Zork White House

Just Adventure +


||  Adventure Links   ||  Archives  ||  Articles   ||  Independent Developers   ||  Interviews   ||   JA Forum   ||
|| 
JA Staff/Contacts   ||  The JAVE   ||  Letters   ||  Reviews   ||  Search   ||   Upcoming Releases   ||  Walkthroughs   ||
|| 
What's New / Home
  || Play Games!
  ||
Over 1 Million Visitors a Month! RSS FeedFind us on Facebook!

Buy PC Games at JA+

Realms of the Haunting

Developer: Gremlin Interactive Inc.
Publisher: Interplay

Release Date: 1997
Platform: DOS


By Ray Ivey

   

It took me a while to get to this famous thriller of a game because I was, I admit, intimidated by the fact that I knew there was a lot of shooting in it. However, after successfully blasting my way through several action/adventures, I felt qualified to give Realms of the Haunting a shot.

The setup of the plot is standard cheesy horror fare: your father has died; he's left you some mysterious artifacts and instructions to show up at a creepy old ruin of a house. Yep, it sounds quite familiar, but no matter.

The format of the game is DOS, first-person, with real-time rendering. Meaning, like in most action games, you can explore absolutely every inch of the environment. As in Azrael's Tear, this freedom adds greatly to the enjoyment of the game. There are also a lot of video cutscenes, many quite lengthy.

The opening of the game is exceptionally creepy, and I recommend playing it late at night, with all the lights off. You're exploring a house you know damn well is haunted, and all you have is a flashlight. It's pretty hair-raising, even before the first specter shows up to try to kill you.

You don't have much to go on at first, but that's okay, not much of the house is open to you yet, either. In classic fashion, you grasp for clues in your limited environment, and more and more of the story develops as you open up more and more areas to explore.

Excuse Me, but Wasn't That the Lower Pit of Hell in That Hall Closet?

I thought at first there would simply be a large house to explore, but was I ever wrong! The house is just the tip of the iceberg. Before the game is over, you've pretty much gone to hell and back, and it is quite a trip.

Through much of the game you are accompanied by a mysterious young woman who helps you, particularly in discussions about objects in the environment (she's more versed in magic than you are). This is an effective tool, but it's got two problems. First, her comments are often repetitive (I got awfully sick of her smug comment "Tallow, I believe," every time I touched a candle). Second, the woman playing the part is absolutely awful. In fact, she's so epically bad you find yourself wondering, "Whose girlfriend at Interplay was this chick?" In a lesser game, she's bad enough to sink the entire proceedings.

But Realms of the Haunting is most definitely not a lesser game. Unlike many "action/adventure" games that are really just an action game with a key or two thrown in, ROTH truly earns the title. Yes, there is a whole lot of combat. You have to fight off all manner of demons, ghosts, assassins, evil bats, and other nasties. But there is also a huge, rich storyline, and many puzzles to be solved.

Clear Your Calendar and Fasten Your Seatbelts, It's Going to Be a Bumpy Game

Told in twenty chapters, this is one of the most generous games I've ever played. It's also compulsively playable, and I spend several very long nights unable to tear myself away from the terror. This is not a game to start during a week in which you have lots of important real-life things to accomplish. You're likely to leave the kid unpicked up at school, the soup burning on the stove, and the cat unfed.

Some of the graphics in ROTH are standard, but many are superb, especially considering they are not only DOS but real-time rendered as well. There are some beautiful gardens, fountains, and palaces to explore, in addition to all the dark, creepy dungeon-y environments.

The Mirror Has Two Zombies

Here's a detail I really appreciated. ROTH is the first game I've ever played in which your character could approach a mirror and actually be visible in it! This is especially impressive for real-time rendered graphics. It's one additional detail that reinforces the compelling "you are there" feeling in this game.

I'm trying so hard to come up with something negative to say about this game to balance out all this praise. The inventory system is just a tad involved, requiring several clicks to accomplish relatively simple goals. Plus, this is very definitely an action/adventure. If you hate combat, this is not the game for you.

Happily, the game has both adventure and arcade difficulty settings, which allows us non-action experts to play the game on "easy"--and even that was plenty challenging, believe me!

ROTH gets my "Whole Lotta Game" stamp of approval. It's a must-play for any adventure player who'd like to see what the best of action/adventure has to offer. By the time you make it to this game's apocalyptic conclusion, you will be one exhausted and happy gamer.

Final Grade: A

If you liked Realms of the Haunting:
Watch:
Hell House
Read: Strange Eons by Robert Bloch
Play: Alone in the Dark

System Requirements:
DOS based with Windows 95 support
IBM PC and 100% compatible computer
486DX2/66 or faster
MS-DOS 5.0 or greater
8 MB RAM minimum, 16 MB minimum for Windows 95
Soundblaster (+Pro, 16, AWE32) and 100% compatible
1 meg VGA/SVGA (VESA 1.2 compliant card necessary for high res)
100% Microsoft compatible mouse