur players, or they will
be frustrated. The controls are intricate, as this is not click and
play. And the game is unforgiving in shooting, angles, and areas you
have to stand in to open or retrieve inventory items.
There
is another added bonus to the Resident Evil CD, a quick and
dirty game called Mercenaries. Basically you are playing one of the
three mercenaries from Resident Evil and have a time limit to get
from point A to Point B. By the way, you have had a bomb inserted
under your skin somewhere. And they really do not point out exactly
WHERE this final destination is. You have limited ammo, but for every
zombie you kill there is time added to your clock. After playing this
for a while, you can buy more ammo or better weapons. To be honest,
I never made it past the "F" grade. There are a few other
goodies on the CD, but I will leave that to you to discover.
All in all I found this
to be a good addition to the Resident Evil Series. I'm just
itching to get my hands on the next one
CodeName Veronica
looks good!
Final Grade: B
System Requirements:
O/S Windows 95/98.
Pentium II 266mhz minimum recommended.
CD ROM 4x speed or faster.
Video/Audio card must support Direct 6x or higher
Display must be 640X480
pixels or higher (high color 16-bit minimal required)
3D card is a MUST for the game
System must also support DirectSound and DirectDraw.
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