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If you need only one reason to play this game, then let it be this:
in what has to be a first in gaming history: Lyle, one of the brethren, has an
animation wherein as you approach him at the docks to further your training, Lyle
digs lovingly at his behind and then in a deeply contemplative state he ... oh,
I can't bear to even think of it again! Needless to say, Lyle and his friends
are pirates and they're not the "punny" ones from Monkey Island.
These louts cuss (a lot), drink themselves into oblivion and stab their enemies--and
friends--in the back. You play as a young lad of 17, one Nicholas Dove, and you
must have your wits about you: not only are there puzzles aplenty to solve, but
you must also learn to wield a cutlass and fire a cannon. So put your steering
on autopilot and lower your mast as we follow Nicholas on this quest to be a pirate.
And what about Lyle? Well, maybe by the end of this review I'll be able to relive
that moment. The Plot: Nicholas has wasted his entire life away on
Lizard Point. He feels that destiny awaits, but not having the benefit of the
Psychic Friends Network on his little island, Nick decides to make his own fame
and fortune when a pirate ship chartered by the Brethren of the Coast and Captain
Justice lays anchor in the harbor. The Brethren are at the end of a perilous 17-year
journey to reunite with the ghost of Redjack and claim a treasure long buried
at sea. But the journey may come to a premature end, as hooded assassins are stalking
the remaining Brethren and chopping off their limbs. During the course of your
adventure you will face cutthroats and ghosts, sharks and kraken and journey to
exotic ports of call. Yet, haven't we all seen this before in every grade B pirate
movie ever shown on the Late Show? Yes, the plot is pedestrian and unexceptional,
but to be honest, if the storyline had deviated from the time-honored norm associated
with pirating, then I am sure I would be complaining about the aberration. It
is better to just accept the tale for what it is--a rousing, old-fashioned pirate
adventure yarn--and give the storyline a grade of B. The Action:
Your survival in Redjack will depend on more than your wits; it will
also depend on your eye/hand coordination. The primary question on every adventure
fan's mind is, I'm sure, how do the action sequences fit into the game? Well,
they are incorporated seamlessly into the game and are integral to advancing the
gameplay, but I quickly came to dread the next sword fight or the next ballista
attack. It was not because the action sequences were difficult. The majority,
with two exceptions, are extremely easy. It is more a matter that I never felt
like I had total control when I was parrying with the sword or aiming a small
cannon from a mine car. What could have been enjoyable instead became tedious
frustration. I never got that "rush" as though I had actually defeated
a foe in battle. It always seemed as thought the game was providing me with too
large an area of attack to compensate for the awkwardness of the controls. Yet
there are two instances that are so frustratingly difficult that I almost quit
the game in despair. The first occurs during a training sequence with Lyle. He
tosses bottles, and you must duck to the left or right to avoid them. After successfully
avoiding the first twenty bottles, Lyle then begins to throw them at a speed that
Superman can only dream of. Ready to give up after over thirty disastrous attempts,
I yielded the keyboard to my 15-year old son, who beat this portion after only
five attempts. Draw your own conclusions here, as I will not suffer any indignities
about my age. The second instance occurs at the end game's climatic battle.
As you repeatedly parry with and are slashed by the main villain of the game,
it finally becomes evident that your acquired skills are for naught and that you
must ... well, I don't want to give it away, but I was extremely disappointed
with this scene. My question is, who are these action sequences meant to
attract? They are too easy and require too little skill to attract an action gamer
who would then be turned off by the "puzzle" aspect of the game. The
pure adventure gamer, such as me, will find the action scenes to be an intrusion.
Maybe with some fine tuning, so that I felt like I was more in control of the
action, these sequences might be more tolerable. As it stands now, the action
portion of Redjack gets a grade of D. The Puzzles: For
the most part, the puzzles in Redjack are fair and of a progressive degree
of difficulty. There are a few inventory-based puzzles, but your inventory is
never more than a few items so it is usually quite simple to figure out what goes
where. When you really get stuck, though, conversation with another character
often supplies hints, if not an outright solution, to problem. There are also
a few logic puzzles (i.e., put gems in correct order to raise/lower boulders)
and one step-on-the-correct-stone-in-a-pool-of-lava obstacle which is particularly
annoying. If you have played Torin's Passage, you will recognize this puzzle
immediately. Only this time you have no more than a second to stand on a stone
before it sinks into the lava. But the biggest puzzle of all to me is why Nicholas
Dove was chosen to partake of this adventure. It is alluded to many times in the
game that Nicholas is the "chosen one;" that fortune tellers have had
dreams that Nicholas will lead the brethren to the treasure. But why Nicholas?
We are never given an explanation as to what in his past made him the savior of
the Brethren. The puzzles in Redjack receive a grade of B-. The
Graphics: If you have played Dust or Titanic, previous CyberFlix
releases, then you are already familiar with the graphics in Redjack. The
main characters are 3D puppets whose mouths move in synchronization with their
speech. The effect is surprisingly satisfactory, and when you imbue each puppet/character
with its own characteristics and idiosyncrasies, they become amazingly lifelike.
I was already a fan of this "puppet animation" from Dust and
Titanic, but this time they have reached a new pinnacle. Even better though
are the gorgeous cut scenes, usually viewed after you have solved a puzzle. A
few of these are as good as any I have ever seen. If I were to voice any negative
comments at all concerning the graphics, it would be that at times they were pixelated
when scanning 360 degrees around the screen. The graphics are colorful and outstanding
and get a grade of A. The Sound Effects, Music and Voice Acting:
Nothing special or outstanding in any of these categories. Yet nothing bad
either. The music, while it is appropriate for a pirate game, is at times repetitive.
I wouldn't have minded some old pirate ditties or a "Dead Man's Chest"
tune during the game. The voice acting is never horrible, but neither does anyone
in the game stand out in my mind. If there was any disappointment in the voice
acting, it was with Captain Justice and especially Blackbeard. I wish they would
have sounded more gruff and a little less educated. The sound effects are, like
the music and voices, only average. They never really enhance the gameplay as
much as they should. There are a few scenes that could have been genuinely scary
with the addition of more sound effects. The discovery of Redjack's skeleton,
for example, could have been greatly improved if we would have heard the wind
whistling on the mountaintop and heard the creaking of his bones. Overall,
the grade for this category is a C+. Final Grade: To poorly steal
a line from Charles Dickens, "it is the best of games, it is the worst of
games." Redjack is a hybrid three-CD action/adventure game with many admirable
qualities that would lead me to recommend it without hesitation were it not for
an almost equal amount of annoyances. It was fun being a pirate for a while, and
the puzzles were never so difficult (except for the lava puzzle) that I could
not advance in the game. The cut scenes were so nice that they always left me
wanting more. Yet there is an overall average quality about the game that prevents
it from standing out from the crowd. So what is it that Lyle did after digging
lovingly at his behind? Well, he takes a big sniff of his finger. I think Lyle's
performance is an appropriate metaphor for the action aspects of Redjack. For
this reason, the final grade is broken down as follows: - As an action
game: D
- As an adventure game: B
Final Grade: C
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