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Review
Remedy

Review by Alexander Tait

January 28, 2005 |
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Remedy is
the latest in a line of games made with the AdventureMaker engine.
The majority
of the games on the AdventureMaker
website are free so when a game is released commercially, it has to be able
to compete
with the “big boys” to some extent. At the very least, it is going
to have stand up to other independent game competition.
The creators of Remedy,
MDNA, are
a husband and wife team, Mikael and Eleen Nyqvist (contact them
at mikael.nyqvist@telia.com), who
live
in Norrkoping, Sweden, where the game is set. They are themselves keen adventure
gamers and cite early Sierra games as inspiration. They also make short films,
with a particular interest in Madonna. They spent eight
months in 2004 developing the game. They give more specifics about the equipment
they used and the programs they used to put it all together on their website.
You play Carol, a twenty-something
English woman on some kind of exchange working program in Sweden.
She has just received word that a Swedish detective friend
passed away while working on a case. She is intrigued by the case and decides
a fitting tribute to him would be to take the case to fruition. She notices
clues he has left for her seemingly with the foresight that he might be killed
during
the course of his investigations.
For me, this was a game
that gave me flashbacks. A first person perspective game, The stunning
photographs used in the game (more than 1000) have each
been touched
up to give the appearance of a water painting. Many others who have played
Golden Gate will share the feeling of déjà vu, with its stunning hand
painted photographs. This game has far more interaction than Golden
Gate, however,
as there are conversations with real people. Each conversation is a voice-over
with a photograph of the person. There are no cutscenes of any sort in the game.
There are limited sound
effects in the game but I enjoyed what sounds there were. I was
particularly impressed with the music, which again gave me
flashbacks to
Sierra games such as the Gabriel Knight series, with its emotive piano
based melodies. It added to a sense of loneliness that was inherent in
the game,
with Carol investigating by herself in lonely parts of town. Mikael composed
the twenty-two
themes, which were, without exception to my recall, superb.
Voice acting is fairly
ordinary even for people for whom English is a second language.
I was disappointed that there was no Swedish in the
game but
it was in keeping with the story as the protagonist is English and
speaks next
to
no Swedish. Although pronunciation was very good for all actors, the
enunciation often gave the impression that the actors didn’t
really mean (or understand) what they were saying. An exception to
this was the actor playing Carol. Her
voice acting was excellent throughout the game. All spoken dialog is
subtitled in English.
The team have a strong
ethic about adventure games: “no violence or foul
language...no action sequences, timed sequences, or labyrinths”. This sounds
a godsend to most traditional adventure gamers that remember the days of “classic” adventure
gaming. Following these tenets of adventure game development comes at a cost,
however. Remedy is a tame adventure that even older children could play without
parents needing to be concerned. Puzzles are almost entirely inventory-based
and in keeping with the story. There are many extrinsic things to examine and
even some Easter eggs!
Remedy installed completely
to the hard drive and did not require the CD-ROM to be in the drive
after installation. The game ran smoothly
from start
to finish without any glitches along the way. Anyone familiar with
the AdventureMaker
engine
will have no problem picking up and playing this title.
There is perhaps ten
hours of gameplay and throughout I was very impressed with what
I saw, even telling my wife on several occasions
that it
was the best game
I had played for a long time. UNTIL, the ending. In the world
of terrible writing and gameplay in adventure games, Remedy rose
high
above many
other titles.
However, the ending is one of the worst I have seen. All of a
sudden it was all over and
the loose ends had been tied as if by magic. I’ve never been a fan of the
Nancy Drew series for this reason. Consequently, this is only seven-eighths of
a great game and deserves a B+.
Get the interactive demo
here: http://mdna-games.com/Remedy%20demo.exe. It’s
a 20MB file but doesn’t contain any puzzles but ought to give a feel for
the game.
The game can be purchased
for $15.00 US by PayPal. The game is on CD and comes in a slimline
DVD case.
Final Grade: B+
(find out more about our
grading system)
System Requirements:
- Pentium 400MHz
- Windows 98/2000/XP
- 32MB RAM
- 2MB videocard
- 300MB hard drive space
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