Zork White House

Just Adventure +


||  Adventure Links   ||  Archives  ||  Articles   ||  Independent Developers   ||  Interviews   ||   JA Forum   ||
|| 
JA Staff/Contacts   ||  The JAVE   ||  Letters   ||  Reviews   ||  Search   ||   Upcoming Releases   ||  Walkthroughs   ||
|| 
What's New / Home
  || Play Games!
  ||
Over 1 Million Visitors a Month!

Buy Games at Just Adventure+!

Review

Remedy
Developer: MDNA Games
Publisher: MDNA Games
Genre: Adventure
Release Date: November 2004
Platform:

PC



Review by Alexander Tait

January 28, 2005

 

 

Buy this game at
Buy games at the Just Adventure+ store!

Trade for this game at:
Search Game Trading Zone for this game


Remedy screenshot - click to enlargeRemedy is the latest in a line of games made with the AdventureMaker engine. The majority of the games on the AdventureMaker website are free so when a game is released commercially, it has to be able to compete with the “big boys” to some extent. At the very least, it is going to have stand up to other independent game competition.

The creators of Remedy, MDNA, are a husband and wife team, Mikael and Eleen Nyqvist (contact them at mikael.nyqvist@telia.com), who live in Norrkoping, Sweden, where the game is set. They are themselves keen adventure gamers and cite early Sierra games as inspiration. They also make short films, with a particular interest in Madonna. They spent eight months in 2004 developing the game. They give more specifics about the equipment they used and the programs they used to put it all together on their website.

Remedy screenshot - click to enlargeYou play Carol, a twenty-something English woman on some kind of exchange working program in Sweden. She has just received word that a Swedish detective friend passed away while working on a case. She is intrigued by the case and decides a fitting tribute to him would be to take the case to fruition. She notices clues he has left for her seemingly with the foresight that he might be killed during the course of his investigations.

For me, this was a game that gave me flashbacks. A first person perspective game, The stunning photographs used in the game (more than 1000) have each been touched up to give the appearance of a water painting. Many others who have played Golden Gate will share the feeling of déjà vu, with its stunning hand painted photographs. This game has far more interaction than Golden Gate, however, as there are conversations with real people. Each conversation is a voice-over with a photograph of the person. There are no cutscenes of any sort in the game.

Remedy screenshot - click to enlargeThere are limited sound effects in the game but I enjoyed what sounds there were. I was particularly impressed with the music, which again gave me flashbacks to Sierra games such as the Gabriel Knight series, with its emotive piano based melodies. It added to a sense of loneliness that was inherent in the game, with Carol investigating by herself in lonely parts of town. Mikael composed the twenty-two themes, which were, without exception to my recall, superb.

Voice acting is fairly ordinary even for people for whom English is a second language. I was disappointed that there was no Swedish in the game but it was in keeping with the story as the protagonist is English and speaks next to no Swedish. Although pronunciation was very good for all actors, the enunciation often gave the impression that the actors didn’t really mean (or understand) what they were saying. An exception to this was the actor playing Carol. Her voice acting was excellent throughout the game. All spoken dialog is subtitled in English.

Remedy screenshot - click to enlargeThe team have a strong ethic about adventure games: “no violence or foul language...no action sequences, timed sequences, or labyrinths”. This sounds a godsend to most traditional adventure gamers that remember the days of “classic” adventure gaming. Following these tenets of adventure game development comes at a cost, however. Remedy is a tame adventure that even older children could play without parents needing to be concerned. Puzzles are almost entirely inventory-based and in keeping with the story. There are many extrinsic things to examine and even some Easter eggs!

Remedy installed completely to the hard drive and did not require the CD-ROM to be in the drive after installation. The game ran smoothly from start to finish without any glitches along the way. Anyone familiar with the AdventureMaker engine will have no problem picking up and playing this title.

Remedy screenshot - click to enlargeThere is perhaps ten hours of gameplay and throughout I was very impressed with what I saw, even telling my wife on several occasions that it was the best game I had played for a long time. UNTIL, the ending. In the world of terrible writing and gameplay in adventure games, Remedy rose high above many other titles. However, the ending is one of the worst I have seen. All of a sudden it was all over and the loose ends had been tied as if by magic. I’ve never been a fan of the Nancy Drew series for this reason. Consequently, this is only seven-eighths of a great game and deserves a B+.

Get the interactive demo here: http://mdna-games.com/Remedy%20demo.exe. It’s a 20MB file but doesn’t contain any puzzles but ought to give a feel for the game.

The game can be purchased for $15.00 US by PayPal. The game is on CD and comes in a slimline DVD case.


Final Grade: B+
(find out more about our grading system)

System Requirements:

  • Pentium 400MHz
  • Windows 98/2000/XP
  • 32MB RAM
  • 2MB videocard
  • 300MB hard drive space